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Remote Junior Game Audio Jobs (NOW HIRING)

Junior Game Developer (Java / libGDX) Job Type: Contractor Location: Remote Job Summary: In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how ...

Junior Game Developer (Java / libGDX) Job Type: Contractor Location: Remote Job Summary: In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how ...

Game Day Representative

Ann Arbor, MI ยท On-site +1

$18 - $25/hr

While diverse in our offerings, we are the official licensee and operating partner of NFL FLAG, Jr. ... The pay range for this role is: 18 - 25 USD per hour (Remote (Ann Arbor, MI, US)

Junior Freelance Video Editor (Longform YouTube) Remote -US The Role We are looking for a talented ... If you have a sharp eye for pacing, a strong background in audio, and the technical skills to ...

... with audio, effects, 3D and animation to make in-game gameplay affordances clear to players ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Junior Freelance Video Editor (Longform YouTube) Remote -US The Role We are looking for a talented ... Audio Sweetening: Leverage your music production knowledge to clean up dialogue, balance audio ...

Showing results 21-40

Remote Junior Game Audio information

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$26K

$53.2K

$83K

How much do remote junior game audio jobs pay per year?

As of Sep 15, 2026, the average yearly pay for remote junior game audio in the United States is $53,230.00, according to ZipRecruiter salary data. Most workers in this role earn between $40,500.00 and $57,000.00 per year, depending on experience, location, and employer.

What is the difference between Remote Junior Game Audio vs Remote Sound Designer?

AspectRemote Junior Game AudioRemote Sound Designer
Required CredentialsBasic audio production skills, some knowledge of game audioAdvanced audio design skills, portfolio, possibly specialized certifications
Work EnvironmentCollaborative with game development teams, entry-level tasksIndependent, creative projects, more complex sound design tasks
Industry UsageCommon entry point in game audio departmentsSenior or specialized roles, often freelance or project-based

Remote Junior Game Audio roles typically require foundational audio skills and are suitable for those starting in game audio. Remote Sound Designers usually possess advanced expertise, handling complex sound design tasks. While both work remotely within the gaming industry, the Junior role is more entry-level, whereas the Sound Designer role is more specialized and experienced.

More about Remote Junior Game Audio jobs

What cities are hiring for Remote Junior Game Audio jobs?

Cities with the most Remote Junior Game Audio job openings:

What states have the most Remote Junior Game Audio jobs?

States with the most job openings for Remote Junior Game Audio jobs include:

What other helpful pages are available for Remote Junior Game Audio?

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Infographic showing various Remote Junior Game Audio job openings in the United States as of September 2026, with employment types broken down into 67% Full Time, and 33% Part Time. Highlights an 100% Remote job distribution, with an average salary of $53,230 per year, or $25.6 per hour.

Game Developer (Java / libGDX) - Remote

Omaha, NE โ€ข Remote

micro1 AI
Software Developmentย โ€ขย 11 - 50 employees

$20 - $120/hr

Part-time

Re-posted 23 days ago


Job description

Job Title: Junior Game Developer (Java / libGDX)


Job Type: Contractor


Location: Remote


Job Summary: In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required โ€” your domain knowledge is what matters.


Key Responsibilities:

  1. Develop, maintain, and optimize simple 2D game features using Java and libGDX frameworks.
  2. Collaborate closely with AI specialists to design engaging game interactions and collect high-quality training data.
  3. Implement basic game mechanics including sprite management, game loops, and input handling.
  4. Troubleshoot and debug code to ensure optimal performance and reliability of game modules.
  5. Participate in code reviews and contribute to the improvement of internal coding standards.
  6. Document technical processes and game development workflows clearly for cross-functional teams.
  7. Communicate effectively with team members, providing regular status updates and seeking feedback.



Required Skills and Qualifications:

  1. Basic knowledge of Java programming and object-oriented principles.
  2. Hands-on experience with libGDX through coursework, personal projects, or prototypes.
  3. Understanding of fundamental game development concepts such as game loops, sprites, and input management.
  4. Strong written and verbal communication skills, with a focus on clear technical documentation.
  5. Ability to work collaboratively in a fully remote team environment.
  6. Demonstrated interest and initiative in building games or interactive applications.
  7. Willingness to complete an AI interview as part of the selection process.



Preferred Qualifications:

  1. Portfolio of small games or demo projects (GitHub links or playable demos encouraged).
  2. Familiarity with vectors, collision detection, or basic 2D physics.
  3. Experience using Git for version control and collaborative development.