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Remote Motion Capture Technician Jobs (NOW HIRING)

Senior Product Marketing Manager

Madison, WI · On-site +1

$121K - $159K/yr

Our state-of-the art studio and brand-new motion capture studio are in the heart of Madison, WI, a ... The role is open to remote work for those located in the United States and Canada. Preference will ...

Our state-of-the art studio and brand-new motion capture studio are in the heart of Madison, WI, a ... The role is open to remote work for those located in the United States and Canada. Preference will ...

Technician support: Provide expert remote support to Daisy Technicians while they are in the field ... Capture client approval for product and labor, collect payment over the phone using Daisy payment ...

Principal Concept Artist

Madison, WI · On-site +1

$128K - $147K/yr

Our state-of-the art studio and brand-new motion capture studio are in the heart of Madison, WI, a ... open to remote work for those located in the United States and Canada. This role will work ...

Demonstrate the ability to accurately capture and verify information provided by prescribers ... The technician manages a high-volume workload, prioritizes requests based on service level ...

Pharmacy Technician

Orlando, FL · Remote

$20.50 - $59/hr

REMOTE across the US working EST, CST or PST Duration : 6 - 10 months - extensions are based on ... Demonstrate the ability to accurately capture and verify information provided by prescribers ...

Demonstrate the ability to accurately capture and verify information provided by prescribers ... The technician manages a high-volume workload, prioritizes requests based on service level ...

Remote - based in Alabama, Alaska, Arkansas, Delaware, Florida, Georgia, Idaho, Indiana, Illinois ... Capture household tasks using your smartphone during specified physical tasks. * Record ...

Remote - based in Alabama, Alaska, Arkansas, Delaware, Florida, Georgia, Idaho, Indiana, Illinois ... Capture household tasks using your smartphone during specified physical tasks. * Record ...

Showing results 21-40

Remote Motion Capture Technician information

What is the difference between Remote Motion Capture Technician vs Remote 3D Artist?

AspectRemote Motion Capture TechnicianRemote 3D Artist
CredentialsMotion capture certifications, technical skills3D modeling, animation, software proficiency
Work EnvironmentStudio setups, motion capture suits, softwareDesign software, rendering tools, creative spaces
Industry UsageFilm, gaming, VR projectsGame development, film, advertising
Search IntentTechnical motion capture roles, remote mocap jobs3D art, animation, remote creative roles

Remote Motion Capture Technicians focus on operating and managing motion capture equipment for digital animation, often requiring technical certifications. Remote 3D Artists create visual assets using design software, with a focus on artistic skills. While both roles work remotely in entertainment industries, their skills and tools differ significantly, catering to different aspects of digital content creation.

What is a remote motion capture technician?

A Remote Motion Capture Technician is a professional who operates motion capture systems from a distance, often using specialized software and hardware to record and process human movements for use in animation, film, video games, or research. These technicians work with actors or performers who wear motion capture suits equipped with sensors, and they ensure that the data is accurately captured and transmitted to animators or developers, often collaborating with teams online. Remote Motion Capture Technicians also troubleshoot technical issues, calibrate equipment, and manage data files, all while working outside the traditional studio environment.

What are some common challenges faced by remote motion capture technicians, and how can they be addressed?

Remote Motion Capture Technicians often encounter challenges related to communication and technical troubleshooting, as they work off-site from the physical studio or performers. Ensuring precise calibration of equipment and synchronization with the production team requires strong attention to detail and proactive communication skills. Technicians can address these challenges by utilizing reliable collaboration tools, maintaining thorough documentation, and setting up regular check-ins with colleagues. Building a robust remote workflow not only streamlines technical processes but also helps foster effective teamwork.

What are the key skills and qualifications needed to thrive as a remote motion capture technician?

To thrive as a Remote Motion Capture Technician, you need a solid understanding of motion capture techniques, animation principles, and a relevant degree or equivalent experience in fields like computer graphics or digital media. Familiarity with motion capture hardware and software such as Vicon, OptiTrack, or MotionBuilder, and experience with remote collaboration tools are typically required. Excellent problem-solving, communication, and organizational skills help you coordinate with teams and handle technical issues efficiently from a distance. These skills ensure the capture of high-quality motion data, seamless project workflow, and effective remote collaboration with creative and technical stakeholders.
More about Remote Motion Capture Technician jobs
What cities are hiring for Remote Motion Capture Technician jobs? Cities with the most Remote Motion Capture Technician job openings:
What are the most commonly searched types of Motion Capture Technician jobs? The most popular types of Motion Capture Technician jobs are:
What states have the most Remote Motion Capture Technician jobs? States with the most job openings for Remote Motion Capture Technician jobs include:
Infographic showing various Remote Motion Capture Technician job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 84% Full Time, 11% Part Time, 3% Contract, and 1% Nights. Highlights an 99% Physical, and 1% Remote job distribution.

