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Remote Film Concept Artist Jobs (NOW HIRING)

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... concept to completion * Solid experience profiling and optimizing shaders and vfx on multiple ...

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The role is primarily remote but requires in-person availability for scheduled shoot days and ... Film UGC-style footage using iPhone or lightweight camera setups * Assist with staging and ...

... concept design, visual development, and AI-native production workflows. We're looking for artists ... Los Angeles preferred (open to remote) To Apply Please send: * Portfolio or relevant work samples

Company Description We provide job opportunities for REMOTE workers. (100% work from Job ... A bachelor's degree or certification in video editing, film production, multimedia, visual ...

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Remote Film Concept Artist information

See salary details

$120K

$132.8K

$146.5K

How much do remote film concept artist jobs pay per year?

As of Aug 7, 2026, the average yearly pay for remote film concept artist in the United States is $132,826.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $146,000.00 per year, depending on experience, location, and employer.

What is a remote film concept artist?

A Remote Film Concept Artist is a creative professional who develops visual representations of ideas, characters, environments, and scenes for films while working from a location outside the main studio. They collaborate with directors, producers, and other artists to help shape the look and feel of a movie during the pre-production phase. Using digital tools, they create artwork that guides the production team and helps visualize the story before filming begins. Working remotely allows them to contribute to projects from anywhere in the world, often communicating and sharing work online.

What are the key skills and qualifications needed to thrive as a remote film concept artist, and why are they important?

To thrive as a Remote Film Concept Artist, you need strong artistic skills in drawing, painting, and visual storytelling, often supported by a degree in fine arts or a related field. Proficiency with digital art tools like Adobe Photoshop, Corel Painter, and 3D modeling software such as Blender or ZBrush is typically required. Creativity, effective communication, and time management are crucial soft skills for collaborating with remote teams and meeting production deadlines. These abilities ensure the creation of compelling visual concepts that align with a director's vision and support seamless film production.

How does a remote film concept artist effectively collaborate with directors and production teams while working off-site?

Remote Film Concept Artists typically use a combination of video conferencing, shared digital workspaces, and cloud-based design tools to stay connected with directors and production teams. Regular check-ins, feedback sessions, and clear documentation of visual ideas ensure alignment with the creative vision. While not physically present on set, artists are expected to be proactive in communication and flexible with revisions, making time management and digital collaboration skills essential for success in this remote environment.
More about Remote Film Concept Artist jobs
What cities are hiring for Remote Film Concept Artist jobs? Cities with the most Remote Film Concept Artist job openings:
What are the most commonly searched types of Film Concept Artist jobs? The most popular types of Film Concept Artist jobs are:
What states have the most Remote Film Concept Artist jobs? States with the most job openings for Remote Film Concept Artist jobs include:
Infographic showing various Remote Film Concept Artist job openings in the United States as of August 2026, with employment types broken down into 84% Full Time, 13% Part Time, and 3% Contract. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $132,826 per year, or $63.9 per hour.

Environment Artist - GameSim - Talent Pipeline

Keywords Studios

New Orleans, LA • On-site, Remote

Full-time

Re-posted 4 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 76 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.

This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
  • Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
  • Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
  • Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
  • Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
  • Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
  • Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
  • Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
  • Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
  • Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
  • Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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