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Remote Game Simulation Programming Jobs in Berkeley, CA

OUR MISSION Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next ...

Ads/UGC Editor

San Francisco, CA · On-site +1

$70K - $90K/yr

... of our games in house). * Small, high-impact engineering team that is scaling up. The core ... remote. Please send over your editing portfolio to blaise@triumpharcade.com after applying.

Data Scientist

San Francisco, CA · On-site +1

$150K/yr

We believe that oddsmaking is a challenge rooted in engineering, mathematics, and sports betting ... This position is remote from the USA or Canada. Duties: * Develop infrastructure for trader ...

A statue of limitations on game of thrones discussions for 24 hours and a group of others who don't ... Remote work not available TRAVEL Travel not required VISA Candidate visas are not supported ...

Sound Designer (Remote)

San Francisco, CA · Remote

$21 - $25.50/hr

OUR MISSION Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next ...

MMIC Design Engineer

Menlo Park, CA · On-site +1

$160K - $250K/yr

... design, simulation, verification, layout and evaluation * Drive high-speed IC design, >100GHz ... Master's Degree (MEng) in Electrical Engineering or related field is required * A Ph.D. in ...

... design, simulation, verification, layout and evaluation * Drive high-speed IC design, >100GHz ... Master's Degree (MEng) in Electrical Engineering or related field is required * A Ph.D. in ...

Lead Product Manager, Token

San Francisco, CA · On-site +1

$172K - $225K/yr

Enterprises, financial institutions, and developers use Circle to power trusted, internet-scale ... Create simulations and scenario analyses to evaluate token distributions, validator rewards ...

Lead Product Manager, Token

San Francisco, CA · On-site +1

$172K - $225K/yr

Enterprises, financial institutions, and developers use Circle to power trusted, internet-scale ... Create simulations and scenario analyses to evaluate token distributions, validator rewards ...

Head of Product

San Francisco, CA · Remote

$250K - $300K/yr

Wand makes gaming magical. Through game customization and guidance, we build tools that helps ... Partner closely with Engineering and Design to prioritize initiatives and deliver high-quality ...

Lead Designer

San Mateo, CA · On-site +1

$127K - $190K/yr

WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art ... The position is for an existing vacancy. #LI-Remote #LI-Onsite #LI-Hybrid

Lead Designer

San Mateo, CA · On-site +1

$127K - $190K/yr

WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art ... The position is for an existing vacancy. #LI-Remote #LI-Onsite #LI-Hybrid

Showing results 41-60

Remote Game Simulation Programming information

See Berkeley, CA salary details

$13.5K

$82.8K

$148.8K

How much do remote game simulation programming jobs pay per year?

As of Sep 7, 2026, the average yearly pay for remote game simulation programming in Berkeley, CA is $82,773.00, according to ZipRecruiter salary data. Most workers in this role earn between $53,900.00 and $97,300.00 per year, depending on experience, location, and employer.

What is remote game simulation programming?

Remote game simulation programming involves designing, developing, and testing game simulations from a location outside of a traditional office, often from home. Professionals in this role use programming languages and tools to create systems that mimic real-world or fictional scenarios within video games. They collaborate with other developers and designers online, ensuring the game’s physics, AI, and mechanics work as intended. This job requires strong coding skills, problem-solving abilities, and knowledge of game development frameworks.

What are the key skills and qualifications needed to thrive as a remote game simulation programmer, and why are they important?

To thrive as a Remote Game Simulation Programmer, you need strong proficiency in programming languages such as C++ or Python, a solid understanding of game physics and computer graphics, and often a degree in computer science or a related field. Familiarity with game engines like Unity or Unreal Engine, version control systems (e.g., Git), and simulation frameworks is typically required. Excellent problem-solving abilities, self-motivation, and effective virtual communication skills set top performers apart in remote environments. These skills and qualities are crucial for developing realistic, efficient simulations and collaborating seamlessly with distributed game development teams.

What are some common challenges faced by remote game simulation programmers, and how can they be addressed?

Remote game simulation programmers often encounter challenges such as coordinating across time zones, maintaining effective communication with team members, and managing version control for complex simulation projects. To address these issues, it's important to use robust collaboration tools like Slack, Jira, and Git, and to establish clear documentation and code review processes. Regular virtual meetings and sync-ups help ensure alignment, while fostering a culture of open communication can minimize misunderstandings and keep projects on track.

What is the difference between Remote Game Simulation Programming vs Remote Game Development?

