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Remote Game Simulation Programming Jobs in Berkeley, CA

Lead UI Engineer

San Mateo, CA · On-site +1

$133K - $198K/yr

What Will Make You A Great Fit: * 7+ years of professional game programming experience, including ... Remote

Product Engineer

San Francisco, CA · On-site +1

$170K/yr

This is a remote position. This is a software engineering role, not a data science role - you'll ... Examine and improve the integration and scaling of our real-time operations, simulations, and ...

AI Engineer

San Francisco, CA · Remote

$150K - $250K/yr

AI Engineer Type: Full-time | Remote (US) -- San Francisco preferred Compensation: $150K - $250K ... Coding & problem-solving interview (1 hr) -- design and code a word-based game problem; bring your ...

We believe that oddsmaking is a challenge rooted in engineering, mathematics, and sports betting ... Define data validation tests to flag future game errors * Research accurate roster active statuses ...

OUR MISSION Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next ...

Senior Engineer, Server - NBA 2K

Novato, CA · On-site +1

$130K - $174K/yr

This role reports into Lead Director of Programming. What You Will Do: * Work in the backend ... Love for video games (not just ours!) This is a fully remote role that may be based anywhere in the ...

Senior Engineer, Server - NBA 2K

Novato, CA · On-site +1

$130K - $174K/yr

This role reports into Lead Director of Programming. What You Will Do: * Work in the backend ... Love for video games (not just ours!) This is a fully remote role that may be based anywhere in the ...

Site Reliability Engineer

San Francisco, CA · Remote

$67.25 - $89.25/hr

Remote (US) Department: Cloud Platform Engineering / SRE/Reliability Position summary The Site ... Drive chaos engineering, game days, and reliability testing programs * Produce SLA performance ...

Data Scientist

San Francisco, CA · On-site +1

$160K/yr

... engineering, which is well covered by the team. This position is remote from the USA or Canada ... simulation outputs - and turn that analysis into actionable insight. * Design and set up tests to ...

Ads/UGC Editor

San Francisco, CA · On-site +1

$70K - $90K/yr

... of our games in house). * Small, high-impact engineering team that is scaling up. The core ... remote. Please send over your editing portfolio to blaise@triumpharcade.com after applying.

A statue of limitations on game of thrones discussions for 24 hours and a group of others who don't ... Remote work not available TRAVEL Travel not required VISA Candidate visas are not supported ...

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Remote Game Simulation Programming information

See Berkeley, CA salary details

$13.5K

$82.8K

$148.8K

How much do remote game simulation programming jobs pay per year?

As of Jul 23, 2026, the average yearly pay for remote game simulation programming in Berkeley, CA is $82,773.00, according to ZipRecruiter salary data. Most workers in this role earn between $53,900.00 and $97,300.00 per year, depending on experience, location, and employer.

What is the difference between Remote Game Simulation Programming vs Remote Game Development?

AspectRemote Game Simulation ProgrammingRemote Game Development
Primary FocusCreating realistic simulations and physics models for gamesDesigning, coding, and building complete games
Required SkillsProgramming, physics, mathematics, simulation techniquesProgramming, art, storytelling, game design
Work EnvironmentTypically specialized teams within gaming or simulation companiesBroader roles including design, programming, and art teams
Industry UsageUsed in training, research, and advanced gaming simulationsUsed in entertainment, mobile, console, and PC game markets

Remote Game Simulation Programming focuses on developing realistic physics and simulation models, often for training or research purposes. In contrast, Remote Game Development involves creating complete games, including design, art, and programming. Both roles require strong programming skills, but Simulation Programming emphasizes physics and mathematical modeling, while Game Development covers a broader range of skills related to game creation.

What are the key skills and qualifications needed to thrive as a Remote Game Simulation Programmer, and why are they important?

To thrive as a Remote Game Simulation Programmer, you need strong proficiency in programming languages such as C++ or Python, a solid understanding of game physics and computer graphics, and often a degree in computer science or a related field. Familiarity with game engines like Unity or Unreal Engine, version control systems (e.g., Git), and simulation frameworks is typically required. Excellent problem-solving abilities, self-motivation, and effective virtual communication skills set top performers apart in remote environments. These skills and qualities are crucial for developing realistic, efficient simulations and collaborating seamlessly with distributed game development teams.

