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Remote Audio Visual Design Engineer Jobs (NOW HIRING)

$190K - $275K/yr

Design Engineers set the bar for visual design in our app and continually improve it, pushing its boundaries with each new feature or redesign. * You need company-driven process and structure to get ...

TIC) is a leading provider of compliance, technology, and engineering consulting solutions. As part of the technology group (formerly The Sext Finish ant Group), services include planning and design ...

Audiovisual Design Consultant

Denver, CO · On-site +1

$100K - $130K/yr

TIC) is a leading provider of compliance, technology, and engineering consulting solutions. As part of the technology group (formerly The Sextant Group), services include planning and design in a ...

Design Engineer

Seattle, WA · On-site +1

$160K - $200K/yr

About the Role As a Senior Design Engineer at Ravenna, you will work at the intersection of ... Strong visual design and a sharp eye for layout and motion * Appreciation for documentation ...

They are seeking a Senior Design Engineer to translate high-fidelity design intent into production ... strong visual design foundation--typography, color, layout, and hierarchy--especially when ...

Design Engineer

San Francisco, CA · On-site +1

$135K - $175K/yr

The Design Engineer will also own the setup and evolution of AI-enabled design workflows ... Ensure visual and interaction fidelity across systems (from Figma to code) Design System

Visual Design Lead, UX

South Jordan, UT · On-site +1

$105K - $137K/yr

Collaborate with UX researchers, interaction designers, software developers and QA to deliver high ... Help drive development of a visual design system that will empower the UX team and development to ...

Design Engineers set the bar for visual design in our app and continually improve it, pushing its boundaries with each new feature or redesign. You need company-driven process and structure to get ...

Visual Designer (6615)

Seattle, WA · On-site +1

$65 - $88/hr

... functional teams including design, product, marketing, and engineering * Familiarity with ... Remote. * Travel * None. This is not designed to cover or contain a comprehensive listing of ...

Design Systems Lead

New York, NY · On-site +1

$220K - $280K/yr

You'll set the bar for visual quality and the technical standards that let feature teams move fast without fragmenting the experience. You'll work at the intersection of design and engineering ...

New

Design Engineers set the bar for visual design in our app and continually improve it, pushing its boundaries with each new feature or redesign. You need company-driven process and structure to get ...

Design Engineers set the bar for visual design in our app and continually improve it, pushing its boundaries with each new feature or redesign. You need company-driven process and structure to get ...

Design Engineers set the bar for visual design in our app and continually improve it, pushing its boundaries with each new feature or redesign. You need company-driven process and structure to get ...

Design Engineers set the bar for visual design in our app and continually improve it, pushing its boundaries with each new feature or redesign. You need company-driven process and structure to get ...

Design Engineers set the bar for visual design in our app and continually improve it, pushing its boundaries with each new feature or redesign. You need company-driven process and structure to get ...

Design Engineers set the bar for visual design in our app and continually improve it, pushing its boundaries with each new feature or redesign. You need company-driven process and structure to get ...

Audio Engineer

$120K - $160K/yr

You'll design the recipe, build the validation, and continuously push the quality and efficiency of ... Specify and validate recording setups for vendors and remote contributors (signal-chain testing in ...

Design Engineers set the bar for visual design in our app and continually improve it, pushing its boundaries with each new feature or redesign. You need company-driven process and structure to get ...

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Remote Audio Visual Design Engineer information

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$41K

$92.1K

$122.5K

How much do remote audio visual design engineer jobs pay per year?

As of Jul 12, 2026, the average yearly pay for remote audio visual design engineer in the United States is $92,099.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,000.00 and $106,000.00 per year, depending on experience, location, and employer.

What is a Remote Audio Visual Design Engineer?

A Remote Audio Visual (AV) Design Engineer is a professional who designs and develops AV systems such as video conferencing setups, sound systems, and integrated multimedia solutions, all while working from a remote location. They collaborate with clients and teams virtually to create technical drawings, system specifications, and integration plans tailored to specific needs. Their responsibilities often include selecting appropriate AV equipment, ensuring system compatibility, and providing remote support during installation and troubleshooting. This role requires strong technical knowledge, communication skills, and proficiency with AV design software.

What are some common challenges faced by Remote Audio Visual Design Engineers, and how can they be addressed?

Remote Audio Visual Design Engineers often face challenges related to effective communication and collaboration, as much of the design and troubleshooting work must be coordinated virtually with team members and clients. Ensuring accurate site assessments and system integration can be difficult without physical presence, so leveraging detailed documentation, virtual walkthroughs, and clear communication tools is essential. Additionally, staying updated on rapidly evolving AV technologies and standards is crucial for delivering high-quality solutions. Building strong relationships with local onsite partners and maintaining a proactive approach to project management can help overcome these challenges.

