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Game Studio Jobs in Berkeley, CA (NOW HIRING)

About Proxima Proxima is an independent game studio founded by veterans of Electronic Arts (EA). We pride ourselves on executing with very small teams, high autonomy, and agility. Our inaugural title ...

Game Designer

San Francisco, CA · On-site

$182K/yr

Review and collaborate with external game studios to raise the quality of gameplay and player experience across the ecosystem. We're Looking For * You've designed and shipped games players genuinely ...

Senior GoLang Engineer

Oakland, CA · On-site

$140K - $185K/yr

Design and implement backend solutions to appease the needs of our players, game studio partners and casino operators. Work in collaboration with a multidisciplinary team of product managers, game ...

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Game Studio information

See Berkeley, CA salary details

$9

$25

$45

How much do game studio jobs pay per hour?

As of Aug 30, 2026, the average hourly pay for game studio in Berkeley, CA is $25.64, according to ZipRecruiter salary data. Most workers in this role earn between $17.36 and $29.13 per hour, depending on experience, location, and employer.

What is a game studio?

A Game Studio job involves working in a team to design, develop, and produce video games. Roles vary widely, including game design, programming, art, animation, sound design, and quality assurance. Game studio employees collaborate to bring creative ideas to life, ensuring smooth gameplay and an engaging player experience. Depending on the studio's size, responsibilities may be highly specialized or involve multiple aspects of development.

What does the typical workflow look like in a game studio environment?

A typical workflow in a Game Studio involves close collaboration between multidisciplinary teams such as designers, artists, programmers, and producers. Projects often progress through distinct phases: concept development, prototyping, production, testing, and post-launch support. Daily responsibilities may include team meetings to coordinate tasks, creative brainstorming sessions, code or art reviews, and iterative development based on feedback. The environment is fast-paced and highly collaborative, encouraging ongoing learning and the sharing of ideas to achieve a shared vision for each game.

What are the key skills and qualifications needed to thrive in the game studio position, and why are they important?

To thrive as a Game Studio, a team collectively needs strong skills in game design, programming, project management, and art production, often supported by degrees in computer science, graphic design, or related fields. Familiarity with industry-standard tools such as Unity or Unreal Engine, version control systems, and production pipelines is essential, along with relevant certifications. Excellent communication, creativity, and collaborative problem-solving are important soft skills for navigating multidisciplinary teamwork and evolving project requirements. These capabilities ensure the successful development, launch, and maintenance of high-quality games in a competitive market.

What are popular job titles related to Game Studio jobs in Berkeley, CA?

For Game Studio jobs in Berkeley, CA, the most frequently searched job titles are:

What job categories do people searching Game Studio jobs in Berkeley, CA look for?

The top searched job categories for Game Studio jobs in Berkeley, CA are:

What cities near Berkeley, CA are hiring for Game Studio jobs?

Cities near Berkeley, CA with the most Game Studio job openings:

Infographic showing various Game Studio job openings in Berkeley, CA as of August 2026, with employment types broken down into 100% Full Time. Highlights an 75% In-person, and 25% Remote job distribution, with an average salary of $53,338 per year, or $25.6 per hour.

Senior Game Designer

Proxima

San Francisco, CA • Remote

Full-time

Re-posted 22 days ago


Job description

About Proxima

Proxima is an independent game studio founded by veterans of Electronic Arts (EA). We pride ourselves on executing with very small teams, high autonomy, and agility. Our inaugural title, Suck Up!, became a viral sensation, championed by content creators and amassing over 300 million views to date.

We are currently developing our second project, which will be a PC title set in the simulation genre. We’re looking for a Senior Game Designer to play a leadership role on the project. We are a remote-first studio headquartered in San Francisco, California.  
 

Core Responsibilities:

  • Creative direction: You will play a key role in setting the creative direction for the game, including game pillars, key design elements, progression, and more.
  • Systems design: You will develop systems that simulate play, blending expertise in player psychology with strong mathematical logic to build interlocking mechanics that stimulate emergent gameplay.
  • End-to-end implementation: You will work independently and with team members to implement design solutions: from paper prototyping and technical implementation to balancing and testing.

Who you are:

  • Game systems architect: You design through dynamic rules, not linear scripts. You deeply understand how variables collide and cascade across the game to create emergent gameplay.
  • Intuitive understanding of psychology: You have a deep understanding of player psychology and what motivates people to play.
  • Systems design expert: You can build the math behind the game. You are an expert at creating complex, automated spreadsheets to simulate, balance, and prove out progression curves and resource economies.
  • Hands-on builder: You are comfortable building directly in-engine (Unity). You have a strong working knowledge of game engine systems. You can partner with engineers to build custom tools that accelerate your workflow.
  • 5+ years game design experience: You have over five years of design experience, including taking a game from early prototype to launch.

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