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Remote Game Writer Jobs in Kansas (NOW HIRING)

$105K - $138K/yr

... remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ... We are a global team of game lovers who are developing, publishing and innovating the mobile games ...

We are a global team of game lovers who are developing, publishing and innovating the mobile games ... Write Clear Specs: Draft feature documentation and user flows for Design and Engineering * Support ...

We are a global team of game lovers who are developing, publishing and innovating the mobile games ... written in English.

... remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ... We are a global team of game lovers who are developing, publishing and innovating the mobile games ...

$108K - $143K/yr

We are a global team of game lovers who are developing, publishing and innovating the mobile games ... written in English.

Remote Game Writer information

See Kansas salary details

$13

$31

$52

How much do remote game writer jobs pay per hour?

As of Jul 30, 2026, the average hourly pay for remote game writer in Kansas is $31.32, according to ZipRecruiter salary data. Most workers in this role earn between $20.82 and $45.43 per hour, depending on experience, location, and employer.

What are the typical daily responsibilities of a Remote Game Writer?

As a Remote Game Writer, your daily tasks often include writing character dialogue, developing story arcs, crafting in-game text, and collaborating with designers and artists to integrate narrative elements seamlessly into gameplay. You may participate in virtual meetings to discuss narrative direction and revise scripts based on team feedback. The role also involves frequent document management, reviewing playtests for narrative flow, and maintaining consistent communication with team members across different locations. This dynamic work environment allows you to contribute creatively while managing your own schedule, making strong self-motivation and effective remote collaboration essential to success.

What is a Remote Game Writer job?

A Remote Game Writer creates dialogue, storylines, character development, and narrative content for video games while working from a remote location. They collaborate with game designers, developers, and artists to ensure the story aligns with gameplay mechanics. This role requires strong writing skills, creativity, and an understanding of interactive storytelling. Remote Game Writers may also draft in-game text, lore, scripts, and branching narratives to enhance player immersion.

What are the key skills and qualifications needed to thrive in the Remote Game Writer position, and why are they important?

To thrive as a Remote Game Writer, you need strong storytelling abilities, an understanding of narrative structures, and proficiency in creative writing, often supported by a relevant degree or professional writing experience. Familiarity with industry-standard tools like Twine, Celtx, or game engines such as Unity or Unreal, as well as version control systems, is highly beneficial. Exceptional communication, adaptability, and collaboration skills are crucial for working effectively with game designers, artists, and developers in a remote environment. These abilities ensure coherent, engaging narratives that align with game mechanics while maintaining productive teamwork across distributed teams.

What are popular job titles related to Remote Game Writer jobs in Kansas? For Remote Game Writer jobs in Kansas, the most frequently searched job titles are:
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What cities in Kansas are hiring for Remote Game Writer jobs? Cities in Kansas with the most Remote Game Writer job openings:

Senior Software Engineer (Gaming Fullstack) - WWE Champions

Scopely

Remote

$105K - $138K/yr

Other

Posted 15 days ago


Job description

Scopely is looking for a Senior Software Engineer (Gaming Fullstack) to join our WWE Champions team in the United States or Canada on a remote basis.

At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.

WWE Champions is our ultimate and unique RPG puzzle match game featuring WWE superstars and legends across mobile and PC platforms.  WWE Champions is the most downloaded WWE game to date, with a highly engaged and passionate community - who will remain undefeated? 

What You Will Do

As a Senior Software Engineer, you will lead high-impact initiatives for our games, bridging the gap between backend services and Unity client systems. You will take ownership of the technical roadmap, drive live-ops excellence, and enable cross-functional teams to deliver high-quality player experiences. This role requires a balance of deep backend expertise, Unity development knowledge, and strong leadership to unblock complex technical challenges.

  • Drive the technical roadmap for our fullstack gaming initiatives, ensuring scalable, high-performance architecture
  • Take primary responsibility for live-ops, including incident management, reliability improvements, and service maintenance
  • Lead the design and delivery of features by bridging backend (Python/Django) systems with Unity game client requirements
  • Act as a technical multiplier by unblocking cross-functional teams (Product, Design, QA, Analytics), facilitating design discussions, and providing mentorship
  • Contribute to hands-on feature development, ensuring code quality and maintainability across both client and server codebases
  • Identify and mitigate technical debt and operational bottlenecks to improve overall team velocity

What We're Looking For

Experience & Technical Skills

  • 6+ years of professional software development experience in gaming or large-scale live-service applications
  • Deep expertise in backend engineering with Python and Django
  • Strong hands-on experience with Unity (C#) development in production environments
  • Proven track record of designing scalable systems and managing live-service operations
  • Familiarity with cloud infrastructure (AWS) and modern DevOps practices (CI/CD, containerization)
  • Experience working with data-driven content pipelines, performance optimization, and serialization workflows (e.g., FlatBuffers/JSON)

Cross-Functional & Domain Knowledge

  • Experience building and supporting player-facing features (progression, social, live events, monetization)
  • Strong understanding of the interplay between backend services and Unity clients
  • Proven ability to lead technical planning and execution in complex, cross-functional environments
  • Experience managing technical roadmaps and balancing feature delivery with system health

Soft Skills & Education

  • Bachelor's degree in Computer Science or related field, or equivalent practical experience
  • Strong communication and leadership skills; ability to explain complex technical concepts to non-technical stakeholders
  • Collaborative and proactive mindset, focused on team success and mentorship
  • High ownership of technical outcomes and a pragmatic approach to problem-solving

Please ensure that the resume/CV you attach is written in English.