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Remote Game Concept Artist Jobs (NOW HIRING)

From concept to execution, we combine creativity with technical excellence to shape the future of ... Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ...

From concept to execution, we combine creativity with technical excellence to shape the future of ... Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ...

From concept to execution, we combine creativity with technical excellence to shape the future of ... Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ...

Senior Mathematician

$108K - $123K/yr

From concept to execution, we combine creativity with technical excellence to shape the future of ... Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ...

Associate Mathematician

$15 - $19.75/hr

From concept to execution, we combine creativity with technical excellence to shape the future of ... Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ...

From concept to execution, we combine creativity with technical excellence to shape the future of ... Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ...

Join a fully remote game development team creating engaging third-person gameplay experiences ... Develop character gameplay features from initial concept through prototyping, implementation ...

From concept to execution, we combine creativity with technical excellence to shape the future of ... Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ...

Video Game Design Tutor

MA · Remote

$18 - $40/hr

Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

Video Game Design Tutor

Durham, NC · Remote

$18 - $40/hr

Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

Video Game Design Tutor

IN · Remote

$18 - $40/hr

Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

Video Game Design Tutor

Bowie, MD · Remote

$18 - $40/hr

Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

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Remote Game Concept Artist information

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$37K

$123.1K

$196K

How much do remote game concept artist jobs pay per year?

As of Jul 16, 2026, the average yearly pay for remote game concept artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What are Remote Game Concept Artists?

Remote Game Concept Artists are creative professionals who design and illustrate visual concepts for video games while working from a location outside of the main studio, often from home. They work closely with game designers and art directors to create character designs, environments, props, and other visual elements that help define the look and feel of a game. Their work is crucial in establishing a cohesive artistic vision before the game enters full production. Remote Game Concept Artists use digital tools to produce sketches, mood boards, and detailed artwork, collaborating with teams through online platforms. This role requires strong artistic skills, creativity, and the ability to communicate ideas visually.

How does a remote game concept artist typically collaborate with other team members during the development process?

As a remote game concept artist, collaboration with other team members—such as art directors, game designers, and 3D modelers—is primarily facilitated through digital tools and regular online meetings. You'll often share your sketches and concepts via cloud-based platforms, receive feedback asynchronously, and participate in video calls or chat discussions to clarify creative direction. Effective communication and openness to iterative feedback are essential, as is the ability to manage files and version control efficiently. Despite working remotely, you'll remain an integral part of the creative team, contributing ideas and adapting your work to fit the evolving needs of the project.

What are the key skills and qualifications needed to thrive as a Remote Game Concept Artist, and why are they important?

To thrive as a Remote Game Concept Artist, you need strong drawing and painting abilities, a solid understanding of design principles, and typically a degree or portfolio demonstrating your artistic skills. Proficiency in digital art tools such as Adobe Photoshop, Corel Painter, and graphics tablets is essential, along with familiarity with project management and collaboration platforms like Slack or Trello. Creativity, self-motivation, and effective communication are crucial soft skills for standing out, especially in a remote environment. These skills ensure you can deliver compelling visual concepts, meet project goals, and collaborate smoothly with distributed teams.

What is the difference between Remote Game Concept Artist vs Remote Character Designer?

AspectRemote Game Concept ArtistRemote Character Designer
Primary FocusCreating overall visual concepts for game environments, characters, and worldsDesigning detailed character models, costumes, and visual features
Skills & CredentialsArt portfolio, understanding of game art pipelines, creativityStrong drawing skills, anatomy knowledge, character design experience
Work EnvironmentCollaborates with art directors, game designers remotelyWorks closely with 3D modelers and animators remotely
Industry UsageCommon in game development studios, freelance projectsOften hired for character-centric projects, indie and AAA games

While both roles involve visual design for games, the Remote Game Concept Artist focuses on creating broad visual concepts for entire game worlds and characters, whereas the Remote Character Designer specializes in detailed character creation and design. Understanding these distinctions helps in choosing the right career path or job search focus within the gaming industry.

More about Remote Game Concept Artist jobs
What cities are hiring for Remote Game Concept Artist jobs? Cities with the most Remote Game Concept Artist job openings:
What are the most commonly searched types of Game Concept Artist jobs? The most popular types of Game Concept Artist jobs are:
What states have the most Remote Game Concept Artist jobs? States with the most job openings for Remote Game Concept Artist jobs include:
Infographic showing various Remote Game Concept Artist job openings in the United States as of July 2026, with employment types broken down into 78% Full Time, 11% Part Time, and 11% Contract. Highlights an 100% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.
VFX Artist - GameSim - Talent Pipeline

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

Austin, TX • On-site, Remote

Full-time

Re-posted 14 days ago


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

Keywords Studios logo

About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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