2

Remote Game Simulation Programming Jobs in Austin, TX

Audio Lead (Games)

Austin, TX · On-site +1

$115K - $130K/yr

Our internal team will remain small relative to other AAA developers so we can all maintain the ... Define and champion the overall audio vision, ensuring it aligns with the game's tone, narrative ...

Client Application Developer - Grid Fully Remote *** offers the flexibility to work both in and out ... Training Simulator (DTS), ICCP, SCADA, CIM Importer, Interfaces and Dynamic Stability Analysis ...

Sr, Staff R&D Engineer-17501

Austin, TX · On-site +1

$144K - $216K/yr

... 216000 Remote Eligible No Date Posted 05/18/2026 We Are Synopsys is the leader in engineering ... We deliver industry-leading silicon design, IP, simulation and analysis solutions, and design ...

Senior Software Engineer

Austin, TX · On-site +1

$140K - $185K/yr

... remote. Responsibilities * Develop and maintain public API features and open-source SDKs for ... simulators. * Develop and maintain infrastructure for automating system tuning and calibration.

Senior Software Engineer

Austin, TX · On-site +1

$140K - $185K/yr

... remote. Responsibilities * Develop and maintain public API features and open-source SDKs for ... simulators. * Develop and maintain infrastructure for automating system tuning and calibration.

Staff Sensor Systems Engineer

Austin, TX · On-site +1

$189.30K - $290.70K/yr

Hybrid/Remote: If the candidate is within 50 miles of a GM Technical center, they will need to ... Experience with system/component validation, including vehicle testing, HIL/SIL, simulation, and ...

VP of Engineering

Austin, TX · Remote

$200K - $230K/yr

Location: Remote (United States) . RESPONSIBILITIES: * Own end-to-end architecture for an ... Digital twin / simulation / high-fidelity data or industrial AI platform experience. * Familiarity ...

next page

Showing results 1-20

Remote Game Simulation Programming information

See Austin, TX salary details

$10.9K

$67K

$120.4K

How much do remote game simulation programming jobs pay per year?

As of May 28, 2026, the average yearly pay for remote game simulation programming in Austin, TX is $67,007.00, according to ZipRecruiter salary data. Most workers in this role earn between $43,600.00 and $78,800.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Game Simulation Programmer, and why are they important?

To thrive as a Remote Game Simulation Programmer, you need strong proficiency in programming languages such as C++ or Python, a solid understanding of game physics and computer graphics, and often a degree in computer science or a related field. Familiarity with game engines like Unity or Unreal Engine, version control systems (e.g., Git), and simulation frameworks is typically required. Excellent problem-solving abilities, self-motivation, and effective virtual communication skills set top performers apart in remote environments. These skills and qualities are crucial for developing realistic, efficient simulations and collaborating seamlessly with distributed game development teams.

What are some common challenges faced by remote game simulation programmers, and how can they be addressed?

Remote game simulation programmers often encounter challenges such as coordinating across time zones, maintaining effective communication with team members, and managing version control for complex simulation projects. To address these issues, it's important to use robust collaboration tools like Slack, Jira, and Git, and to establish clear documentation and code review processes. Regular virtual meetings and sync-ups help ensure alignment, while fostering a culture of open communication can minimize misunderstandings and keep projects on track.

What is remote game simulation programming?

Remote game simulation programming involves designing, developing, and testing game simulations from a location outside of a traditional office, often from home. Professionals in this role use programming languages and tools to create systems that mimic real-world or fictional scenarios within video games. They collaborate with other developers and designers online, ensuring the game’s physics, AI, and mechanics work as intended. This job requires strong coding skills, problem-solving abilities, and knowledge of game development frameworks.

What is the difference between Remote Game Simulation Programming vs Remote Game Development?

AspectRemote Game Simulation ProgrammingRemote Game Development
Primary FocusCreating realistic simulations and physics models for gamesDesigning, coding, and building complete games
Required SkillsProgramming, physics, mathematics, simulation techniquesProgramming, art, storytelling, game design
Work EnvironmentTypically specialized teams within gaming or simulation companiesBroader roles including design, programming, and art teams
Industry UsageUsed in training, research, and advanced gaming simulationsUsed in entertainment, mobile, console, and PC game markets

Remote Game Simulation Programming focuses on developing realistic physics and simulation models, often for training or research purposes. In contrast, Remote Game Development involves creating complete games, including design, art, and programming. Both roles require strong programming skills, but Simulation Programming emphasizes physics and mathematical modeling, while Game Development covers a broader range of skills related to game creation.

