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Remote Mural Artist Jobs (NOW HIRING)

In this remote position, the Artist must remain reliable and able to work independently, while simultaneously coordinating with coworkers during typical work hours. This position requires the ...

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Technical Artist - Monopoly GO!

Culver City, CA ยท On-site +1

$139K - $166K/yr

Scopely is looking for a Technical Artist to serve on and elevate our casual game, Monopoly GO! team on a remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ...

What We Are Looking For The Senior VFX Artist works across all our titles and interacts directly ... Remote Please note that 2K Games and its studios never uses instant messaging apps or personal ...

Technical Artist

Chicago, IL ยท On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Contribute to the unique product artistic vision holding high standards for aesthetics and ...

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Remote Mural Artist information

See salary details

$30.5K

$129.5K

$152.5K

How much do remote mural artist jobs pay per year?

As of Jun 14, 2026, the average yearly pay for remote mural artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Remote Mural Artist vs Remote Wall Painter?

AspectRemote Mural ArtistRemote Wall Painter
CredentialsArtistic portfolio, possibly art certificationsPainting skills, possibly certifications in painting or decorating
Work EnvironmentDesigning murals remotely, client collaboration, digital or physical muralsApplying paint to walls, often on-site or via remote consultation
Industry UsageArt, interior design, public art projectsConstruction, renovation, interior decorating
Search & Comparison IntentCreative mural projects, artistic wall designsWall painting services, decorating walls remotely

Remote Mural Artists focus on creating large-scale artistic murals, often collaborating with clients remotely and emphasizing artistic skills. Remote Wall Painters typically specialize in applying paint to walls, which may involve more technical painting skills. While both roles involve wall work, mural artists prioritize design and creativity, whereas wall painters focus on execution and finishing.

What are the key skills and qualifications needed to thrive as a Remote Mural Artist, and why are they important?

To thrive as a Remote Mural Artist, you need strong artistic and design skills, a solid portfolio, and experience with large-scale compositions. Proficiency in digital illustration tools like Adobe Creative Suite or Procreate, as well as familiarity with project management or collaboration platforms, is often required. Excellent communication, adaptability, and self-motivation help artists collaborate with clients and teams remotely. These skills ensure the artist can deliver visually impactful murals that meet client expectations despite remote work constraints.

How do remote mural artists effectively collaborate with clients and teams during the design and installation process?

Remote mural artists often use digital tools to communicate and collaborate with clients and project teams. They typically start by sharing concept sketches, mood boards, and digital mockups for feedback and revisions. Throughout the project, regular video calls and project management platforms help keep everyone aligned. When it comes to installation, remote artists may provide detailed instructions or work closely with local painters, ensuring the mural reflects the agreed vision. This collaborative approach ensures both creativity and accuracy, even when the artist and client are in different locations.

What are remote mural artists?

Remote mural artists are creative professionals who design murals or large-scale artworks for clients without being physically present at the site. They create digital artwork or detailed plans, which are then transferred to walls by local teams or printed as large decals. This approach allows businesses, schools, and organizations worldwide to access unique mural designs from artists regardless of location. Remote mural artists often collaborate closely with onsite installers to ensure their vision is accurately brought to life.
More about Remote Mural Artist jobs
What cities are hiring for Remote Mural Artist jobs? Cities with the most Remote Mural Artist job openings:
What are the most commonly searched types of Mural Artist jobs? The most popular types of Mural Artist jobs are:
What states have the most Remote Mural Artist jobs? States with the most job openings for Remote Mural Artist jobs include:
Infographic showing various Remote Mural Artist job openings in the United States as of June 2026, with employment types broken down into 5% As Needed, 2% Full Time, 91% Contract, and 2% Nights. Highlights an 79% Physical, 5% Hybrid, and 16% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.
Asset and Environment Artist (Contract)

Asset and Environment Artist (Contract)

Evil Eye Pictures

Sunnyvale, CA โ€ข Remote

$45 - $65/hr

Other

Posted 5 days ago


Job description

Founded in 2004, Evil Eye Pictures is a collaborative virtual studio bringing together some of the best content creators, innovators, and engineers from around the globe. The team is focused on creating immersive, compelling visuals and experiences for the evolving world of real-time, multi-platform entertainment.


Evil Eye was founded by artists to work on high-profile, special projects while maintaining an emphasis on people and a positive, fun work culture.


Asset and Environment Artist (Contract)


Evil Eye Pictures is looking for an accomplished Asset and Environment Artist. The ideal candidate is an end-to-end artist capable of taking an asset from initial DCC block-out through to final Unreal Engine integration and layout. You must have a mastery of modular environment workflows and a deep commitment to traditional real-time optimizationโ€”specifically focusing on high-performance pipelines that rely on manual LOD management and clean, hand-authored topology over automated optimization tools.


Key Responsibilities


  • Modular Workflow: Design and create high-quality kitbash asset libraries for the construction of complex, modular environments.
  • Full-Pipeline Execution: Handle the complete asset lifecycle: high/low poly modeling in Maya, Houdini, or Blender; baking and texturing in the Adobe Substance suite; and final integration within Unreal Engine.
  • Optimization & LODs: Ensure all assets and environments are highly performant and optimized for real-time playback in broadcast or game environments through meticulous manual poly-budget management.
  • Environment Layout: Execute scene layout, composition, and set dressing within Unreal Engine to ensure aesthetic and narrative consistency.
  • Technical Setup: Configure complex PBR materials, master materials, and shader logic within Unreal.
  • Collaboration: Work closely with Supervisors to troubleshoot technical issues and provide feedback on new tools or pipeline developments.


Requirements


  • 3+ years of experience as a Senior Artist within a similar environment (Broadcast, Games, or VFX).
  • Traditional Optimization Expertise: Mastery of high-to-low poly baking workflows and manual LOD creation/management for maximum performance.
  • Expert Unreal Engine Knowledge: Deep experience with asset integration, scene assembly, and the UE content pipeline.
  • DCC Mastery: Proficient in Maya, Houdini, or Blender, alongside ZBrush or Mudbox for high-detail sculpting.
  • Texturing Pipeline: Expert-level skills in Adobe Substance Painter/Designer and Photoshop.
  • Problem-Solving: Strong technical troubleshooting skills and the ability to work independently in a remote environment.
  • Collaborative Spirit: A proactive team player who takes direction well and maintains a positive attitude in a fast-paced, virtual studio.


Good to Have


  • Lighting & Lumen: Experience working with Unreal Engineโ€™s Lumen for dynamic global illumination and reflections.
  • Level Design: Experience with level design principles, gray-boxing, and broadcast real-time systems.
  • Technical Art: Experience with Unreal Blueprints and Niagara.
  • Coding: Scripting/programming skills (Python, C#, or C++).



Additional Information


  • Portfolio: Please include a link to a reel of your work when applying for this position.
  • Location: This is a remote position supporting our Virtual Studio.
  • Contract Duration: 06/15 - 08/07


For more information about Evil Eye check out: https://www.evileyepictures.com


CA Pay Transparency Information:

The expected annual base pay range(s) for this position are detailed below. Compensation varies based on a variety of factors, which include (but arenโ€™t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Evil Eye's benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).


Base Pay Range $45-65 per hour