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Remote Music Audio Engineer Jobs (NOW HIRING)

... music production workflow, regardless of DAW (Digital Audio Workstation). Via Splice, an ... Remote - US THE ROLE: We're looking for a Fullstack Product Engineer to join a small, fast-moving ...

Audio ML Engineer II

New York, NY · Remote

$160K - $210K/yr

We are seeking an Audio ML Engineer II to build, tune, and deploy state-of-the-art audio deepfake ... Remote Fridays * Happy Hours and other local events Compensation Range: $160K - $210K

... music production workflow, regardless of DAW (Digital Audio Workstation). Via Splice, an ... Remote - US THE ROLE: We're looking for a Fullstack Product Engineer to join a small, fast-moving ...

Audio Lead (Games)

Austin, TX · On-site +1

$115K - $130K/yr

Our internal team will remain small relative to other AAA developers so we can all maintain the ... Comfort working in a collaborative, remote-friendly studio environment. * A proactive, solution ...

Audio Lead (Games)

Seattle, WA · On-site +1

$115K - $130K/yr

Our internal team will remain small relative to other AAA developers so we can all maintain the ... Comfort working in a collaborative, remote-friendly studio environment. * A proactive, solution ...

Audio Lead (Games)

Santa Monica, CA · Remote

$115K - $130K/yr

Our internal team will remain small relative to other AAA developers so we can all maintain the ... Comfort working in a collaborative, remote-friendly studio environment. * A proactive, solution ...

Audio Lead (Games)

Seattle, WA · Remote

$115K - $130K/yr

Our internal team will remain small relative to other AAA developers so we can all maintain the ... Comfort working in a collaborative, remote-friendly studio environment. * A proactive, solution ...

Audio Lead (Games)

Austin, TX · On-site +1

$115K - $130K/yr

Our internal team will remain small relative to other AAA developers so we can all maintain the ... Comfort working in a collaborative, remote-friendly studio environment. * A proactive, solution ...

Audio Lead (Games)

Austin, TX · Remote

$115K - $130K/yr

Our internal team will remain small relative to other AAA developers so we can all maintain the ... Comfort working in a collaborative, remote-friendly studio environment. * A proactive, solution ...

Staff ML Engineer (Audio)

New York, NY · Remote

$185K - $235K/yr

Reality Defender Wins RSA Most Innovative Startup Staff ML Engineer (Audio) We are seeking a Staff ... Remote Fridays * Happy Hours and other local events Compensation Range: $185K - $235K

Staff AI Engineer (Audio)

New York, NY · Remote

$185K - $235K/yr

Reality Defender Wins RSA Most Innovative Startup Staff AI Engineer (Audio) We are seeking a Staff ... Remote Fridays * Happy Hours and other local events Compensation Range: $185K - $235K

About Hook Hook is a social music platform, backed by top-tier investors, building the next ... Experience with audio/video playback, media processing, or real-time interactions * Familiarity ...

... like ML-based audio processing, music information retrieval, machine learning, and signal ... D. degree in Computer Science, Mathematics, Engineering, or a related field. Previous industry ...

... like ML-based audio processing, music information retrieval, machine learning, and signal ... D. degree in Computer Science, Mathematics, Engineering, or a related field. • Previous industry ...

You'll record conversational audio from provided scripts, feeding directly into the training loops ... Remote. Flexible. Project-based. Built for students. What You'll Do AI Voice Data Generation

... like ML-based audio processing, music information retrieval, machine learning, and signal ... D. degree in Computer Science, Mathematics, Engineering, or a related field. • Previous industry ...

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Remote Music Audio Engineer information

See salary details

$29.5K

$84.5K

$171.5K

How much do remote music audio engineer jobs pay per year?

As of Jun 21, 2026, the average yearly pay for remote music audio engineer in the United States is $84,456.00, according to ZipRecruiter salary data. Most workers in this role earn between $50,000.00 and $113,000.00 per year, depending on experience, location, and employer.

What is the difference between Remote Music Audio Engineer vs Remote Sound Designer?

AspectRemote Music Audio EngineerRemote Sound Designer
CredentialsAudio engineering certifications, music production experienceSound design courses, audio editing skills
Work EnvironmentRecording studios, music production setups, remote studiosPost-production, film, gaming, multimedia projects
Industry UsageMusic, entertainment, broadcastingFilm, gaming, advertising, multimedia

Remote Music Audio Engineers focus on recording, mixing, and mastering music tracks, often working in music studios or remotely. Remote Sound Designers create sound effects and audio elements for various media, including films and games. While both roles require audio skills and remote work capabilities, their primary focus and industry applications differ.