What is remote game simulation programming?

Remote game simulation programming involves designing, developing, and testing game simulations from a location outside of a traditional office, often from home. Professionals in this role use programming languages and tools to create systems that mimic real-world or fictional scenarios within video games. They collaborate with other developers and designers online, ensuring the game’s physics, AI, and mechanics work as intended. This job requires strong coding skills, problem-solving abilities, and knowledge of game development frameworks.

What are some common challenges faced by remote game simulation programmers, and how can they be addressed?

Remote game simulation programmers often encounter challenges such as coordinating across time zones, maintaining effective communication with team members, and managing version control for complex simulation projects. To address these issues, it's important to use robust collaboration tools like Slack, Jira, and Git, and to establish clear documentation and code review processes. Regular virtual meetings and sync-ups help ensure alignment, while fostering a culture of open communication can minimize misunderstandings and keep projects on track.
What job categories do people searching Remote Game Simulation Programming jobs in Berkeley, CA look for? The top searched job categories for Remote Game Simulation Programming jobs in Berkeley, CA are:
What cities near Berkeley, CA are hiring for Remote Game Simulation Programming jobs? Cities near Berkeley, CA with the most Remote Game Simulation Programming job openings:

Lead UI Engineer

31st Union

San Mateo, CA • On-site, Remote

$133K - $198K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 28 days ago


Job description

WE ARE GAME MAKERS

Who We Are:

We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games.  We are looking for our next teammate who will raise our bar and make us better.

What We Need:

We're seeking a Lead UI Engineer, to provide tech direction for our AAA multiplayer project and leadership for our team of UI engineers. In this role, you will design and build flexible, scalable, accessible, and high-performance UI systems using modern UE5 frameworks (CommonUI, MVVM, Enhanced Input), while partnering closely with engineers and cross-disciplinary teams. The ideal candidate has deep experience in all aspects of UI development - including hitch-free resource management, integration with latent backend services, support for a wide set of display devices and high frame rates, console-specific requirements, and live configuration.

What You'll Do:

  • Engage creatively with Design and Production on new features to identify opportunities, challenges and cost. 
  • Direct the technical design and implementation of the game's UI using highly supported / best-in-class patterns and UE frameworks.
  • Maintain robust solutions for asynchronous asset management and integration with latent backend services (e.g. inventory, matchmaking, live telemetry) while maintaining a responsive user experience.
  • Manage UI performance and memory budgets. Leverage GPU where needed to support competitive, high framerate play.
  • Ensure UI implementations meet first party certification requirements.
  • Build UI systems designed for global deployment - supporting dynamic text scaling, diverse font sets, complex string tables, and right-to-left languages.
  • Implement comprehensive accessibility features to support inclusive UX design.
  • Architect data-driven UI systems that support server-side configuration. This includes dynamic screen layouts, remote control reordering, friction reduction, and real-time promotions without requiring client patches.
  • Mentor a team of UI engineers, conduct code reviews, and develop workflows to improve the efficiency of the UI/UX design team.

What Will Make You A Great Fit:

  • 7+ years of professional game programming experience, including at least 2 shipped AAA titles in a Senior or Lead UI role.
  • Deep technical knowledge of Unreal Engine UI systems, specifically CommonUI, UMG, Slate, and MVVM patterns.
  • Expert C++ programming skills, specifically regarding asynchronous data handling, memory management, and C++/Blueprint interoperability.
  • Direct experience resolving UI-related console certification issues (TRC/TCR) for PlayStation and/or Xbox platforms.
  • Practical understanding of the Unreal material pipeline as applied to building performant UI materials and shaders.

Beneficial Qualifications:

  • Live Ops / F2P Experience: Proven experience working on a live-service or Free-to-Play game, with a strong understanding of commerce UI, dynamic content delivery, and player conversion funnels.
  • Action Game Background: Previous experience working on multiplayer shooters, action RPGs, or competitive games.

The pay range for this position in California at the start of employment is expected to be between $133,900 and $198,160 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.
Regular, full-time employees are also eligible for a range of benefi ts at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefi ts; and reimbursements for fi tness-related expenses. Ontario only: The use of Artifi cial Intelligence is not being used to screen candidates. The position is for an existing vacancy.

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