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Remote Game Development Jobs in Wisconsin (NOW HIRING)

The role is open to remote work for those located in the United States and Canada. Preference will ... Strong working knowledge of game development and publishing lifecycle, from pre-production through ...

Mid-Level/Senior Animator

Madison, WI ยท On-site +1

$106K - $121K/yr

... open to remote work for those located in the United States and Canada. This role will work ... Experience working on games developed across multiple countries. * Multi-platform (PC & Console ...

Principal Concept Artist

Madison, WI ยท On-site +1

$128K - $147K/yr

... open to remote work for those located in the United States and Canada. This role will work ... Qualifications: * 8+ years of experience for Principal level in game development or equivalent ...

Senior Product Marketing Manager

Madison, WI ยท On-site +1

$121K - $159K/yr

The role is open to remote work for those located in the United States and Canada. Preference will ... Develop and execute comprehensive online and offline marketing strategies for the game's launch and ...

Territory Sales Manager - Heartland

Madison, WI ยท On-site +1

$77K - $96K/yr

... is pioneering game-changing advances in fertilizer technology. Our first commercial product ... Remote based - based upon territory supported. Travel Required This position will require travel 80 ...

... REMOTE How Does FTI Give YOU the Chance to Thrive? If you're energized by new challenges, FTI ... path development and a flexible and robust benefits package. Benefits are the Game-Changer We ...

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Remote Game Development information

What is the difference between Remote Game Development vs Remote Game Designer?

AspectRemote Game DevelopmentRemote Game Designer
Required CredentialsBachelor's in Computer Science, Programming Skills, PortfolioBachelor's in Game Design, Creativity, Portfolio
Work EnvironmentCollaborative with programmers, artists, testersCreative planning, concept creation, user experience focus
Industry UsageDevelops the actual game softwareDesigns game mechanics, levels, and storylines
Search & Comparison IntentFocuses on coding, technical skillsFocuses on design, creativity

Remote Game Development involves coding, programming, and building the game software, while Remote Game Designer focuses on creating game concepts, mechanics, and user experience. Both roles often collaborate remotely and require portfolios, but their core skills and responsibilities differ significantly.

What is remote game development?

Remote game development refers to the process of creating video games while working from a location outside of a traditional office environment, often from home or any place with internet access. Teams collaborate using online tools for coding, design, art, and communication, allowing for flexible work arrangements. Remote game development has become increasingly popular as technology enables seamless collaboration across different locations, time zones, and even countries. This setup can help studios access a wider talent pool and support better work-life balance for developers.

What are some common challenges faced by remote game developers and how can they be addressed?

Remote game developers often encounter challenges such as coordinating across time zones, maintaining clear communication, and ensuring version control of shared assets. To overcome these, teams frequently use collaboration tools like Slack, project management platforms, and version control systems such as Git. Regular virtual meetings and clear documentation are also essential to keep everyone aligned and productive. Proactively addressing these challenges helps maintain a cohesive workflow and fosters a positive remote team environment.

What are the key skills and qualifications needed to thrive as a remote game developer?

To thrive as a Remote Game Developer, a solid background in computer science, game design principles, and programming languages such as C++, C#, or JavaScript is essential, often supported by a relevant degree or portfolio. Familiarity with game engines like Unity or Unreal Engine, version control systems (e.g., Git), and sometimes certifications in game development tools are typically required. Strong communication, self-motivation, and problem-solving abilities help remote developers collaborate effectively and manage their time independently. These skills ensure seamless project delivery, innovation, and high-quality gameplay experiences in a distributed work environment.
What are the most commonly searched types of Game Development jobs in Wisconsin? The most popular types of Game Development jobs in Wisconsin are:
What are popular job titles related to Remote Game Development jobs in Wisconsin? For Remote Game Development jobs in Wisconsin, the most frequently searched job titles are:
What cities in Wisconsin are hiring for Remote Game Development jobs? Cities in Wisconsin with the most Remote Game Development job openings:
Infographic showing various Remote Game Development job openings in Wisconsin as of July 2026, with employment types broken down into 1% As Needed, 81% Full Time, 15% Part Time, 1% Temporary, and 2% Contract. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution.