More about Remote Music Audio Engineer jobs
What cities are hiring for Remote Music Audio Engineer jobs? Cities with the most Remote Music Audio Engineer job openings:
What are the most commonly searched types of Music Audio Engineer jobs? The most popular types of Music Audio Engineer jobs are:
What states have the most Remote Music Audio Engineer jobs? States with the most job openings for Remote Music Audio Engineer jobs include:
Infographic showing various Remote Music Audio Engineer job openings in the United States as of June 2026, with employment types broken down into 73% Full Time, 20% Part Time, and 7% Contract. Highlights an 100% Remote job distribution, with an average salary of $84,456 per year, or $40.6 per hour.
Product Engineer III

Product Engineer III

Splice

New York, NY • On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 8 days ago


Job description

WHO WE ARE:

Splice is a creative platform for people who make music. Serious producers choose Splice Sounds to bring their ideas to life. A subscription to Splice inspires and accelerates creative success for digital music creators with an industry-leading catalog of sounds and samples and an expanding AI stack. With a rent-to-own marketplace of DAWs and plugins, the Splice experience seamlessly integrates into any music production workflow, regardless of DAW (Digital Audio Workstation). Via Splice, an unparalleled team of sound designers and sample creators are fueling the success of a growing global community of chart-topping producers, students, and DIY creators.

HOW WE WORK:

At Splice, DISCO is a rallying cry for collaboration, accountability, and unity within our organization; Direct, Inclusive, Splice Together, Creator Centric, and Optimistic. Our shared success depends on our ability to support one another, work well together, and communicate directly. By embracing flexibility and a unified approach, we can navigate anything that's thrown at us.
Splice embraces a culture of remote work. You'll see your colleagues showing up from across the US and the UK. In order to keep us working well as a team, we have regular communication, including Town Halls, departmental all-hands and get-togethers.
When you join Splice, you join a network of colleagues, peers, and collaborators. Are you ready?

JOB TITLE: Product Engineer III
LOCATION: Remote - US

THE ROLE: We're looking for a Fullstack Product Engineer to join a small, fast-moving team building the next generation of AI-first music creation experiences. This is a fullstack, AI-native role where you'll own features end to end, from prototype through production, monitoring, and iteration. You'll work alongside engineers, PMs, and designers in a high-trust, high-autonomy environment, shipping work that real producers and music-makers rely on. Our team practices agentic engineering end-to-end, and we expect engineers to be fluent with tools like Claude Code, Cursor, and Codex to build production-grade features without sacrificing code quality or reliability.

WHAT YOU'LL DO:

  • Build and ship fullstack features across multiple AI-first products, including agentic music production and audio ML experiences like voice conversion, synthesis, and composition
  • Work directly with PMs and designers to take rough ideas to shipped product quickly, owning the full arc from ticket to production
  • Integrate and serve audio ML models in production and build the creator-facing surfaces that bring them to life
  • Develop agents and AI-powered workflows that do real, meaningful work inside the product
  • Use agentic coding tools (Claude Code, Cursor, Codex) as a core part of your daily development workflow
  • Own features end to end, prototype, production, reliability monitoring, and iteration
  • Uphold code quality and architectural standards even when moving fast, reading diffs line by line and writing tests for production-facing PRs
  • Contribute to a codebase that improves over time, with integrated reliability monitoring and a measurable weekly impact on shipped features

JOB REQUIREMENTS:

  • Experience — startup / early-stage product experience where you owned significant scope and shipped real product
  • Problem decomposition — You clarify scope, edge cases, and constraints before writing a single line of code
  • AI fluency and control — You direct the model, write targeted prompts, reject unhelpful suggestions, and know when not to use AI at all
  • Verification discipline — For production PRs, you read diffs line by line, run the code, write tests, and catch hallucinations before they ship
  • Architectural judgment — You reason about blast radius, scale, and trade-offs for every meaningful technical decision
  • Clear communication — You communicate efficiently with both humans and agents about technical decisions, blockers, and outcomes
  • Proficiency in React, Next.js, and TypeScript (frontend) and Node.js/TypeScript (backend)

NICE TO HAVES:

  • Experience on a small, fast-paced team or early-stage product with broad scope ownership
  • Exposure to ML/AI products, model serving, or audio in any form
  • You make music — or you've spent enough time around producers to understand how they work and what they need

SPLICE BENEFITS:

  • Compensation & Equity: Competitive pay with annual reviews and equity opportunities.
  • Time Off: Unlimited PTO to recharge and thrive.
  • Health & Wellness: Comprehensive medical, dental, and vision coverage for you and your dependents.
  • Retirement Savings: 401(k) plan with immediate vesting and company match.
  • Parental Support: 12 weeks of fully paid parental leave for non-birthing parents, and 18-20 weeks for birthing parents.
  • Flexible Work Options: Work remotely or connect at our office hubs and creative spaces worldwide.
  • Professional Growth: Annual learning budget, leadership programs, and team ambassador opportunities.
  • Community & Connection: Inclusive events, team meet-ups, and vibrant Employee Resource Groups.

The national pay range for this role is $130,480 - $163,100. Individual compensation will be commensurate with the candidate's experience.

Splice is an Equal Opportunity Employer
Splice provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.