1

Game Programming Jobs in Austin, TX (NOW HIRING)

Senior Gameplay Programmer

Austin, TX · On-site

$90K - $130K/yr

The gameplay programmer will work with the technical leadership to implement gameplay features ... Use your expertise to identify and resolve technical issues in the game, from minor bugs to ...

Game Designer

Austin, TX · On-site +1

$153K/yr

Work with software engineers to test and verify game math model simulations using statistical methods * Analyze metrics and user feedback to derive insights and adjust game designs accordingly

This role involves re-keying, cleaning, testing, and programming gaming machines, organizing warehouse inventory, and ensuring quality control. The Expert Game Technician will also be responsible for ...

Slot Game Designer - Remote

Austin, TX · On-site +1

$151K/yr

Position: Slot Game Designer Location: Las Vegas, NV, or Chicago, IL ( or fully-remote ) Your ... Background in mathematics and/or programming to add complexity to your designs. * Time Traveler:

Empty Vessel is an emerging game development studio focusing on immersive gaming experiences. With ... We are seeking 1-2 mid-level Animation Engineers with exceptional Unreal Engine 5 expertise to join ...

Proficiency in programming languages such as C#, Java, Python are a must and JavaScript is ... Master's degree in computer science, Game Development, or a related field. * Experience with ...

Principal Engineer

Austin, TX · On-site +1

$217K - $246K/yr

Skydance Games , a division of Paramount, a Skydance Corporation, is building the future of ... The Principal Engineer plays a critical role in driving innovation and ensuring that the ...

Principal Engineer

Austin, TX · Remote

$217K - $246K/yr

Skydance Games , a division of Paramount, a Skydance Corporation, is building the future of ... The Principal Engineer plays a critical role in driving innovation and ensuring that the ...

next page

Showing results 1-20

Game Programming information

See Austin, TX salary details

$10.9K

$91.8K

$172K

How much do game programming jobs pay per year?

As of Aug 3, 2026, the average yearly pay for game programming in Austin, TX is $91,822.00, according to ZipRecruiter salary data. Most workers in this role earn between $23,800.00 and $144,200.00 per year, depending on experience, location, and employer.

What is the difference between Game Programming vs Software Development?

AspectGame ProgrammingSoftware Development
Required CredentialsBachelor's in Computer Science, programming skills, knowledge of game enginesBachelor's in Computer Science or related field, programming skills, software engineering knowledge
Work EnvironmentGame studios, entertainment industry, collaborative teamsTech companies, various industries, team-based or individual projects
Industry UsagePrimarily in gaming and entertainmentBroad, including finance, healthcare, enterprise apps
Common Search/ComparisonYesYes

Game programming focuses on creating interactive entertainment using specialized game engines and graphics techniques, while software development encompasses a wide range of applications across industries. Both roles require strong programming skills and similar educational backgrounds, but game programming is more specialized towards gaming platforms and real-time graphics.

What are the key skills and qualifications needed to thrive as a game programmer?

To thrive as a Game Programmer, you need strong programming skills in languages such as C++, C#, or Java, along with a solid understanding of computer science fundamentals and a relevant degree or equivalent experience. Familiarity with game engines like Unity or Unreal Engine, version control systems, and debugging tools is typically required. Creativity, problem-solving, and effective teamwork distinguish outstanding game programmers in collaborative development environments. These skills ensure efficient code development, innovative gameplay experiences, and seamless project execution in the dynamic gaming industry.

How do game programmers typically collaborate with designers and artists during the development process?

Game programmers work closely with designers and artists to bring the creative vision of a game to life. They translate design documents into functional gameplay systems, implement features, and ensure that artistic assets are integrated seamlessly into the game engine. Regular meetings, collaborative tools, and iterative feedback loops are common, allowing teams to quickly identify and resolve issues. Clear communication and flexibility are essential, as requirements often evolve throughout development.

Is game programming a good career?

Game programming is a viable career that involves designing and developing video games using programming languages like C++ and tools such as game engines. It requires strong technical skills, creativity, and often a bachelor's degree in computer science or related fields. The industry offers opportunities in entertainment, education, and simulation, with job prospects influenced by industry demand and technological advancements.

What is game programming?

Game programming is the process of writing code to create video games. Game programmers use programming languages, such as C++ or C#, to develop the mechanics, graphics, physics, and interactions that make up a video game. They work closely with game designers, artists, and sound engineers to bring a game to life, ensuring it runs smoothly and meets the desired gameplay experience. Game programming also involves debugging, optimizing performance, and sometimes creating tools for other team members. It is a key part of the game development process, blending technical skill with creativity.
What job categories do people searching Game Programming jobs in Austin, TX look for? The top searched job categories for Game Programming jobs in Austin, TX are:
What cities near Austin, TX are hiring for Game Programming jobs? Cities near Austin, TX with the most Game Programming job openings:
Infographic showing various Game Programming job openings in Austin, TX as of July 2026, with employment types broken down into 65% Full Time, 24% Part Time, 2% Temporary, and 9% Contract. Highlights an 84% Physical, 1% Hybrid, and 15% Remote job distribution, with an average salary of $91,822 per year, or $44.1 per hour.

Technology Engineer (Retro Studios)

Nintendo

Austin, TX • On-site

Full-time

Re-posted 9 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

153rd of 241 rated software companies


Job description

RETRO STUDIOS:
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
DESCRIPTION OF DUTIES:
  • Assist in developing and maintaining core engine subsystems, including rendering, physics, audio, or memory management.
  • Maintain existing codebase and support the wider development team in diagnosing problems and coming up with good solutions.
  • Research coding techniques and algorithms to keep current technological developments and advancements in the game industry.
  • Work with content and engineering partners to identify problems and identify new solutions where required.
  • Participate in development, optimization, and debugging of low-level systems like physics, animation, and memory management.

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
SUMMARY OF REQUIREMENTS:
  • Strong foundation in C/C++ skills.
  • Strong understanding of linear algebra, calculus and 3D mathematics.
  • Demonstrable prior work product: Personal projects, game jams, or a portfolio showcasing custom game development or engine work.
  • Excellent communication skills and a desire to work in a collaborative environment.
  • Strong debugging and analytical skills
  • Experience working independently and comfort with self-direction.
  • Undergraduate degree in Computer Science, Computer Engineering or related field required, or specific experience with video game programming.
  • 0-2 years of professional experience or a strong portfolio demonstrating engine-level systems, tooling, or low-level game technology work.

PREFERRED SKILLS
  • Experience or familiarity with commercial engines (Unreal Engine or Unity) to understand the differences from proprietary systems.
  • Experience with crash dumps and disassembly.

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.

What Nintendo employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom