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Remote Arts Programming Jobs (NOW HIRING)

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

... developers to focus on the fun. The R&D Team Games Principal Technical Artist will be on a small ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...

Collaborate closely with Design, Technical Art, Lighting, and Engineering to ensure assets ... Remote candidates may be considered; preference will be given to candidates based in or near Los ...

... developers to focus on the fun. The R&D Team Games Principal Technical Artist will be on a small ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

... developers to focus on the fun. The R&D Team Games Principal Technical Artist will be on a small ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Work with engineering and art teams to develop custom shaders from scratch * Work across several ...

Remote We are looking for a Game Tools & Modding Engineer with strong expertise in graphics ... Extend engine capabilities to improve workflows for developers, artists, and designers. Graphics ...

About the Role Charlie Health is hiring exceptional Creative Arts Facilitator to provide remote ... our programming and provide the best possible care to our clients. This is a contract / 1099 ...

Game Producer

$126K - $129K/yr

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... With a remote team of product experts, we're tapping into American talent to drive the next ...

Game Producer

$123K - $125K/yr

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... With a remote team of product experts, we're tapping into American talent to drive the next ...

Showing results 41-60

Remote Arts Programming information

See salary details

$11K

$92.6K

$173.5K

How much do remote arts programming jobs pay per year?

As of Jul 25, 2026, the average yearly pay for remote arts programming in the United States is $92,636.00, according to ZipRecruiter salary data. Most workers in this role earn between $24,000.00 and $145,500.00 per year, depending on experience, location, and employer.

What is the difference between Remote Arts Programming vs Remote Arts Administration?

AspectRemote Arts ProgrammingRemote Arts Administration
Required CredentialsPortfolio, arts-related experience, sometimes a degree in arts or related fieldDegree in arts management, business, or related field; experience in administration
Work EnvironmentCreative projects, event planning, content creationBudget management, organizational tasks, stakeholder communication
Employer & Industry UsageArts organizations, galleries, cultural institutionsArts organizations, nonprofits, cultural agencies
Search & Comparison IntentFocus on creative programming rolesFocus on organizational and operational roles

Remote Arts Programming primarily involves creating and managing artistic content, events, and exhibitions, emphasizing creativity and project execution. Remote Arts Administration focuses on managing the business side of arts organizations, including budgeting, staffing, and strategic planning. While both roles support arts organizations remotely, Programming is more creative and project-focused, whereas Administration is more organizational and operational.

More about Remote Arts Programming jobs
What cities are hiring for Remote Arts Programming jobs? Cities with the most Remote Arts Programming job openings:
What are the most commonly searched types of Arts Programming jobs? The most popular types of Arts Programming jobs are:
What states have the most Remote Arts Programming jobs? States with the most job openings for Remote Arts Programming jobs include:
Infographic showing various Remote Arts Programming job openings in the United States as of July 2026, with employment types broken down into 78% Full Time, 20% Part Time, 1% Temporary, and 1% Contract. Highlights an 97% Physical, 1% Hybrid, and 2% Remote job distribution, with an average salary of $92,636 per year, or $44.5 per hour.
Environment Artist - GameSim - Talent Pipeline

Environment Artist - GameSim - Talent Pipeline

Keywords Studios

Orlando, FL • On-site, Remote

Full-time

Posted 21 days ago


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.

This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
  • Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
  • Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
  • Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
  • Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
  • Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
  • Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
  • Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
  • Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
  • Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
  • Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.

Keywords Studios logo

About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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