AspectRemote Game Simulation ProgrammingRemote Game Development
Primary FocusCreating realistic simulations and physics models for gamesDesigning, coding, and building complete games
Required SkillsProgramming, physics, mathematics, simulation techniquesProgramming, art, storytelling, game design
Work EnvironmentTypically specialized teams within gaming or simulation companiesBroader roles including design, programming, and art teams
Industry UsageUsed in training, research, and advanced gaming simulationsUsed in entertainment, mobile, console, and PC game markets

Remote Game Simulation Programming focuses on developing realistic physics and simulation models, often for training or research purposes. In contrast, Remote Game Development involves creating complete games, including design, art, and programming. Both roles require strong programming skills, but Simulation Programming emphasizes physics and mathematical modeling, while Game Development covers a broader range of skills related to game creation.

What are popular job titles related to Remote Game Simulation Programming jobs in Berkeley, CA?

For Remote Game Simulation Programming jobs in Berkeley, CA, the most frequently searched job titles are:

What job categories do people searching Remote Game Simulation Programming jobs in Berkeley, CA look for?

The top searched job categories for Remote Game Simulation Programming jobs in Berkeley, CA are:

What cities near Berkeley, CA are hiring for Remote Game Simulation Programming jobs?

Cities near Berkeley, CA with the most Remote Game Simulation Programming job openings:

Modeling Engineer/Scientist (Contract-to-Hire) (Remote)

Fulcrum Neuroscience, Inc.

South San Francisco, CA • Remote

Full-time, Contractor

Posted 16 days ago


Job description

About Fulcrum

Fulcrum Neuroscience is a biotech startup developing new therapeutic approaches to Alzheimer's disease and other neurodegenerative conditions. At the heart of Fulcrum's approach is a unique computational platform: the Brain Health and Neurodegeneration (BHN) world model, reconciling over 1,800 literature and data sources, and an underlying AI-enabled, digital twin computational engine. This platform enables Fulcrum scientists to explore target and therapeutic alternatives, identify biomarker patterns, and design lab and clinical experiments.

The BHN model is an explicit, mechanistic, causal representation of brain homeostasis and neurodegeneration grounded in mass balance, energy flow, and feedback loops, and built to interpret experimental and clinical data rather than merely fit it. It functions as a structured, evolving repository of biological knowledge, enabling simulation of disease progression, digital twin inference, and population-level insight.

The Role

Reporting to the Chief Technology Officer, you will help expand and deepen the BHN model and continue to develop the AI-driven platform that builds it. This is a hands-on modeling role at the intersection of computational biology, systems engineering, and applied AI a bridge between the science and the engineering.

Your work will include:

  • Extending the depth and breadth of the BHN model, including expansion into additional neurodegenerative diseases.
  • Developing and refining ODE-based mechanistic models of biological processes, from equations and level of abstraction through to integrated modules.
  • Using the BHN model to analyze target opportunities, support therapeutic development and optimization, and design experiments for the lab and for clinical trials.
  • Collaborate with software developers in the AI-driven workflows and tooling that accelerate model development and analysis, including chat and visualization interfaces, to enable modelers and scientists to interact with BHN.
  • Creating clear annotations and documentation of model and software architecture and code.

This is an opportunity to work with pioneers in biological modeling and quantitative systems pharmacology (QSP) to make an impact on the treatment of neurodegenerative disease while working at the leading edge of modeling techniques and technology infused with AI.

The ideal candidate would be based in the San Francisco Bay Area and able to travel to the company's office in South San Francisco, CA one day per week. Remote candidates should be willing to travel to South San Francisco, CA every 1-2 months.

Qualifications

Required

  • Advanced degree (PhD, or MS with relevant experience) in systems biology, biomedical or chemical engineering, computational biology, applied mathematics, or a related quantitative discipline. Open to candidates coming directly from a PhD or postdoc.
  • Demonstrated experience developing ODE-based models of complex nonlinear systems.
  • Hands-on experience using AI tools to support model development and analysis.
  • Strong scientific communication skills and the ability to work across the scienceengineering boundary.

Highly Desired

  • Demonstrated experience developing ODE-based biological models.
  • Familiarity with Bayesian inference, management of structural and parametric uncertainty and variability, in complex dynamic models.
  • Experience with AI-assisted coding (vibe coding) and skill development for agentic workflows.
  • Experience with Mathematica.
  • Experience working in a pharma or biotech organization.
  • Familiarity with neurodegeneration, aging biology, or brain physiology.

What We Offer

  • The chance to shape a first-of-its-kind mechanistic, causal model of brain health at an early-stage company.
  • Co-authorship on publications emerging from your contributions.
  • Meaningful early-stage equity and contract rate commensurate with experience.

This is a full-time, contract-to-hire role: we intend it as a path to full-time employment.

Direct applicants only, please. We are not working with staffing agencies or third-party recruiters for this contract opportunity and are not accepting agency-submitted candidates.