What are popular job titles related to Remote Game Simulation Programming jobs in Austin, TX? For Remote Game Simulation Programming jobs in Austin, TX, the most frequently searched job titles are:
What job categories do people searching Remote Game Simulation Programming jobs in Austin, TX look for? The top searched job categories for Remote Game Simulation Programming jobs in Austin, TX are:
What cities near Austin, TX are hiring for Remote Game Simulation Programming jobs? Cities near Austin, TX with the most Remote Game Simulation Programming job openings:
Audio Lead (Games)

Audio Lead (Games)

Skydance

Austin, TX • On-site, Remote

$115K - $130K/yr

Full-time

Posted 23 days ago


Job description

Skydance Games, a division of Paramount, a Skydance Corporation, is building the future of franchise-driven interactive entertainment. As part of a global storytelling company defined by iconic worlds and multigenerational fandom, we see gaming not as an extension of our brands, but as one of the most powerful ways their stories come to life and evolve alongside the audiences who love them.
Through creativity, collaboration, and trust, we empower our teams to push boundaries and turn bold ideas into experiences that resonate with fans around the world.
Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us.
For information on Skydance's privacy practices, see the Skydance U.S. Personnel Privacy Notice located at https://skydance.com/privacy-personnel/.
Why Join Us?
To put it simply: You'll work with great people, making top-tier, high-quality interactive experiences for the highly acclaimed new title, "Marvel 1943: Rise of Hydra". We have assembled the best external development, publishing and IP partners in the world. Our internal team will remain small relative to other AAA developers so we can all maintain the highest levels of familiarity, trust and effectiveness. You'll be surrounded by industry veterans, currently with an average of 20 years' experience, in a climate of mutual trust, maturity, candor and playful collaboration. We believe that life's too short to work with difficult people, regardless of talent, so exceptional character and strong principles are requirements for every role. Your days will be focused on solving creative and technical problems, not navigating corporate politics.
What You'll Do:
We are searching for an Audio Lead to join our core team developing a high-quality AAA single-player story- driven action-adventure game built using the Unreal Engine. As Audio Lead, you will define the creative vision, technical direction, and production standards for all audio in the project. You will guide, mentor, and support the sound design teams, ensuring our audio deepens immersion, strengthens gameplay clarity, and enhances emotional impact. We only hire talented, collaborative people with strong communication skills who are laser focused on achieving excellent results.
In This Role, You Will
  • Define and champion the overall audio vision, ensuring it aligns with the game's tone, narrative, and player experience goals.
  • Plan, source, and supervise external audio partners, composers, voice talent, and vendors as needed.
  • Review and approve audio assets to ensure quality, consistency, and technical performance standards are met, providing clear direction and feedback.
  • Oversee the end-to-end audio pipeline, from concept through implementation and final polish.
  • Collaborate closely with design, engineering, and art leads to ensure audio is fully integrated into gameplay systems and production workflows.
  • Partner with engineering to establish best practices for implementation in Unreal Engine.
  • Focus on clarity, mix balance, emotional impact, and accessibility.
  • Create and maintain documentation, pipelines, and standards that support a sustainable and efficient audio workflow.
  • Own scheduling, budgeting, and resource planning for all audio-related work.

We Are Looking For:
  • Demonstrated experience leading audio teams on shipped PC and/or console titles.
  • Strong working knowledge of Unreal Engine and Wwise, with a solid understanding of technical implementation (even if not executing it directly).
  • Proven ability to manage vendors, contractors, composers, and voice production.
  • Experience overseeing adaptive or interactive music systems.
  • Deep understanding of cross-platform audio requirements, optimization, and certification considerations.
  • Strong communication skills and the ability to advocate for audio across disciplines.
  • Comfort working in a collaborative, remote-friendly studio environment.
  • A proactive, solution-oriented mindset suited to a small or growing team.

The annual salary range for this position in Los Angeles is $115,000 - $130,000. The salary offered may vary based on the candidate's location, qualifications, experience and relevant expertise, among other factors. The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc.
We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don't meet all of the requirements as written in the job description.
Paramount, a Skydance Corporation is a diversified media company creating high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive/games, and animation divisions.
Recruitment Fraud Alert
It has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official "@skydance.com" email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at https://skydance.com/report-suspected-fraud/.