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Remote Junior Unity Game Developer Jobs (NOW HIRING)

Remote- Eligible US Locations About the role and about you: As Senior Software Engineer, Game ... Experience with game engines (custom/proprietary preferred, Unity, Unreal) and their integration ...

... gaming into the lives of our junior gamers in hospitals around the country. We plan to help 10 ... Additional Information Benefits: * Work from anywhere on earth - 100% remote * Massive networking ...

As Senior Software Engineer, Game Systems, you'll work with a team of talented engineers to ensure ... remote, distributed teams. Bonus points: * Experience working on game engines (Unity, Unreal, or ...

We are a remote-first studio headquartered in San Francisco, California. Core Responsibilities ... Unity). You have a strong working knowledge of game engine systems. You can partner with engineers ...

... developer * Experience building and maintaining CI/CD pipelines * Experience building and maintaining automations with GitHub Actions or other automation platforms * Experience with the Unity Game ...

Integrate Unity-based game experiences using Unity as a Library, ensuring smooth embedding, process ... Benefits: * 100 percent remote-first global working environment. * Competitive compensation package ...

New

Systems Designer

Glendale, CA · Remote

$91K - $140K/yr

Working with top-class industry talent, this role is perfect for the seasoned game developer ... This is a remote opportunity and reports to our Lead System Designer. What You Will Do: * Be a ...

New

... in Unity and Unreal , depending on project needs * Architect and review systems across gameplay ... Establish engineering best practices for code quality, performance, maintainability, and delivery

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Remote Junior Unity Game Developer information

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$32.5K

$108.5K

$180K

How much do remote junior unity game developer jobs pay per year?

As of Jul 8, 2026, the average yearly pay for remote junior unity game developer in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.

What are some common challenges faced by remote junior Unity game developers, and how can they overcome them?

Remote junior Unity game developers often encounter challenges such as limited access to immediate mentorship, difficulties in communicating complex technical issues, and staying aligned with the team's vision. To overcome these, it's helpful to be proactive in reaching out to senior developers, participate actively in team meetings, and utilize collaboration tools like Slack or Discord for quick questions. Regularly sharing progress and seeking feedback can also help ensure that you're on the right track and foster a sense of connection with your teammates.

What are the key skills and qualifications needed to thrive as a Remote Junior Unity Game Developer, and why are they important?

To thrive as a Remote Junior Unity Game Developer, you need a solid understanding of C# programming, Unity engine fundamentals, and basic game development principles, often demonstrated by a relevant degree or portfolio. Familiarity with source control systems (like Git), Unity's editor, and versioning tools is typically required. Strong problem-solving, communication, and time management skills help you collaborate effectively in remote and distributed teams. These abilities ensure you can contribute to game projects efficiently, adapt to technical challenges, and support the team's goals in a remote work environment.
More about Remote Junior Unity Game Developer jobs
What cities are hiring for Remote Junior Unity Game Developer jobs? Cities with the most Remote Junior Unity Game Developer job openings:
What states have the most Remote Junior Unity Game Developer jobs? States with the most job openings for Remote Junior Unity Game Developer jobs include:
Infographic showing various Remote Junior Unity Game Developer job openings in the United States as of July 2026, with employment types broken down into 85% Full Time, 3% Part Time, 1% Temporary, and 11% Contract. Highlights an 82% Physical, 3% Hybrid, and 15% Remote job distribution, with an average salary of $108,471 per year, or $52.1 per hour.
Senior Software Engineer 2, Game Systems

