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Remote Junior Unity Developer Jobs in Oregon (NOW HIRING)

Senior Data Engineer

OR · On-site +1

$142K - $160K/yr

Mentor junior engineers. * Drive engineering best practices across the organization. Required ... Deep knowledge of Delta Lake, Unity Catalog, Workflows, and Lakehouse architecture. * Advanced SQL ...

Senior Full Stack Developer (Ruby on Rails)

OR · On-site +1

$150K - $180K/yr

This position is fully remote and reports to the Chief Technology Officer. Required Qualifications ... Experience mentoring junior developers A note on AI Use during interviews: In interviews, we're ...

Sr Software Developer

OR · On-site +1

$110K - $204K/yr

Remote or onsite, we are committed to ensuring you are fully engaged and included in our ... Coach junior developers and SDETs through pairing, feedback, and knowledgesharing. * Automate ...

Senior SCADA Engineer, EPC (Remote)

OR · On-site +1

$104K - $143K/yr

Mentor junior and mid-level engineers through technical review, knowledge sharing ... recruiter. #LI-Remote Job Number: J13355 If you're interested in a meaningful career with a ...

Senior SCADA Engineer, EPC (Remote)

Bend, OR · On-site +1

$110K - $151K/yr

Mentor junior and mid-level engineers through technical review, knowledge sharing ... recruiter. #LI-Remote Job Number: J13355 If you're interested in a meaningful career with a ...

Senior iOS Engineer, SDK (Remote / Contract)

OR · On-site +1

$139K/yr

Contribute to and maintain our Unity plugin and shared JavaScript codebase * Work directly with ... engineering leads * You're hands-on and self-sufficient. You can set up a CocoaPods spec, write a ...

Senior SCADA Engineer, EPC (Remote)

Bend, OR · On-site +1

$110K - $151K/yr

Mentor junior and mid-level engineers through technical review, knowledge sharing, and standards ... recruiter. #LI-Remote Job Number: J13355 If you're interested in a meaningful career with a ...

You will work with both object-oriented and functional programming paradigms in a fully remote ... Interest in mentoring junior developers and growing within the company A note on AI Use: In ...

Substation Engineer 2 (Remote)

OR · On-site +1

$98K - $125K/yr

... junior engineers, technicians, and peers providing guideance, training, and lessons learned on ... remote). * Detail-oriented with strong problem-solving abilities and a commitment to quality.

Senior Solutions Engineer, Central

OR · On-site +1

$55.25 - $71.25/hr

Remote, CST or EST preferred Experience: Senior Job Function: Solutions Engineering Employment Type ... Mentor and coach junior team members, sharing knowledge and best practices to help them develop ...

Lead EPC Substation Project Engineer

Bend, OR · On-site +1

$103K - $132K/yr

Perform quality control (QC) reviews and lead QC review meetings on applicable engineering deliverables produced by junior staff, peers, and remote offices on small, medium, and large projects while ...

Remote Position Tenable is looking for a Staff Software Engineer to join our core product ... Provide technical guidance and mentorship to junior engineers and team members. What You'll Need:

Senior FDE Data Engineer (FedD140/FedD148)

OR · On-site +1

$105K - $143K/yr

Most of the work is remote. You'll travel to sites when the engagement calls for it: initial ... Grow junior Data Engineer FDEs. Pair on hard problems, review integration designs before they reach ...

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Remote Junior Unity Developer information

What is a remote junior Unity developer?

A Remote Junior Unity Developer is an entry-level software developer who specializes in using the Unity game engine to create interactive applications, such as video games, simulations, or augmented/virtual reality experiences, while working from a remote location. They assist in coding, debugging, and testing Unity projects, often collaborating with designers, artists, and senior developers through online tools. Their responsibilities typically include writing scripts in C#, implementing game features, fixing bugs, and learning best practices in Unity development. This role is ideal for individuals looking to start their career in game development or interactive media while benefiting from the flexibility of remote work.

What are the key skills and qualifications needed to thrive as a remote junior Unity developer?

To thrive as a Remote Junior Unity Developer, you need a foundational understanding of Unity, C# programming, and basic game development concepts, usually supported by a degree in computer science or related experience. Familiarity with version control systems like Git, Unity Asset Store, and basic 2D/3D asset integration is typically required. Strong communication, self-motivation, and problem-solving skills are essential for remote collaboration and learning. These skills ensure the effective development of interactive applications, smooth teamwork, and adaptability to evolving project requirements in a remote environment.

What are some common challenges faced by remote junior Unity developers, and how can they be addressed?

