GameSim is a game development studio that partners with clients to build games across PC/console ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
GameSim is a game development studio that partners with clients to build games across PC/console ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
VFX Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
GameSim is a game development studio that partners with clients to build games across PC/console ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
VFX Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
GameSim is a game development studio that partners with clients to build games across PC/console ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
Senior Artist
$130K - $155K/yr
... remote role. The ideal candidate is a highly versatile game artist with experience creating and ... You will be involved in every stage of game development, from concept exploration and visual ...
Senior Artist
$130K - $155K/yr
... remote role. The ideal candidate is a highly versatile game artist with experience creating and ... You will be involved in every stage of game development, from concept exploration and visual ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
GameSim is a game development studio that partners with clients to build games across PC/console ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
GameSim is a game development studio that partners with clients to build games across PC/console ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
From concept to execution, we combine creativity with technical excellence to shape the future of ... Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ...
From concept to execution, we combine creativity with technical excellence to shape the future of ... Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ...
Senior Mathematician
$108K - $123K/yr
From concept to execution, we combine creativity with technical excellence to shape the future of ... Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ...
Senior Mathematician
$108K - $123K/yr
From concept to execution, we combine creativity with technical excellence to shape the future of ... Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ...
From concept to execution, we combine creativity with technical excellence to shape the future of ... Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ...
From concept to execution, we combine creativity with technical excellence to shape the future of ... Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ...
Associate Mathematician
$15 - $19.75/hr
From concept to execution, we combine creativity with technical excellence to shape the future of ... Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ...
Associate Mathematician
$15 - $19.75/hr
From concept to execution, we combine creativity with technical excellence to shape the future of ... Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ...
From concept to execution, we combine creativity with technical excellence to shape the future of ... Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ...
From concept to execution, we combine creativity with technical excellence to shape the future of ... Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ...
From concept to execution, we combine creativity with technical excellence to shape the future of ... Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ...
From concept to execution, we combine creativity with technical excellence to shape the future of ... Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ...
Video Game Design Tutor
Columbus, OH · Remote
$18 - $40/hr
Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...
Video Game Design Tutor
Columbus, OH · Remote
$18 - $40/hr
Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...
Video Game Design Tutor
Mount Vernon, NY · Remote
$18 - $40/hr
Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...
Video Game Design Tutor
Mount Vernon, NY · Remote
$18 - $40/hr
Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...
Video Game Design Tutor
Eugene, OR · Remote
$18 - $40/hr
Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...
Video Game Design Tutor
Eugene, OR · Remote
$18 - $40/hr
Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...
Video Game Design Tutor
IN · Remote
$18 - $40/hr
Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...
Video Game Design Tutor
IN · Remote
$18 - $40/hr
Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...
Video Game Design Tutor
MA · Remote
$18 - $40/hr
Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...
Video Game Design Tutor
MA · Remote
$18 - $40/hr
Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...
Video Game Design Tutor
Durham, NC · Remote
$18 - $40/hr
Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...
Video Game Design Tutor
Durham, NC · Remote
$18 - $40/hr
Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...
Video Game Design Tutor
Bowie, MD · Remote
$18 - $40/hr
Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...
Video Game Design Tutor
Bowie, MD · Remote
$18 - $40/hr
Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...
Video Game Design Tutor
Ithaca, NY · Remote
$18 - $40/hr
Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...
Video Game Design Tutor
Ithaca, NY · Remote
$18 - $40/hr
Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...
Video Game Design Tutor
Jacksonville, FL · Remote
$18 - $40/hr
Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...
Video Game Design Tutor
Jacksonville, FL · Remote
$18 - $40/hr
Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...
Video Game Design Tutor
College Station, TX · Remote
$18 - $40/hr
Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...
Video Game Design Tutor
College Station, TX · Remote
$18 - $40/hr
Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...
Remote Game Concept Artist information
See salary details
$37K - $51.5K
2% of jobs
$51.5K - $65.9K
10% of jobs
$76.8K is the 25th percentile. Wages below this are outliers.
$65.9K - $80.4K
17% of jobs
$80.4K - $94.8K
13% of jobs
$94.8K - $109.3K
5% of jobs
The median wage is $112.4K / yr.
$109.3K - $123.7K
15% of jobs
$123.7K - $138.2K
0% of jobs
$138.2K - $152.6K
4% of jobs
$167.1K is the 75th percentile. Wages above this are outliers.
$152.6K - $167.1K
9% of jobs
$167.1K - $181.5K
13% of jobs
$181.5K - $196K
13% of jobs
$37K
$123.1K
$196K
How much do remote game concept artist jobs pay per year?
What is a remote game concept artist?
How does a remote game concept artist typically collaborate with other team members during the development process?
What are the key skills and qualifications needed to thrive as a remote game concept artist?
What is the difference between Remote Game Concept Artist vs Remote Character Designer?
| Aspect | Remote Game Concept Artist | Remote Character Designer |
|---|---|---|
| Primary Focus | Creating overall visual concepts for game environments, characters, and worlds | Designing detailed character models, costumes, and visual features |
| Skills & Credentials | Art portfolio, understanding of game art pipelines, creativity | Strong drawing skills, anatomy knowledge, character design experience |
| Work Environment | Collaborates with art directors, game designers remotely | Works closely with 3D modelers and animators remotely |
| Industry Usage | Common in game development studios, freelance projects | Often hired for character-centric projects, indie and AAA games |
While both roles involve visual design for games, the Remote Game Concept Artist focuses on creating broad visual concepts for entire game worlds and characters, whereas the Remote Character Designer specializes in detailed character creation and design. Understanding these distinctions helps in choosing the right career path or job search focus within the gaming industry.

Full-time
Re-posted 7 days ago
Keywords Studios rating
8.7
Based on 5 frontline employees who took The Breakroom Quiz
9th of 76 rated media
Job description
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.
This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.
Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.
This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.
This role offers flexible work options, including remote, hybrid or in-office arrangements.
Responsibilities- Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
- Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
- Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
- Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
- Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
- Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
- Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
- Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
- Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
- Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
- Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
- Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
- Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
- Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
- Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
- Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.
About Keywords Studios
Sourced by ZipRecruiter
Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.
Industry
Arts, entertainment, and recreation
Company size
10,000+ Employees
Headquarters location
Burbank, CA, US