Senior Software Engineer 2, Game Systems

Zwift

Remote

$128K - $204K/yr

Full-time

Re-posted 3 days ago


Job description

Location: Remote- Eligible US Locations
About the role and about you:
As Senior Software Engineer, Game Systems, you'll work with a team of talented engineers to ensure that Zwift customers have a smooth, stable game experience across all of our supported platforms, including iOS, Windows, Android, Mac, and Apple TV. You will work at the heart of our game engine, owning core game systems, graphics/rendering,application architecture, and helping define the technical future of our fitness game.
This role is ideal for engineers with strong C++ skills who can effectively deliver results, deal with ambiguity, and collaborate closely with teammates and stakeholders. You will focus on writing high-quality, maintainable code, improving application performance (including performance related to graphics and rendering), creating instrumentation and metrics, and ensuring compatibility across a wide range of platforms and devices.
If you're excited about solving complex technical challenges, driving engineering and operational excellence, and working on a product that inspires millions of users worldwide, we'd love to hear from you!
What you'll do:
  • Design and implement game engine features and systems in C++ for all Zwift platforms (iOS, Windows, Android, Mac, Apple TV), ensuring optimal performance and maintainability.
  • Collaborate with cross-functional teams, including game engineers, backend engineers, product managers, game artists, and UX designers to design, plan, test, and deliver high-quality features.
  • Drive in-depth performance analysis, profiling, and optimization across all platforms to deliver improvements in CPU utilization, memory usage and budgeting, and startup times.
  • Build tools and frameworks to improve development workflows and empower other other engineers.
  • Debug and resolve complex issues across a diverse set of devices and platforms, improving reliability and stability.
  • Contribute to code reviews, design discussions, and team planning processes.
  • Ensure code quality through automated testing (e.g., unit testing, integration testing, and similar).
  • Advocate for and implement engineering best practices like automated testing, CI/CD pipelines, and code modularity.

What we're looking for:
  • Bachelor's degree in Computer Science, Software Engineering, or similar discipline.
  • 7+ years of relevant engineering experience, with 2+ years of experience in game graphics and/or game engine development.
  • Strong expertise in C++ development, including best practices for high-performance applications, debugging, and performance analysis.
  • Experience designing, implementing, optimizing, and troubleshooting changes related to game graphics and rendering.
  • Experience with shading languages such as GLSL, GLSL ES / ESSL, and MSL.
  • Experience with multi-threading, memory management and budgeting, and software design patterns.
  • Proven experience delivering production-quality features with appropriate levels of testing and instrumentation.
  • Familiar with Git and version control workflows.
  • Experience with Continuous Integration / Continuous Deployment (CI/CD) and automated testing frameworks.
  • Strong problem-solving skills and able to work and collaborate effectively in remote, distributed teams.

Bonus points:
  • Experience with game engines (custom/proprietary preferred, Unity, Unreal) and their integration with native platforms.
  • Strong 3D math and algebra skills.
  • Familiarity with real-time networking and multiplayer game systems.
  • Experience in experimentation and feature flag systems (e.g. Amplitude, Optimizely, Firebase, or similar).
  • Solid understanding of Android app architecture, the JNI, and native-to-Java bridging.
  • Interest in building solutions that support our engaged Zwift Community of cyclists, runners, and fitness enthusiasts.

For All US Based Full-Time Positions:
The base salary for this position ranges between $128,000- 204,000. The base salary will be based on a number of factors including the role offered, the individual's job-related knowledge, skills, qualifications, and geographic location. In addition to base salary, Zwift is proud to offer a comprehensive and competitive benefits package for all eligible employees which also includes performance bonuses, equity, and a full range of medical, financial, and other perks and benefits.
If Zwift determines in any stage of our interviews that any AI tools are being used without disclosure or citation, your candidacy will be disqualified.
How to stand out among the rest:
Your resume/CV is enough to show off your skills, accomplishments, and experience. However, if you choose to include a cover letter introducing us to your awesome personality, we will read that too.
We strongly believe that different backgrounds and ideas are a competitive advantage; we hire candidates of any race, color, ancestry, religion, sex, national origin, sexual orientation, gender identity, age, marital or family status, disability, Veteran status, and any other status. Zwift is proud to be an Equal Opportunity Employer. If you have a disability or special need that requires accommodation, please let us know by emailing careers@zwift.com.
Zwift, Inc. is an Equal Opportunity Employer.