What is the difference between Remote Audio Visual Design Engineer vs AV Systems Designer?

AspectRemote Audio Visual Design EngineerAV Systems Designer
CredentialsTypically requires a degree in audio-visual technology, engineering, or related field; certifications like CTS are commonSimilar credentials, often with certifications like CTS or AVIXA certifications
Work EnvironmentDesigns AV systems remotely, collaborates with clients and teams via digital toolsDesigns AV systems, often in office or client site, but increasingly remote
Industry UsageUsed across corporate, entertainment, and education sectors for remote system planningCommon in corporate, hospitality, and live event industries for system planning

The Remote Audio Visual Design Engineer and AV Systems Designer roles share similar credentials and work environments, focusing on designing AV solutions. The main difference lies in the remote aspect of the engineer's role, emphasizing remote collaboration and design, whereas AV Systems Designers may work more on-site or in traditional office settings. Both roles are integral to creating effective AV systems across various industries.

What are the key skills and qualifications needed to thrive as a Remote Audio Visual Design Engineer, and why are they important?

To thrive as a Remote Audio Visual Design Engineer, you need expertise in AV system design, signal flow, and integration, typically supported by a degree in engineering or a related field and experience with industry standards. Familiarity with design software (like AutoCAD, Visio), AV control systems (like Crestron, Extron), and certifications such as CTS or CTS-D are highly valued. Strong communication, problem-solving, and project management skills help you collaborate effectively with clients and remote teams. These skills ensure the delivery of high-quality, reliable AV solutions that meet client requirements and industry standards.
More about Remote Audio Visual Design Engineer jobs
What cities are hiring for Remote Audio Visual Design Engineer jobs? Cities with the most Remote Audio Visual Design Engineer job openings:
What are the most commonly searched types of Audio Visual Design Engineer jobs? The most popular types of Audio Visual Design Engineer jobs are:
What states have the most Remote Audio Visual Design Engineer jobs? States with the most job openings for Remote Audio Visual Design Engineer jobs include:
What job categories do people searching Remote Audio Visual Design Engineer jobs look for? The top searched job categories for Remote Audio Visual Design Engineer jobs are:
Infographic showing various Remote Audio Visual Design Engineer job openings in the United States as of July 2026, with employment types broken down into 74% Full Time, 13% Part Time, and 13% Contract. Highlights an 100% Remote job distribution, with an average salary of $92,099 per year, or $44.3 per hour.
Staff Design Engineer, Americas

Staff Design Engineer, Americas

Ashby

On-site, Remote

$190K - $275K/yr

Full-time

PTO

Re-posted 29 days ago


Job description

Hi I'm Abhik, Ashby's Co-Founder and VP of Engineering. This role is close to my heart because, as someone who can both design and code, it's where I've always done my best work, but also where I was seen as a rebel and an outsider. I want folks like me to feel at home at Ashby, and so I made Design Engineering a formal role and department that works closely with me. Our first hire was over five years ago, and we're doubling the team from five to over ten in the next year.
This role truly expects you to design and code. Design Engineer at Ashby isn't just a Frontend Engineer with new branding, nor is it a Designer vibe coding prototypes. Combining excellence in both is where magic happens. I found that when I put my best effort into both the design and technical implementation of a feature, I had a nimbleness and creativity that was hard to achieve when I did only one or the other. For instance, the UX and UI I envisioned often influenced the data model's design and flexibility, while the understanding of technology's capabilities often simplified or improved the design. This role embraces that.
You'll work on our most challenging design problems, help others improve their designs by expanding and enhancing our in-house design system, and consult on bespoke design work needed by Product Engineers. To ground it with examples, Design Engineers at Ashby have:
  • Redesigned our mobile web app by talking with customers who use it often, wireframing new flows, implementing its design system, and using that system to turn the wireframes into a polished UI.
  • Built a set of flexible, composable components in our design system that allow other engineers to build beautiful, consistent setup wizards across our product easily.
  • Helped a Product Engineer improve the information hierarchy and scannability of their design for viewing a candidate's assessments. Recruiters can quickly parse information and pick out anomalies.