Senior or Principal 3D Environment Artist

PUBG Madglory

Madison, WI • On-site, Remote

Part-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 17 days ago


Job description

We are PUBG, the global battle royale phenomenon! After the release of our flagship title in 2017 we have become one of the highest selling games of all time with over 75 million copies sold - that's a lot of Chicken Dinners! And that's only the beginning: PUBG Madison is developing an exciting new IP that aims to push the shooter genre forward.
Our state-of-the art studio and brand-new motion capture studio are in the heart of Madison, WI, a city frequently named the best place to live in the US for its vibrant culture, natural beauty, and outstanding, innovative educational institutions. PUBG Madison has been named a Top Workplace in 2025 and 2026 for our positive, strong company culture. Experience the perfect balance of urban excitement and natural tranquility in a city with more than 200 miles of hiking and biking trails, an incredible downtown farmer's market, and family-friendly neighborhoods.
||This role is open to remote work for those located in the United States. This role will work primarily on Pacific Time Zone (PST) business hours and requires regular collaboration with Korean-speaking teams; fluency in both English and Korean strongly preferred.II
The person we're looking for:
  • Is passionate about achieving a high-quality bar.
  • Is able to incorporate feedback to improve their output and can elevate others' work by providing constructive feedback.
  • Defines artistic direction and execution even in ambiguous situations.
  • Is driven to achieve results collaboratively as a team.
  • Possesses technical expertise yet remains humble and open-minded to new ideas.
  • (For Principal level) Able to create systems and quality standards for a team of artists.
Responsibilities:
  • Collaborate with Level Design, Lighting and Technical Art to build environments suited to gameplay.
  • Lead the production and implementation of environment art assets.
  • Oversee the overall quality of environments including world building, composition, scale, and level readability.
  • Review work from team members and outsource artists and provide constructive feedback.
  • Improve production pipelines and workflows to ensure efficiency and consistency.
  • Build game environments with performance optimization in mind.
  • (For Principal level) Define the environment art direction for the project and establish and establish overall quality standards.
  • (For Principal level) Define the visual direction and production approach for all environment art across the project and design the standards and workflows that enable the team to produce consistent results.
Qualifications:
  • 5+ years' experience for Senior level/ 8+ years of experience for Principal level in game development or equivalent relevant experience, with at least 1 shipped game.
  • Portfolio showcasing photorealistic, high-quality environment art presented in-engine.
  • Portfolio showing use of composition, scale, form, and lighting.
  • Strong understanding of the full environment art production pipeline.
  • Hands on experience with environment art workflows in Unreal Engine or Unity-based engines.
  • Proficiency in major tools such as Maya, 3ds Max, ZBrush, Substance, and Houdini.
  • Experience with modular environment production and level composition.
  • (For Principal level) Experience leading a team or mentoring artists.
  • Experience owning environment art quality and direction and meeting deliverables on a past project.
  • Ability to self-manage, prioritize tasks, and deliver under deadlines.
  • Ability to work during Pacific Time zone business hours (10am-4pm) with regular ability to meet in the evenings (5-8pm PT) for international collaboration.
  • Ability to travel internationally 1-3 times a year for business purposes.

• We place greater weight on what level of results you achieved and in what kind of project/environment, rather than years of experience alone.
Preferred Qualifications:
  • Professional fluency in English and Korean strongly preferred.
  • Experience in open-world or large-scale environment production.
  • Experience with lighting, shaders, and world building.
  • Experience with Houdini or procedural workflows.
  • Experience defining environment art style and creating production guides.
  • Experience working on games developed across multiple countries.
  • Experience providing feedback to outsource vendors.
  • Multi-platform (PC/Console) development experience.
  • Experience contributing to team building, hiring, and organizational growth.
What We Offer:
  • A highly competitive total compensation package
  • Comprehensive employer funded healthcare - ensuring you pay nothing out of pocket for in-network medical care
  • Employer-paid premiums for dental, vision, short & long-term disability, life insurance, and AD&D insurance
  • Generous time off including 20 days of prorated PTO, 12 paid holidays and a studio-wide holiday break annually
  • Generous annual sick leave days to prioritize your well-being
  • Annual health & wellness, video game, and continuing education reimbursements
  • Industry-leading family planning and fertility care benefits, including gender-affirming care, through Carrot Fertility
  • Enjoy free catered lunches, meal reimbursements, and snacks and beverages for in office staff
  • Engage in regular team outings and events to foster a positive work culture
  • 401K with a company match for your financial well-being

PUBG Studios provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state, or local laws. This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation, and training.