Remote Junior Unity Developers often face challenges such as effective communication with team members, managing time zones, and staying aligned with project goals. To overcome these obstacles, it's important to proactively participate in virtual meetings, use project management tools like Jira or Trello, and maintain clear, consistent communication through platforms like Slack. Additionally, setting a structured daily routine and regularly sharing progress with your team can help ensure you stay productive and connected, even while working remotely.

What is the difference between Remote Junior Unity Developer vs Remote Junior Game Programmer?

AspectRemote Junior Unity DeveloperRemote Junior Game Programmer
Required SkillsUnity, C#, basic game developmentUnity, C#, game logic, scripting
Work EnvironmentGame studios, indie developers, remote teamsGame studios, tech companies, remote roles
CertificationsUnity certifications, coding coursesProgramming certifications, Unity courses
Industry UsageGame development, interactive mediaGame development, simulation projects

The Remote Junior Unity Developer primarily focuses on creating and implementing game features using Unity and C#, often working within game studios or remote teams. The Remote Junior Game Programmer also works with Unity and C#, but emphasizes scripting game logic and algorithms. Both roles require similar skills and certifications, but their focus areas differ slightly, with the Unity Developer more involved in asset integration and the Game Programmer in coding core mechanics.

What job categories do people searching Remote Junior Unity Developer jobs in Oregon look for?

The top searched job categories for Remote Junior Unity Developer jobs in Oregon are:

What cities in Oregon are hiring for Remote Junior Unity Developer jobs?

Cities in Oregon with the most Remote Junior Unity Developer job openings:

Infographic showing various Remote Junior Unity Developer job openings in Oregon as of August 2026, with employment types broken down into 67% Full Time, and 33% Part Time. Highlights an 100% Remote job distribution.

Marketing Developer: Video & Playable Ads

Goodgame Studios

OR • On-site, Remote

Full-time

Posted 15 days ago


Job description

We're looking for a Marketing Developer to join the creative marketing team behind a new mobile 4X strategy game in development at Goodgame Studios, part of the Stillfront Group. Our marketing is creative-led. We acquire players through video and playable ads, and we hold our work to the standard of the best creative in the genre.
This is a hands-on role that runs from mechanic to shipped ad unit. You design the mechanic, build the 3D playable, build the Unity version of our video artist films, and package both for the networks. In this role you build the same mechanic twice, once for the browser and once in-engine, so you should be equally at home in a web 3D stack and in the Unity editor.
YOUR MISSION
  • Build 3D playable ads from scratch. Fast-loading, self-contained, and engineered to convert in paid UA campaigns
  • Build lightweight minigames and prototypes in Unity
  • Package and finalize playables for the major networks (Unity, Google, AppLovin), respecting each one's MRAID, size, and CTA rules
  • Design custom setups, including animations, scenes, environments, skins, rebranding, and code changes for creative video production
  • Comfort using AI tools in the production workflow (welcome and encouraged - just tell us where you used them)
YOUR BACKSTORY
  • Hands-on playable ad experience for mobile game
  • At least +3 years of experience in a similar role
  • Strong JavaScript/TypeScript, HTML5, and CSS, with a web game framework (PlayCanvas, Three.js, Babylon.js, Cocos, PixiJS, or Phaser)
  • Working knowledge of Unity and C#, enough to build marketing minigames and to reason about what transfers between Unity and the HTML5 playable ads
  • Knowledge of the single-file, no-network, MRAID, and size constraints of the major ad networks, and how to hit them without killing the experience
BIG PLUS
  • Node.js for build scripts and build automation
  • Experience in Idle Arcade genre mechanics
  • 3D asset basics (Blender) and an eye for what makes a casual mechanic satisfying
What You Can Expect
  • Full ownership of the ad units you build, from mechanic through build to delivery
  • A new game heading into launch, where your creative helps decide who tries it
  • An environment where AI tools are welcome and you can use them without justifying it
  • A collaborative, international team at one of Europe's leading mobile and live-service game studios
How We Hire
Shortlisted candidates receive a three-task paid case study plus a short creative concept write-up. The tasks mirror the day-to-day work: a teardown of a reference playable, a small playable built from our assets, and packaging that build to a named network's spec.
Please include links to playables or interactive work you have shipped. We need builds we can open, not only video captures.
About Goodgame Studios
Goodgame Studios is known for data-driven game development and successful live-service strategy titles. We self-publish our games in-house with all relevant disciplines under one roof. Our studio is based in Hamburg, Germany, and we welcome applications from international candidates. English is our working language. As part of Stillfront Group, one of Europe's leading game publishers, we work on long-term IP growth with a strong focus on execution.
Department Marketing & User Acquisition Locations Remote, Hamburg (Borselstraße 20) Remote status Fully Remote Studios Goodgame Studios Employment types Permanent Employment contracts Full time