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Remote Backend Game Developer Jobs (NOW HIRING)

Remote 100% Duration : Long Term Rate : As per the experience Client is seeking a talented, energetic, ambitious Backend Developer who wants to join their software development team. As a Developer ...

$129K - $168K/yr

We are looking for an experienced Senior Backend Developer to help lead efforts on the back end of ... This role will be remote to start and then will be flexibly based out of California (once covid-19 ...

Scala Backend Developer

WV · On-site +1

$120K - $163K/yr

Skills: Back-End Development, Java (Programming Language), Scala (Programming Language ... Remote Work Location: Any Location / Remote Additional Work Locations: Total Rewards at GDIT: Our ...

Remote We are looking for a Game Tools & Modding Engineer with strong expertise in graphics programming, rendering systems, and engine-level development to build high-performance, real-time ...

Backend Developer

Mclean, VA · On-site +1

$120K - $145K/yr

As a Backend Developer you will be responsible for providing expert technical support, maintenance ... a remote position; however, occasional travel may be required based on project needs, client ...

Java Backend Developer

Dallas, TX · Remote

$51.75 - $67/hr

Remote Duration: Long term contract Key skills: Java, Springboot, Microservices, Kubernetes 10+ years of experience in Java. We are seeking a highly skilled Backend Java Developer to join our dynamic ...

Backend Developer

Mclean, VA · Remote

$120K - $145K/yr

As a Backend Developer you will be responsible for providing expert technical support, maintenance ... a remote position; however, occasional travel may be required based on project needs, client ...

Backend Developer

Mclean, VA · Remote

$120K - $145K/yr

As a Backend Developer you will be responsible for providing expert technical support, maintenance ... a remote position; however, occasional travel may be required based on project needs, client ...

Showing results 41-60

Remote Backend Game Developer information

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$12

$57

$84

How much do remote backend game developer jobs pay per hour?

As of Sep 9, 2026, the average hourly pay for remote backend game developer in the United States is $57.73, according to ZipRecruiter salary data. Most workers in this role earn between $47.36 and $68.27 per hour, depending on experience, location, and employer.

What is a remote backend game developer?

A Remote Backend Game Developer is a software engineer who works from a remote location to design, build, and maintain the server-side components of video games. They are responsible for creating scalable systems that handle game logic, player data, multiplayer features, and real-time communication. These developers collaborate with frontend developers, game designers, and other team members to ensure seamless gameplay experiences for users around the world. Their work often involves programming in languages such as Java, Python, C#, or Node.js, and managing cloud infrastructures.

What are the key skills and qualifications needed to thrive as a remote backend game developer?

To thrive as a Remote Backend Game Developer, you need strong programming skills in languages like Java, C#, or Python, along with experience in server-side architecture and database management. Familiarity with cloud platforms (such as AWS or Azure), game server frameworks, and version control systems like Git is typically required. Excellent problem-solving, teamwork, and clear communication are vital soft skills for effective remote collaboration and troubleshooting. These abilities ensure reliable, scalable game infrastructure and smooth integration with front-end systems, essential for delivering high-quality multiplayer gaming experiences.

What are the typical collaboration methods for remote backend game developers working with cross-functional teams?

Remote backend game developers frequently collaborate with frontend developers, game designers, and QA teams through a mix of communication tools such as Slack, Jira, and version control platforms like Git. Regular video meetings and code reviews are common to ensure alignment on project goals, address technical challenges, and maintain code quality. Clear documentation and proactive communication are key to overcoming distance and time zone barriers, fostering a productive team environment and smooth project workflow.

What is the difference between Remote Backend Game Developer vs Remote Frontend Game Developer?

AspectRemote Backend Game DeveloperRemote Frontend Game Developer
Required SkillsServer-side programming, database management, API developmentUI/UX design, client-side scripting, visual integration
Work EnvironmentCollaborates with server teams, cloud services, and databasesWorks closely with designers, artists, and client-side frameworks
Common Industry UsageDevelops game logic, multiplayer features, and data managementCreates user interfaces, menus, and visual elements

Remote Backend Game Developers focus on server-side systems, multiplayer functionality, and data management, while Remote Frontend Game Developers handle the visual and interactive aspects of games. Both roles are essential in game development, often working together remotely to deliver seamless gaming experiences.

More about Remote Backend Game Developer jobs

What cities are hiring for Remote Backend Game Developer jobs?

Cities with the most Remote Backend Game Developer job openings:

What are the most commonly searched types of Backend Game Developer jobs?

The most popular types of Backend Game Developer jobs are:

What states have the most Remote Backend Game Developer jobs?

States with the most job openings for Remote Backend Game Developer jobs include:

What are popular job titles related to Remote Backend Game Developer jobs?

