This role offers flexible work options, including remote, hybrid or in-office arrangements ... Collaborate with art directors, leads, producers, technical artists, designers, engineers, and ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Collaborate with art directors, leads, producers, technical artists, designers, engineers, and ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Collaborate with art directors, leads, producers, technical artists, designers, engineers, and ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Collaborate with art directors, leads, producers, technical artists, designers, engineers, and ...
... between artists, production management, and engineers. * Genuine passion for animation, storytelling, or creative production. * Fully Remote: This position has been designated as fully remote ...
... between artists, production management, and engineers. * Genuine passion for animation, storytelling, or creative production. * Fully Remote: This position has been designated as fully remote ...
... between artists, production management, and engineers. * Genuine passion for animation, storytelling, or creative production. * Fully Remote: This position has been designated as fully remote ...
... between artists, production management, and engineers. * Genuine passion for animation, storytelling, or creative production. * Fully Remote: This position has been designated as fully remote ...
Principal Technical Artist, Games R&D - Tech Lab
OR · On-site +1
$126K - $151K/yr
... developers to focus on the fun. The R&D Team Games Principal Technical Artist will be on a small ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...
Principal Technical Artist, Games R&D - Tech Lab
OR · On-site +1
$126K - $151K/yr
... developers to focus on the fun. The R&D Team Games Principal Technical Artist will be on a small ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...
Asset Artist (Remote)
Los Angeles, CA · Remote
Collaborate closely with Design, Technical Art, Lighting, and Engineering to ensure assets ... Remote candidates may be considered; preference will be given to candidates based in or near Los ...
Quick apply
Asset Artist (Remote)
Los Angeles, CA · Remote
Collaborate closely with Design, Technical Art, Lighting, and Engineering to ensure assets ... Remote candidates may be considered; preference will be given to candidates based in or near Los ...
Principal Technical Artist, Games R&D - Tech Lab
$130K - $155K/yr
... developers to focus on the fun. The R&D Team Games Principal Technical Artist will be on a small ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...
Principal Technical Artist, Games R&D - Tech Lab
$130K - $155K/yr
... developers to focus on the fun. The R&D Team Games Principal Technical Artist will be on a small ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...
Principal Technical Artist, Games R&D - Tech Lab
$130K - $155K/yr
... developers to focus on the fun. The R&D Team Games Principal Technical Artist will be on a small ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...
Principal Technical Artist, Games R&D - Tech Lab
$130K - $155K/yr
... developers to focus on the fun. The R&D Team Games Principal Technical Artist will be on a small ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...
Technical Artist
Chicago, IL · On-site +1
$130K - $156K/yr
Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Work with engineering and art teams to develop custom shaders from scratch * Work across several ...
Technical Artist
Chicago, IL · On-site +1
$130K - $156K/yr
Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Work with engineering and art teams to develop custom shaders from scratch * Work across several ...
Remote We are looking for a Game Tools & Modding Engineer with strong expertise in graphics ... Extend engine capabilities to improve workflows for developers, artists, and designers. Graphics ...
Remote We are looking for a Game Tools & Modding Engineer with strong expertise in graphics ... Extend engine capabilities to improve workflows for developers, artists, and designers. Graphics ...
Creative Arts Facilitator
Bozeman, MT · Remote
About the Role Charlie Health is hiring exceptional Creative Arts Facilitator to provide remote ... our programming and provide the best possible care to our clients. This is a contract / 1099 ...
Quick apply
Creative Arts Facilitator
Bozeman, MT · Remote
About the Role Charlie Health is hiring exceptional Creative Arts Facilitator to provide remote ... our programming and provide the best possible care to our clients. This is a contract / 1099 ...
The goal of the Recording Arts Bachelor of Science degree program is to provide students with the focused skills and knowledge of audio engineering needed to qualify for entry-level industry ...
The goal of the Recording Arts Bachelor of Science degree program is to provide students with the focused skills and knowledge of audio engineering needed to qualify for entry-level industry ...