Senior Publishing Producer

PUBG Madglory

Madison, WI โ€ข On-site, Remote

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 10 days ago


Job description

We are PUBG, the global battle royale phenomenon! After the release of our flagship title in 2017 we have become one of the highest selling games of all time with over 75 million copies sold - that's a lot of Chicken Dinners! And that's only the beginning: PUBG Madison is developing an exciting new IP that aims to push the shooter genre forward.
Our state-of-the art studio and brand-new motion capture studio are in the heart of Madison, WI, a city frequently named the best place to live in the US for its vibrant culture, natural beauty, and outstanding, innovative educational institutions. PUBG Madison has been named a Top Workplace in 2025 and 2026 for our positive, strong company culture. Experience the perfect balance of urban excitement and natural tranquility in a city with more than 200 miles of hiking and biking trails, an incredible downtown farmer's market, and family-friendly neighborhoods.
The role is open to remote work for those located in the United States and Canada. Preference will be given to those able to work in-person from our studio in Madison, Wisconsin.
The person we're looking for:
PUBG Studios Madglory is looking for a Senior Publishing Producer to sit at the intersection of the game development team and our cross-functional publishing functions - art, marketing, QA, localization, community, and partnerships. The Senior Publishing Producer will be the connective tissue that keeps deliverables, deadlines, and the publishing roadmap aligned and on track. This is a coordination and ownership-heavy role for someone who thrives on structure, communication, and removing blockers. This role reports to the Publishing Lead and primarily works during CT business hours Monday-Friday but requires regular evening availability for international collaboration.
Responsibilities:
Cross-Functional Coordination & Delivery
  • Track all cross-functional deliverables, owners, dependencies, and deadlines, and proactively follow up to keep them on course.
  • Drive timely, clear communication across teams, surfacing risks, decisions, and status before they become problems.
  • Act as the central point of contact for publishing execution, translating needs between development and publishing functions.
Roadmap & Milestone Management
  • Maintain the publishing roadmap, keeping it accurate, current, and visible to all stakeholders.
  • Work closely with the development team on milestone planning, aligning development milestones and deliverables with the publishing roadmap.
  • Identify schedule conflicts and dependency risks early, and lead the replanning needed to resolve them.
  • Maintain a single source of truth for timelines, status, and deliverables that stakeholders can rely on.
Process & Operations
  • Establish and improve lightweight, repeatable processes for deliverable hand-offs, approvals, and status reporting.
  • Run recurring planning and sync meetings (stand-ups, milestone reviews, retrospectives), with clear agendas and documented action items.
  • Maintain project-tracking tools and documentation so information stays organized and accessible.
  • Manage approval and sign-off workflows, including those involving external partners, platform holders, and first parties.
Stakeholder & Risk Management
  • Provide regular, concise status updates to leadership and stakeholders, highlighting progress, risks, and decisions needed.
  • Anticipate, escalate, and help mitigate risks to scope, schedule, and quality.
  • Coordinate launch and live-operations beats (announcements, betas, releases, updates) across all contributing teams.
Qualifications:
  • 6+ years of production or project management experience, with at least 2 years production experience in video games AAA publishing.
  • Demonstrated success coordinating complex, cross-functional projects with multiple stakeholders and competing deadlines.
  • Strong working knowledge of game development and publishing lifecycle, from pre-production through launch and live operations.
  • Excellent written and verbal communication skills, with the ability to keep diverse teams aligned and informed.
  • Highly organized and detail-oriented, with proven ability to manage many parallel workstreams without dropping threads.
  • Sound judgment in prioritization, risk assessment, and escalation.
  • Experience shipping titles across multiple platforms and storefronts.
  • Familiarity with art, creative production pipelines and asset management.
  • Experience working with external partners, platform holders, or first-party certification (e.g., Steam, PlayStation, Xbox, Nintendo, Apple, Google).
  • Experience with localization, QA, marketing, or community workflows.
  • Able to work 11am-4pm CT Monday-Friday with regular availability during 8-11pm CT for international collaboration meetings.
What We Offer:
  • A highly competitive total compensation package
  • Comprehensive employer funded healthcare - ensuring you pay nothing out of pocket for in-network medical care
  • Employer-paid premiums for dental, vision, short & long-term disability, life insurance, and AD&D insurance
  • Generous time off including 20 days of prorated PTO, 12 paid holidays and a studio-wide holiday break annually
  • Generous annual sick leave days to prioritize your well-being
  • Annual health & wellness, video game, and continuing education reimbursements
  • Industry-leading family planning and fertility care benefits, including gender-affirming care, through Carrot Fertility
  • Enjoy free catered lunches, meal reimbursements, and snacks and beverages for in office staff
  • Engage in regular team outings and events to foster a positive work culture
  • 401K with a company match for your financial well-being

PUBG Studios provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state, or local laws. This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation, and training.