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Remote Military Simulation 3D Artist Jobs in Bothell, WA

Senior AI Engineer

Redmond, WA · On-site +1

$117K - $160K/yr

Seattle / Palo Alto / Remote Centific'sPhysical AI team is building next-generation AI systems at ... Contribute to AI systems for simulation, digital twins, roboticsperception, dexterous manipulation ...

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Showing results 1-20

Remote Military Simulation 3D Artist information

See Bothell, WA salary details

$22

$44

$76

How much do remote military simulation 3d artist jobs pay per hour?

As of Sep 9, 2026, the average hourly pay for remote military simulation 3d artist in Bothell, WA is $44.11, according to ZipRecruiter salary data. Most workers in this role earn between $30.38 and $54.28 per hour, depending on experience, location, and employer.

What is a remote military simulation 3D artist?

Remote Military Simulation 3D Artists are professionals who create realistic 3D models and environments used in military training simulations and virtual exercises. They work remotely, often collaborating with military organizations or defense contractors to design assets such as vehicles, weapons, terrains, and buildings. Their work helps enhance the realism and effectiveness of training scenarios, improving the preparedness of military personnel. These artists typically use specialized 3D modeling software and must adhere to strict accuracy and detail standards.

What are the key skills and qualifications needed to thrive as a remote military simulation 3D artist?

To thrive as a Remote Military Simulation 3D Artist, you need expertise in 3D modeling, texturing, and rendering, typically with a background in game design, computer graphics, or a related field. Proficiency with industry-standard tools like Autodesk Maya, 3ds Max, Blender, and simulation engines such as Unity or Unreal Engine, along with familiarity with version control systems, is essential. Strong attention to detail, self-motivation, and effective communication skills help ensure high-quality work and seamless remote collaboration. These skills and qualities are crucial for delivering realistic, mission-critical assets that enhance training effectiveness in a distributed work environment.

What are some typical challenges faced by remote military simulation 3D artists, and how can they be addressed?

Remote Military Simulation 3D Artists often encounter challenges such as aligning visual assets with detailed technical specifications and ensuring that their work meets strict realism and accuracy requirements unique to military projects. Communication can also be a hurdle due to remote collaboration with multidisciplinary teams, including developers and subject matter experts. To address these challenges, artists should leverage collaborative tools, maintain clear documentation, and participate in regular check-ins to ensure alignment with project goals. Developing a strong understanding of military equipment and protocols can also enhance the quality and accuracy of their work.

What are popular job titles related to Remote Military Simulation 3D Artist jobs in Bothell, WA?

For Remote Military Simulation 3D Artist jobs in Bothell, WA, the most frequently searched job titles are:

What job categories do people searching Remote Military Simulation 3D Artist jobs in Bothell, WA look for?

The top searched job categories for Remote Military Simulation 3D Artist jobs in Bothell, WA are:

Infographic showing various Remote Military Simulation 3D Artist job openings in Bothell, WA as of August 2026, with employment types broken down into 73% Full Time, 14% Part Time, and 13% Contract. Highlights an 100% Remote job distribution, with an average salary of $91,745 per year, or $44.1 per hour.

Senior Unity Technical Artist (Remote)

Issaquah, WA • Remote

$55 - $70/hr

Other

Posted 24 days ago


Job description

Senior Unity Technical Artist (Remote)

Seismic Squirrel LLC

Job Title: Senior Unity Technical Artist

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Create and integrate into Unity various art and VFX assets.

Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location: USA or Canada (Remote) – Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay Rate: $55-70 USD per hour – Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Portfolio Required: All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity.  They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames.  The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM – 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration).  Occasional evening calls should be expected for collaboration with overseas vendors.  The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing.  H-1B transfers and sponsorships are not available at this time.

Quests

  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers.  We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, résumé, and a link to your art portfolio to Seismic Squirrel.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/