Junior Content Developer (Remote)
San Francisco, CA · Remote
$75K - $85K/yr
Work closely with content developers, engineers, artists, and instructional specialists to ensure ... role, fully remote or hybrid (if based near our San Francisco office) * Competitive salary ...
Quick apply
Junior Content Developer (Remote)
San Francisco, CA · Remote
$75K - $85K/yr
Work closely with content developers, engineers, artists, and instructional specialists to ensure ... role, fully remote or hybrid (if based near our San Francisco office) * Competitive salary ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Collaborate with art directors, leads, producers, technical artists, designers, engineers, and ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Collaborate with art directors, leads, producers, technical artists, designers, engineers, and ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Collaborate with art directors, leads, producers, technical artists, designers, engineers, and ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Collaborate with art directors, leads, producers, technical artists, designers, engineers, and ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Collaborate with art directors, leads, producers, technical artists, designers, engineers, and ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Collaborate with art directors, leads, producers, technical artists, designers, engineers, and ...
Game Producer
$126K - $129K/yr
Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... With a remote team of product experts, we're tapping into American talent to drive the next ...
Game Producer
$126K - $129K/yr
Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... With a remote team of product experts, we're tapping into American talent to drive the next ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Collaborate with art directors, leads, producers, technical artists, designers, engineers, and ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Collaborate with art directors, leads, producers, technical artists, designers, engineers, and ...
They will collaborate with a team of artists and developers to conceptualize, design, and execute ... Remote candidates may be considered; however, preference will be given to those who can work in Los ...
They will collaborate with a team of artists and developers to conceptualize, design, and execute ... Remote candidates may be considered; however, preference will be given to those who can work in Los ...
Game Producer
$123K - $125K/yr
Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... With a remote team of product experts, we're tapping into American talent to drive the next ...
Game Producer
$123K - $125K/yr
Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... With a remote team of product experts, we're tapping into American talent to drive the next ...
Remote Arts Programming information
See salary details
$20.5K is the 25th percentile. Wages below this are outliers.
$11K - $25.8K
39% of jobs
$25.8K - $40.5K
6% of jobs
$40.5K - $55.3K
3% of jobs
$55.3K - $70.1K
0% of jobs
$70.1K - $84.9K
0% of jobs
$84.9K - $99.6K
0% of jobs
$99.6K - $114.4K
0% of jobs
$114.4K - $129.2K
0% of jobs
The median wage is $130.2K / yr.
$129.2K - $144K
30% of jobs
$144K - $158.7K
11% of jobs
$158.7K - $173.5K
11% of jobs
$11K
$92.6K
$173.5K
How much do remote arts programming jobs pay per year?
What is the difference between Remote Arts Programming vs Remote Arts Administration?
| Aspect | Remote Arts Programming | Remote Arts Administration |
|---|---|---|
| Required Credentials | Portfolio, arts-related experience, sometimes a degree in arts or related field | Degree in arts management, business, or related field; experience in administration |
| Work Environment | Creative projects, event planning, content creation | Budget management, organizational tasks, stakeholder communication |
| Employer & Industry Usage | Arts organizations, galleries, cultural institutions | Arts organizations, nonprofits, cultural agencies |
| Search & Comparison Intent | Focus on creative programming roles | Focus on organizational and operational roles |
Remote Arts Programming primarily involves creating and managing artistic content, events, and exhibitions, emphasizing creativity and project execution. Remote Arts Administration focuses on managing the business side of arts organizations, including budgeting, staffing, and strategic planning. While both roles support arts organizations remotely, Programming is more creative and project-focused, whereas Administration is more organizational and operational.

Full-time
Posted 21 days ago
Job description
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.
This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.
Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.
This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.
This role offers flexible work options, including remote, hybrid or in-office arrangements.
Responsibilities- Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
- Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
- Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
- Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
- Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
- Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
- Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
- Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
- Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
- Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
- Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
- Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.
About Keywords Studios
Sourced by ZipRecruiter
Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.
Industry
Arts, entertainment, and recreation
Company size
10,000+ Employees
Headquarters location
Burbank, CA, US