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Remote Graduate 3D Artist Jobs (NOW HIRING)

The position combines creativity, experimentation, and continuous learning in a fully remote ... Interest in 3D design tools such as Blender, Spline, or similar applications is considered an asset.

... Artist to join the Envision Group Space Transformation & Innovation team. This role focuses on creating immersive, visually compelling foodservice and hospitality environments, utilizing high-end 3D ...

Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

... such as 3D graphics, VFX, modeling, shaders, texturing, and lighting for games Demonstrated ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...

Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Collaborate and communicate with small, multidisciplinary teams together with frontend developers, designers, 3D artists, and producers to develop backend features. * Work independently on small to ...

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Remote Graduate 3D Artist information

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How much do remote graduate 3d artist jobs pay per hour?

As of Jul 23, 2026, the average hourly pay for remote graduate 3d artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are some common challenges faced by Remote Graduate 3D Artists when collaborating with distributed teams?

Remote Graduate 3D Artists often encounter challenges such as communicating design intent and receiving timely feedback due to different time zones and digital communication barriers. Effective collaboration requires clear documentation of work, regular check-ins with team members, and a proactive approach to asking questions or clarifying project guidelines. Utilizing collaborative tools like shared asset libraries, version control systems, and video conferencing can help streamline teamwork and maintain project consistency. Building strong professional relationships remotely also plays a key role in ensuring smooth workflow and support.

What are the key skills and qualifications needed to thrive as a Remote Graduate 3D Artist, and why are they important?

To thrive as a Remote Graduate 3D Artist, you need a solid understanding of 3D modeling, texturing, and rendering principles, often supported by a relevant degree or portfolio. Proficiency with industry-standard software like Blender, Maya, 3ds Max, or ZBrush is essential, along with familiarity with collaboration tools such as Slack or Trello. Strong communication, time management, and self-motivation are vital soft skills for remote teamwork and meeting deadlines. These abilities ensure the consistent delivery of high-quality assets and effective collaboration in a distributed work environment.

What are Remote Graduate 3D Artists?

Remote Graduate 3D Artists are recent graduates who create three-dimensional visual content, such as models, animations, and textures, while working from a location outside of a traditional office setting. They typically use specialized software to design assets for industries like video games, film, advertising, or architecture. Working remotely allows them to collaborate with teams and clients online, offering flexibility and access to a global job market. This role is ideal for those with creative skills, technical proficiency in 3D software, and a strong portfolio.
More about Remote Graduate 3D Artist jobs
What cities are hiring for Remote Graduate 3D Artist jobs? Cities with the most Remote Graduate 3D Artist job openings:
What are the most commonly searched types of Graduate 3D Artist jobs? The most popular types of Graduate 3D Artist jobs are:
What states have the most Remote Graduate 3D Artist jobs? States with the most job openings for Remote Graduate 3D Artist jobs include:
Infographic showing various Remote Graduate 3D Artist job openings in the United States as of July 2026, with employment types broken down into 88% Full Time, 9% Part Time, and 3% Contract. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.
Material Artist - Talent Pool (2026 Opportunities)

Material Artist - Talent Pool (2026 Opportunities)

Liquid Development

Portland, OR • On-site, Remote

$24 - $28/hr

Contractor

Medical, Dental, Vision, Retirement

Posted 16 days ago


Job description

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.
Check Us Out On ArtStation:
https://www.artstation.com/liquiddevelopment
We're building our 2026 talent pool for exceptional Material Artists! By applying, you're not applying for a specific role today-instead, you're joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn't an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we'll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.
We are looking for a 3D Material Artists with a strong artistic eye and a passion for crafting high quality, game-ready materials. You will join an experienced team on a long-term project, working closely with Environment Art, Concept Art, and Engineering to develop materials that are visually compelling and faithful to the project's artistic direction.
Some of the cool stuff you'll be doing:
  • Create and maintain a wide range of PBR materials and surface treatments that support and elevate the project's visual direction
  • Build and manage Substance Designer graphs for both tileable materials, trims, and surface detail
  • Collaborate with Environment Artists to ensure materials are integrated consistently and effectively across in-game environments
  • Contribute to the development and documentation of material workflows, standards, and libraries
  • Track and address material-related bugs during production and post production

Requirements
What you'll bring to the table:
  • A strong portfolio with recent workdemonstrating an artistic approach to material and surface creation across a variety of styles and real-world surface types (**must submit to be considered**)
  • 3+ years of experience in video game production with at least one shipped title
  • Strong grasp of composition, color theory, and the physical properties of real-world surfaces.
  • Proficiency in Substance Designer and Substance Painter
  • Solid understanding of PBR workflows and material creation pipelines
  • Technical proficiency in game art workflows including UV layout, texel density, and texture optimization
  • Strong proactive collaboration and communication skills

This is a fully remote ongoing contract only position. At this time, this position is not available to California residents.
Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.
Benefits
What's in it for you?
If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:
  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment Benefits for applicants located in US only include:
    • Medical, Dental, Vision benefits
    • Voluntary Long-term / Short-term Disability
    • 401K w/ company match
  • Salary RANGE: $50K - $70K per year ($24/hr to $28/hr)

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
Note to Recruitment Agencies
Please be advised that Keywords Studios does not consider unsolicited resumes, or any form of contact initiated by unauthorized third parties, including recruitment or placement agencies, unless a pre-existing, valid agreement is in place. Any fees incurred by unauthorized third parties will not be compensated by Keywords Studios.
AI Notice
Keywords Studios is committed to fair and ethical hiring practices. We expect candidates to conduct themselves with honesty and to participate in all applications and interviews independently, presenting their own knowledge and experience. Candidates should refrain from using AI assistance or third-party tools or services that could influence, capture, or otherwise interfere with the authenticity of the assessment process.
E-Verify Notification
This Organization Participates in E-Verify
Esta Organización Participa en E-Verify
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.
Role Information: EN
Studio: Liquid Development
Location: Americas, United States, Oregon
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Contractor
Working Pattern: Remote