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Remote Coding Jobs in Kent, WA (NOW HIRING)

Enterprise Applications Architect 1, Remote About Axiom: As the leading alternative legal services ... Define and enforce coding standards, design patterns, and release management practices across the ...

Join the DataAnnotation team and contribute to developing cutting-edge AI systems, while enjoying the flexibility of remote work and setting your own schedule. We are looking for a proficient Coder ...

Full Stack Engineer

Kent, WA · Remote

$40 - $75/hr

Join the DataAnnotation team and contribute to developing cutting-edge AI systems, while enjoying the flexibility of remote work and setting your own schedule. We are looking for a proficient Coder ...

Join the DataAnnotation team and contribute to developing cutting-edge AI systems, while enjoying the flexibility of remote work and setting your own schedule. We are looking for a proficient Coder ...

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Remote Coding information

See Kent, WA salary details

$19

$24

$26

How much do remote coding jobs pay per hour?

As of May 31, 2026, the average hourly pay for remote coding in Kent, WA is $24.27, according to ZipRecruiter salary data. Most workers in this role earn between $20.34 and $25.77 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Coder, and why are they important?

To thrive as a Remote Coder, you need a solid understanding of medical coding guidelines, healthcare documentation, and relevant coding systems such as ICD-10, CPT, and HCPCS, often supported by certification like CPC or CCS. Familiarity with electronic health record (EHR) systems, coding software, and compliance tools is typically required. Strong attention to detail, self-motivation, and effective communication skills help remote coders manage workloads and collaborate virtually. These competencies ensure coding accuracy, regulatory compliance, and efficient remote workflow in healthcare organizations.

What are some common challenges remote coders face, and how can they overcome them?

Remote coders often encounter challenges such as communication gaps with team members, managing time across different time zones, and maintaining a healthy work-life balance. To address these, it's important to actively participate in regular virtual meetings, use collaboration tools like Slack or Jira, and establish a dedicated workspace to minimize distractions. Additionally, setting clear boundaries for work hours and proactively seeking feedback can help remote coders stay connected and productive within their teams.

What is remote coding?

Remote coding refers to the practice of writing, testing, and maintaining computer code from a location outside of a traditional office, typically from home or another remote environment. This job allows software developers, engineers, or programmers to collaborate on projects using online tools and communication platforms. Remote coding offers flexibility in work location and often in working hours, making it a popular option for those seeking better work-life balance. Employers benefit from access to a wider talent pool, while employees can avoid long commutes and work in a comfortable setting.

What is the difference between Remote Coding vs Remote Web Development?

AspectRemote CodingRemote Web Development
Required CredentialsTypically coding certifications, programming skillsSame as Remote Coding, plus web-specific skills
Work EnvironmentRemote, flexible coding projectsRemote, often involves designing and building websites
Employer & Industry UsageTech companies, startups, freelanceDigital agencies, tech firms, freelance
Search & Comparison IntentPeople comparing coding rolesPeople interested in web-specific roles

Remote Coding and Remote Web Development share many similarities, including remote work settings and required programming skills. However, Remote Web Development focuses specifically on building and maintaining websites, often requiring knowledge of web technologies like HTML, CSS, and JavaScript. Both roles are popular in tech industries and frequently searched for by job seekers looking for flexible, remote opportunities.

What are the most commonly searched types of Coding jobs in Kent, WA? The most popular types of Coding jobs in Kent, WA are:
What are popular job titles related to Remote Coding jobs in Kent, WA? For Remote Coding jobs in Kent, WA, the most frequently searched job titles are:
What cities near Kent, WA are hiring for Remote Coding jobs? Cities near Kent, WA with the most Remote Coding job openings:
Infographic showing various Remote Coding job openings in Kent, WA as of May 2026, with employment types broken down into 83% Full Time, 13% Part Time, and 4% Contract. Highlights an 80% Physical, 9% Hybrid, and 11% Remote job distribution, with an average salary of $50,488 per year, or $24.3 per hour.

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA • Remote

$62 - $75/hr

Contractor

Posted yesterday


Job description

Senior Unity Game Engineer (Remote)

Seismic Squirrel LLC


Job Title: Senior Unity Game Engineer

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Unity programming and game architecture, Engineering leadership.

Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.

Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 20

Pay: $62 - $75 USD per hour - Depends on skills and experience.

Job Type: Contractor or Contract-to-Hire (see below)



Overview

We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.


The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.


This is a remote position which requires regular collaboration online during our core work hours (9:30 AM - 5:30 PM Pacific),attending relevant team meetings (e.g. daily scrum, retrospectives, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and funding. H-1B transfers and sponsorships are not available at this time.



Quests

  • Design, implement, and improve...
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.[
  • Lead engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps pipelines utilizing tools including Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building some game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Systems, UI / UX, APIs, internationalization and localization, optimization, and instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.


Character Stats

  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.


Bonus Points

  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, or Edmonton.



The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.



If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and resume to Seismic Squirrel.


For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/