The Design Engineer role is more common today than five years ago, but I believe Ashby offers a unique opportunity that few can match:
  • You work on a product at scale, not at an early-stage startup struggling to find users and get feedback on what you've designed and built. At Ashby, your work will touch over 100,000 weekly active users, millions of candidates per week, and notable customers like Notion, Linear, Shopify, and Snowflake. You'll get to test out ideas with our own recruiting team and hiring managers who use Ashby every day (like me), and often hear customer feedback as early as the day you release.
  • This role has always had the commitment of both Benji (CEO & Co-Founder) and me: I've held the role, steadfastly championed it since we started hiring in 2020, and haven't diluted its responsibilities as we've grown (in fact, we've doubled down).
  • You get to shape the UI and UX of a powerful and complex product. Our users need software that helps them move quickly while adapting to their unique workflows and preferences. As a result, our UI isn't a simple chatbox, but it can't rely on a sea of knobs and dials either. It needs to feel approachable to someone using it for the first time while offering increasingly powerful ways to customize and automate their work.

Why You Shouldn't Apply
Design Engineers come in many flavors, not all of which fit our model. Here are some reasons you might not enjoy the role:
  • You only want to work on design systems. While improving our design system is one of many responsibilities, you won't be able to work on it exclusively.
  • You like to do extensive research and user testing before implementation. The beauty of being part-Engineer is that you can build conviction by shipping to a subset of users (including our own team) and gathering feedback!
  • You want everything to be perfect before it gets into a user's hands. One of the drivers of our success is that we ship fast. While we appreciate the strive for perfection, we also realize it doesn't need to be achieved all at once; instead, we iterate over time, often letting user feedback and business needs drive prioritization.
  • You don't have excellent taste and execution in visual design. Design Engineers set the bar for visual design in our app and continually improve it, pushing its boundaries with each new feature or redesign.
  • You need company-driven process and structure to get your projects across the finish line. Sprint planning and well-defined project management processes are things you need or look to others to lead. You'd rather focus on the design and technical details.
  • You only want to do exciting work. We're building a team of kind, collaborative folks. Customer issues and investigations are distributed across the team, including our high-level ICs.

What Seniority/Level To Apply For
We've posted levels from Junior to Staff. The higher the level, the more experience and alignment with the role we expect when reviewing your application and while interviewing. Please apply to the one that sets the right expectations.
  • Junior Design Engineer -You should have no more than 2 years of industry experience as a designer or engineer. We want to see projects (personal or professional) with at least a couple of users that showcase great visual taste and burgeoning talent in both UI/UX and Engineering.
  • Design Engineer - This posting covers both Mid and Senior levels. You have 2+ years of continuous experience (e.g., internships don't count) as an Engineer or a Designer. You have good proficiency in both Design and Engineering, with exceptional proficiency in the discipline you practice full-time. Regardless of which discipline you're coming from, we expect experience designing products and shipping code to hundreds of users (even if through side projects).
  • Staff Design Engineer (This Posting) - We're looking for folks who've practiced our flavor of Design Engineering professionally. It may not be through a formal title, but you've made major contributions to a design system and designed and implemented features for hundreds of users and iterated on them through user feedback.

Internally, we do not use these titles, but Engineers are leveled based on proficiency (which you can read about here).
What We're Building
As engineers, we are used to tooling that makes us better at what we do. When we started Ashby, we saw the opposite with Talent Acquisition software. Recruiting teams were leveling up how they did their work, but instead of software meeting this new standard, it held them back.
Scheduling a final round is an excellent example. Recruiting teams wanted to schedule candidates faster, track interviewer preparation and quality, and do it with half the headcount. A recruiter needed to manually collect availability from the candidate, identify qualified interviewers, perform "Calendar Tetris" to find who is available to interview the candidate, schedule on the earliest date possible, and make any last-minute adjustments as availability changed. They must do this while considering the interview load on each individual and whether interviewers need to be trained and shadowing others. TA software didn't help.
As hiring managers, we know TA is a critical function, and as engineers, we know software can do better. So, we built and continue to build Ashby to give TA teams the highest standard of tooling. Software that's intelligent and powerful. Software that provides insights into where they're failing and automates or simplifies many of the tasks they're underwater with. We want other functions and departments to be jealous of what TA teams can do with Ashby, and today they often are!
Engineering Culture
Our engineering culture is motivated by Benji's (my Co-founder and CEO) and my belief that a small, talented team, given the right environment, can build high-quality software fast (and work regular hours!). We do it through:
  • Minimal process with ownership over decisions normally made by product and design
  • Natural collaboration and deliberate communication
  • Investing in tools and abstractions that give us leverage
  • Putting effort into building a diverse team

