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Remote Junior Unity Game Developer Jobs (NOW HIRING)

GPS-Based Mobile Web Game Developer -- Paid Part-Time Internship JOB OBJECTIVE: Build a GPS-based ... Fully remote -- must be US-based. Houston-based preferred but not required. Duration: Immediately ...

Remote We are looking for a Game Tools & Modding Engineer with strong expertise in graphics programming, rendering systems, and engine-level development to build high-performance, real-time ...

The opportunity We are looking for a Principal Mobile App Developer to architect and lead the ... This app will serve as a premier destination for players to discover new games, track their ...

We are a remote-first studio headquartered in San Francisco, California. Core Responsibilities ... Unity). You have a strong working knowledge of game engine systems. You can partner with engineers ...

Remote- Eligible US Locations About the role and about you: As Senior Software Engineer, Game ... Experience with game engines (custom/proprietary preferred, Unity, Unreal) and their integration ...

Develop and execute strategic account plans targeting game developers, publishers, engines, and ... Deep working knowledge of game development pipelines, tools, and platforms (Unreal, Unity ...

Manager, Software Engineering

Seattle, WA ยท On-site +1

$172K - $258K/yr

... developer workflows for Unity users to unlock the unique features of this platform, and leading ... computer games or real-time 3D experiences in a variety of settings * Expertise leading remote ...

... gaming into the lives of our junior gamers in hospitals around the country. We plan to help 10 ... Additional Information Benefits: * Work from anywhere on earth - 100% remote * Massive networking ...

Engineering Lead

Loveland, CO ยท On-site +1

$105K - $138K/yr

Engineering Lead Second Unit Games | Remote - U.S. Second Unit is looking for an experienced ... You'll mentor both senior and junior engineers and help onboard new team members. We expect our ...

Senior Game Networking Engineer

Bellevue, WA ยท Remote

$107K - $146K/yr

Mentor junior or mid-level engineers and contribute to technical growth of the team * Support early ... Extensive experience in multiplayer networking for games, ideally PvP or online titles * Strong ...

Senior Game Networking Engineer

Bellevue, WA ยท On-site +1

$117K - $161K/yr

Mentor junior or mid-level engineers and contribute to technical growth of the team * Support early ... Extensive experience in multiplayer networking for games, ideally PvP or online titles * Strong ...

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Remote Junior Unity Game Developer information

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How much do remote junior unity game developer jobs pay per year?

As of Sep 7, 2026, the average yearly pay for remote junior unity game developer in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a remote junior Unity game developer?

To thrive as a Remote Junior Unity Game Developer, you need a solid understanding of C# programming, Unity engine fundamentals, and basic game development principles, often demonstrated by a relevant degree or portfolio. Familiarity with source control systems (like Git), Unity's editor, and versioning tools is typically required. Strong problem-solving, communication, and time management skills help you collaborate effectively in remote and distributed teams. These abilities ensure you can contribute to game projects efficiently, adapt to technical challenges, and support the team's goals in a remote work environment.

What are some common challenges faced by remote junior Unity game developers, and how can they overcome them?

Remote junior Unity game developers often encounter challenges such as limited access to immediate mentorship, difficulties in communicating complex technical issues, and staying aligned with the team's vision. To overcome these, it's helpful to be proactive in reaching out to senior developers, participate actively in team meetings, and utilize collaboration tools like Slack or Discord for quick questions. Regularly sharing progress and seeking feedback can also help ensure that you're on the right track and foster a sense of connection with your teammates.
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What states have the most Remote Junior Unity Game Developer jobs?

States with the most job openings for Remote Junior Unity Game Developer jobs include:

Infographic showing various Remote Junior Unity Game Developer job openings in the United States as of August 2026, with employment types broken down into 67% Full Time, 23% Part Time, 1% Temporary, and 9% Contract. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution, with an average salary of $108,471 per year, or $52.1 per hour.

Senior Unity Technical Artist (Remote)

Seismic Squirrel

Issaquah, WA โ€ข Remote

$55 - $70/hr

Other

Posted 22 days ago


Job description

Senior Unity Technical Artist (Remote)

Seismic Squirrel LLC

Job Title: Senior Unity Technical Artist

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Create and integrate into Unity various art and VFX assets.

Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location: USA or Canada (Remote) – Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay Rate: $55-70 USD per hour – Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Portfolio Required: All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity.  They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames.  The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM – 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration).  Occasional evening calls should be expected for collaboration with overseas vendors.  The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing.  H-1B transfers and sponsorships are not available at this time.

Quests

  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers.  We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, résumé, and a link to your art portfolio to Seismic Squirrel.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/