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Contract Motion Capture Technician Jobs (NOW HIRING)

Senior Motion Capture Technician

Orlando, FL ยท On-site

$99K - $113K/yr

You will maintain and operate motion capture and 3D scanning systems to capture assets for 3D scanning, animation, VR and virtual production out of the Tiburon studio. Responsibilities * Provide ...

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Data Collection Operator - Robotics San Francisco, CA | In-Person | $32-$36/hour | 6-Month Contract ... Experience in warehouse/fulfillment, assembly, manufacturing, lab technician, or QA/test roles

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Data Capture Technician - Construction Sites (Turkey, TX) Turkey, TX | In-Person | $19.00/hour | 1-Year Contract | Part-Time About the Role Hire Aregio is helping a leading AI technology company find ...

Motion Analysis Center Engineer

Erie, PA ยท On-site

$28.94 - $43.41/hr

Provides orientation and training to new therapists, technicians, students and volunteers to ensure ... Experience with computer vision, markerless motion capture, or design and testing of ML models a ...

Associate Assembly Technician

Corvallis, OR ยท On-site

$16.25 - $19.25/hr

As an Associate Assembly Technician, you will play a key role in ensuring the efficient and timely ... Perform assembly and testing of OptiTrack motion capture systems according to established standards ...

Associate Assembly Technician

Corvallis, OR

$16.25 - $19.25/hr

As an Associate Assembly Technician, you will play a key role in ensuring the efficient and timely ... Perform assembly and testing of OptiTrack motion capture systems according to established standards ...

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Contract Motion Capture Technician information

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$26K

$54.6K

$93K

How much do contract motion capture technician jobs pay per year?

As of Sep 11, 2026, the average yearly pay for contract motion capture technician in the United States is $54,605.00, according to ZipRecruiter salary data. Most workers in this role earn between $40,500.00 and $60,500.00 per year, depending on experience, location, and employer.

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Senior Motion Capture Technician

Orlando, FL โ€ข On-site

$99K - $113K/yr

Other

PTO

Posted 9 days ago


Job description

Based in the Orlando, Florida studio, you will report to the Sr Acquisition Manager and provide high-quality body, face, and camera motion performances and 3D likeness capture for inโ€‘game, cinematic, and narrative sequences. You will maintain and operate motion capture and 3D scanning systems to capture assets for 3D scanning, animation, VR and virtual production out of the Tiburon studio.

Responsibilities
  • Provide leadership to the development teams in the acquisition of motion capture assets during performance sessions.
  • Lead the entire production process, including preparation, setup, operation, and maintenance of motion capture systems and associated hardware.
  • Lead the maintenance, operation, and troubleshooting of multiple motion capture systems, including optical (Vicon), inertial (Xsens), and markerless technologies as well as the integration of facial capture systems.
  • Oversee realโ€‘time animation retargeting using industryโ€‘standard software like Motionโ€ฏBuilder or game engines such as Unreal.
  • Track, solve, retarget, and clean motion capture animation assets to ensure results.
  • Use and develop proprietary tools associated with motion capture operations.
  • Capture cinematic animation sequences involving characters, props, and cameras.
  • Collaborate with animation leads and directors to develop motion capture visual targets and develop pipelines.
  • Provide support for performer motion capture wardrobe fitting and marker application.
  • Document workflows and pipelines to maintain a comprehensive knowledge base.
Qualifications
  • You are experienced in motion capture production related to video games, television, film, or other related industry.
  • You have knowledge of industryโ€‘standard processes, protocols, and best practices related to motion capture, animation, and visual effects; Vicon, Xsens, Motionโ€ฏBuilder, Unreal Engine, and other relevant tools.
  • Three or more years of experience with virtual cameras, virtual reality, and virtual production techniques, including proficiency in cinematic language, camera terminology, and knowledge of realโ€‘world cameras of multiple types.
  • You have demonstrated capability to work as part of a team, collaborate with animation leads and directors, and with performers and other production personnel.
  • You have experience maintaining motion capture hardware, including cameras, suits, markers, and facial capture systems.
  • You have an understanding of programming languages commonly used for motion capture pipelines, such as Python or C++.
  • You are willing to travel periodically to support production demand.
Benefits

We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. We also support physical, emotional, financial, career, and community wellness through our benefits program.

Equal Opportunity Employer

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employmentโ€‘qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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