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Remote Military Simulation 3D Artist Jobs in Bothell, WA

We are building AI to simulate the world through merging art and science. We believe that world ... Open to hiring remote across North America and London - we also have offices in NYC, San Francisco ...

Posted today

Machine Learning Engineer

Bellevue, WA · On-site +1

$117K - $152K/yr

Mountain View, SF/Bay: $117,000 - $152,000 gross USD Bellevue, Seattle, NYC, Remote CA: $104,100 ... design, simulate, and collaborate in 3D - closing the gap between ideas and reality. For more ...

OEM Account Manager

Kirkland, WA · Remote

$110K - $150K/yr

Bachelor of Arts or Bachelor of Science. * A minimum of five years' successful direct sales ... Remote Pay Range: $110,000.00 - $150,000.00 annually Commission Eligible: This position is eligible ...

OEM Account Manager

Seattle, WA · Remote

$110K - $150K/yr

Bachelor of Arts or Bachelor of Science. * A minimum of five years' successful direct sales ... Remote Pay Range: $110,000.00 - $150,000.00 annually Commission Eligible: This position is eligible ...

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Remote Military Simulation 3D Artist information

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$76

How much do remote military simulation 3d artist jobs pay per hour?

As of Aug 14, 2026, the average hourly pay for remote military simulation 3d artist in Bothell, WA is $44.11, according to ZipRecruiter salary data. Most workers in this role earn between $30.38 and $54.28 per hour, depending on experience, location, and employer.

What is a remote military simulation 3D artist?

Remote Military Simulation 3D Artists are professionals who create realistic 3D models and environments used in military training simulations and virtual exercises. They work remotely, often collaborating with military organizations or defense contractors to design assets such as vehicles, weapons, terrains, and buildings. Their work helps enhance the realism and effectiveness of training scenarios, improving the preparedness of military personnel. These artists typically use specialized 3D modeling software and must adhere to strict accuracy and detail standards.

What are some typical challenges faced by remote military simulation 3D artists, and how can they be addressed?

Remote Military Simulation 3D Artists often encounter challenges such as aligning visual assets with detailed technical specifications and ensuring that their work meets strict realism and accuracy requirements unique to military projects. Communication can also be a hurdle due to remote collaboration with multidisciplinary teams, including developers and subject matter experts. To address these challenges, artists should leverage collaborative tools, maintain clear documentation, and participate in regular check-ins to ensure alignment with project goals. Developing a strong understanding of military equipment and protocols can also enhance the quality and accuracy of their work.

What are the key skills and qualifications needed to thrive as a remote military simulation 3D artist?

To thrive as a Remote Military Simulation 3D Artist, you need expertise in 3D modeling, texturing, and rendering, typically with a background in game design, computer graphics, or a related field. Proficiency with industry-standard tools like Autodesk Maya, 3ds Max, Blender, and simulation engines such as Unity or Unreal Engine, along with familiarity with version control systems, is essential. Strong attention to detail, self-motivation, and effective communication skills help ensure high-quality work and seamless remote collaboration. These skills and qualities are crucial for delivering realistic, mission-critical assets that enhance training effectiveness in a distributed work environment.

What are popular job titles related to Remote Military Simulation 3D Artist jobs in Bothell, WA?

For Remote Military Simulation 3D Artist jobs in Bothell, WA, the most frequently searched job titles are:

What job categories do people searching Remote Military Simulation 3D Artist jobs in Bothell, WA look for?

The top searched job categories for Remote Military Simulation 3D Artist jobs in Bothell, WA are:

Infographic showing various Remote Military Simulation 3D Artist job openings in Bothell, WA as of August 2026, with employment types broken down into 73% Full Time, 14% Part Time, and 13% Contract. Highlights an 100% Remote job distribution, with an average salary of $91,745 per year, or $44.1 per hour.

CONTRACT - Environment Artist I (NST)

Nintendo

Redmond, WA • On-site, Remote

Full-time

Re-posted 7 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

154th of 244 rated software companies


Job description

Nintendo of America

About Nintendo of America: From the launch of the Nintendo Entertainment System more than 30 years ago, Nintendo's mission has been to create smiles through unique entertainment experiences. Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendo's iconic and cherished franchises including MarioDonkey KongThe Legend of ZeldaMetroidAnimal CrossingPikmin and Splatoon across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks. Based in Redmond, Wash.,

Nintendo of America serves as headquarters for Nintendo's operations in the Americas. We are an equal opportunity employer offering a welcoming and inclusive environment in service to one another, our products, and the diverse consumers and communities we call home. For more information about Nintendo, please visit the company's website at https://www.nintendo.com/. 

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.

As an Environment Artist, you will have proven Substance Designer experience and a deep passion for stylized texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!

SUMMARY: 

  • A developing individual contributor that participates and assists in creations of visual assets for digital entertainment products.
  • Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES

  • Participates in the creation of 3D content that meets required direction and quality specifications.
  • Participates in assigned illustrations, 3D models, and textures for characters, environments, and objects.
  • Participates in assigned animations for 3D and 2D assets.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Implements game play features aligned to game design goals.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • Minimum of 1 year of professional experience having shipped at least 1 game.
  • Proven artistic and technical skills in basic 3D and or 2D art production.
  • Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
  • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
  • Capable of excellent organizational and communication skills.
  • Can respond to feedback and iterations quickly and efficiently.
  • Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 


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