For Remote Backend Game Developer jobs, the most frequently searched job titles are:

Infographic showing various Remote Backend Game Developer job openings in the United States as of September 2026, with employment types broken down into 3% Internship, 64% Full Time, 23% Part Time, 1% Temporary, and 9% Contract. Highlights an 89% Physical, 1% Hybrid, and 10% Remote job distribution, with an average salary of $120,086 per year, or $57.7 per hour.

Senior Game Engineer - PC & Console (Remote)

Loveland, CO • Remote

$107K - $146K/yr

Full-time

This job post has expired 1 day ago. Applications are no longer accepted.


Job description

Senior Game Engineer  PC&Console

Second Unit Games | Remote - U.S.

Second Unit is looking for an experienced, hands-on game engineer to work on client PC and console projects.

We're specifically looking for engineers who have shipped games and then kept working on them after they launch. You'll have experience building DLC, expansions, live events, new features, content updates, or other post-launch releases.

We're looking for someone who is comfortable making technical decisions, mentoring engineers, reviewing code, troubleshooting builds or Perforce problems. and jumping in to implement a feature when that's what the project needs.

What You'll Do

Our project teams will typically be small, cross-discipline groups of approximately 6-20 developers, depending on the scope of the engagement.

You'll work directly on our client's existing codebases, tools, development pipelines, and possibly their proprietary engines. You're joining a game that has already shipped and helping build what comes next.

You'll be making day-to-day technical decisions, reviewing code, helping estimate and plan work, identifying risks early, and solving technical problems for both the project and team's development environment.

The actual work will vary by project. You might be:

  • Implementing gameplay features
  • Building DLC, expansions, missions, or other new content
  • Supporting live events and ongoing game updates
  • Fixing bugs and addressing issues in a mature codebase
  • Prioritizing a backlog of work for the next release
  • Working in Unreal, Unity, or a proprietary engine
  • Improving tools and quality of life for the content team
  • Helping solve technical problems with the Second Unit staff
  • Working with the client QA and release teams

We need engineers who are comfortable getting into an existing project, understanding how it works, and becoming productive without needing to redesign everything first.

What We're Looking For

There are two experience requirements for this position that are important to us: you've shipped a major PC or console game, and you've worked on a game after it shipped.

You must have:

  • Personally contributed to the development and launch of at least one AA or AAA game
  • Have experience supporting a released game and delivering live or post-launch content
  • Strong hands-on game engineering experience and the ability to write production-quality code
  • Experience working in a large, established game codebase
  • Experience diagnosing difficult technical and production problems
  • A solid understanding of game-development pipelines, source control, build systems, and development workflows
  • The ability to estimate engineering work, identify risks, and communicate technical issues clearly
  • The judgment and communication skills to work directly with client engineers, discipline leads, and studio leadership

Professional experience with Unreal Engine, Unity, Perforce, Git, PC/console development, proprietary engines, or cross-platform development is useful. We're less concerned with checking every technology box than we are with finding someone who understands how games actually get built, shipped, updated, and maintained.

What We Want to See From You

When you apply, we'd like to see more than a list of studios and job titles. Help us understand what you actually did.

In the application process we'll include a place for you to tell us which PC or console games you've shipped, what you personally worked on, and which DLC or other post-release work you've done.

We care much more about what you actually did than what your title was.

About Second Unit

Keep your next game moving. Keep your current game thriving.

Second Unit works with established game studios that need to keep supporting successful games while their internal teams move on to what's next.

Our U.S.-based teams work directly inside our clients' development pipelines and take responsibility for defined pieces of their roadmap, including DLC, live content, gameplay features, systems, and other player-facing work.

Our teams are led by experienced developers who are still actively involved in making the game.

How We Work

Second Unit is a remote-first U.S. studio.

Our primary employment model is W-2 hourly.

You'll be paid for every hour you work, including approved overtime when applicable. Because our work depends on client projects, there may be periods between assignments when hours are not available. We want to be clear about that from the beginning.

While assigned to client work, eligible employees receive monthly healthcare and hardware stipends.

You'll use your own development workstation, provided it meets Second Unit's hardware and security requirements. We provide the dedicated project environment and security configuration used for company work. Individual clients may require additional security measures or virtual development environments.

The Person We're Looking For

You still like solving technical problems. You love supporting an existing game, with a passionate fan base, by making the game better. You raise problems early. If you don't know the answer, you're comfortable saying so and then figuring it out. When the team hits a difficult problem, you're more likely to get involved than stand back and manage it from a distance. And after years in game development, you still like shipping games.

If that sounds familiar, we'd like to hear what you've built, what you've shipped, and what you worked on after launch.