Minimal Process & Lots of Ownership
The best engineers we've worked with delivered reliably magical outcomes. They took customer problems and relentlessly drove them to solutions that were not only successful but often brilliant and creative. While they did this with minimal oversight, stakeholders were never in the dark as to what was going on, and no setback was a surprise.
Traditional product-development processes aren't meant for the best engineers. Their purpose is to create consistent outcomes regardless of the engineer's skill. But, consistency comes at the expense of an engineer's time and freedom-both ingredients necessary to generate those magical outcomes. As a result, process stifles the best engineers and doesn't give others the opportunity to practice the behaviors that made the best engineers the "best."
At Ashby, we want to build an environment that encourages every engineer to be their best. So, at Ashby, every Engineer runs their project. Product Managers (and Designers) build strategy, do customer research, and hand off problem briefs to Engineers. Engineers take on the rest: they research the problem, write product specs, build wireframes, and implement their solution end-to-end. We rely on engineers, not process, to push information outward to the relevant folks (e.g., Product Managers) and pull folks in to help (e.g., Designers, Infra). It's a new level of ownership for many engineers, but we'd rather an engineer fail a bit and coach up their skills than use process as a crutch. Not everyone succeeds in our culture, but those who do thrive.
Collaboration is Natural & Communication is Deliberate
Our engineering team consists of lifelong learners who are talented but also humble and kind (meet them here!). These attributes create an environment where collaboration happens naturally. We combine this with research, prototyping, and written proposals to see around corners and get feedback from the team across time zones. Focus time is something that we hold sacred, and, with thoughtful and deliberate communication, engineers are in <2h meetings per week (I wrote about it here).
Today, 25% of engineers and 50% of our engineering leaders at Ashby are from underrepresented groups. We are taking conscious steps to improve, like sourcing diverse candidates, providing generous paid family leave, no leetcode interviews, and more.
We also meet in person at least twice a year, once as a department and once as a company. You also have a small budget to meet up with folks in your city/region.
Increase Leverage, not Team Size
We built Ashby with the quality, breadth, and depth that many customers would expect from much larger teams over larger time scales. We've done this through investment in:
  • Great developer tooling. Our CI/CD takes ~10m, and we deploy at least 15x a day. A debugger that works out of the box. Everyone on the team has contributed to our developer experience .
  • Building blocks to create powerful and customizable products fast. At the core of Ashby is a set of common components (analytics modeling and query language, policy engine, workflow engine, design system) that we constantly improve. Each improvement to a common component cascades throughout our app (short video below).
  • AI-powered tooling. We think of AI as a way to automate the mundane parts of building and maintaining high-quality software. We use a combination of third-party and internally built tools that, for instance, auto-triage customer issues, suggest fixes, prototype ideas, generate production-ready code, and conduct code reviews. Engineers have an unlimited token budget (but are not measured on it). We write in detail about our philosophy, current use of AI, and future plans for AI in Engineering here.

Here's an impromptu quote from Arjun in our company Slack of what it's like to build a feature at Ashby:
And a demo of one of these building blocks:
Put Effort into Diversity
Diverse teams drive innovation and better outcomes. Having seen my mother and partner build their careers as minority women in non-diverse fields, I want to make sure Ashby creates opportunities for the next generation of engineers from underrepresented groups.
Today, 25% of engineers and 50% of our engineering leaders at Ashby are from underrepresented groups. We are taking conscious steps to improve, like sourcing diverse candidates, providing generous paid family leave, no leetcode interviews, and more.
Interview Process
At Ashby, our team and interview process want to help you show your best self. We'll dive into past projects and simulate working together through pair programming, designing, writing design system specs collaboratively, and discussing decisions. There are no leetcode or whiteboard exercises.
Our interview process is three rounds:
  • Introduction call with me (30m, live). Be prepared to screen-share examples of your work.
  • A second round where we either do a technical screen (1h, live) or a design take-home (~3h async, 30m live)
  • Three interviews, a deep dive into a past design system or design project, a design system interview, and the interview we didn't do in the second round: technical screen or design take-home. (3h, live)

Depending on our leadership team's bandwidth, we may start with an additional 30m screen with a recruiter.
I will be your main point of contact and prep you for interviews. Each round will have written guidance so you know what to expect. You'll meet 3-4 people in Design Engineering (with 5-15 minutes in each interview to ask them questions). If we don't give an offer, we'll provide feedback!
Your First Three Months at Ashby
We want an exceptional onboarding experience for every new hire. At Ashby, your dev environment is set up with a single script, you push your first produc