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Remote Animation Rigging Jobs (NOW HIRING)

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Remote Animation Rigging information

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$10

$39

$70

How much do remote animation rigging jobs pay per hour?

As of Jun 3, 2026, the average hourly pay for remote animation rigging in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is a Remote Animation Rigging job?

A Remote Animation Rigging job involves creating digital skeletons and control systems for animated characters or objects while working from a remote location. Rigging artists ensure that models can move naturally by setting up joints, constraints, and deformers, often using software like Maya or Blender. They collaborate with animators and modelers to refine rigs for smooth animation. This role requires strong technical skills in scripting and problem-solving to optimize performance and realism.

What are the key skills and qualifications needed to thrive in the Remote Animation Rigging position, and why are they important?

To thrive as a Remote Animation Rigging specialist, you need a solid understanding of human and creature anatomy, advanced knowledge of rigging principles, and experience with 3D animation software such as Maya or Blender. Familiarity with scripting languages like Python or MEL and proficiency with industry-standard rigging tools are highly valued, and formal training in animation or computer graphics is often preferred. Excellent problem-solving skills, strong communication, and the ability to collaborate effectively in a virtual team environment help set candidates apart. These skills are vital for creating functional, expressive rigs that drive animation quality while ensuring smooth collaboration and project delivery in a remote work setting.

What are the main challenges of working remotely as an animation rigger, and how can I overcome them?

Working remotely as an animation rigger can present challenges such as coordinating with animation and modeling teams across different time zones and ensuring clear communication about rig functionality and technical constraints. To overcome these challenges, it's important to establish regular check-ins, utilize collaborative tools like Slack or project management platforms, and provide thorough documentation for your rigs. You may also need to adapt your workflow to accommodate feedback and file sharing in a distributed team environment. By staying organized, proactive, and communicative, you can maintain productivity and build strong working relationships, even when collaborating from afar.
What cities are hiring for Remote Animation Rigging jobs? Cities with the most Remote Animation Rigging job openings:
What are the most commonly searched types of Animation Rigging jobs? The most popular types of Animation Rigging jobs are:
What states have the most Remote Animation Rigging jobs? States with the most job openings for Remote Animation Rigging jobs include:
What job categories do people searching Remote Animation Rigging jobs look for? The top searched job categories for Remote Animation Rigging jobs are:
Infographic showing various Remote Animation Rigging job openings in the United States as of May 2026, with employment types broken down into 9% Internship, 46% Full Time, 18% Part Time, and 27% Contract. Highlights an 100% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.
Character Art External Development Manager

Character Art External Development Manager

Sony Interactive Entertainment (SIE)

Cheyenne, WY • On-site, Remote

Other

Medical, Dental, Vision, Retirement, PTO

This job post has expired today. Applications are no longer accepted.


Job description

Insomniac Games is looking for a Character Art External Development Manager. The Character Art External Development Manager is responsible for managing the full lifecycle of character art assets produced by external development vendors. This role serves as the primary point of contact between Insomniac Games' internal Character Art team and external partners, ensuring all outsourced work meets the studio's visual quality standards, adheres to art direction, and delivers on schedule. This is a production-facing role that requires both strong artistic judgment and rigorous project management capabilities.

Essential Duties and Responsibilities

  • Serve as the primary liaison between Insomniac Games and external development vendors, maintaining consistent communication across all active engagements.

  • Author, review, and maintain detailed asset briefs for all ExDev character art work, including high-poly sculpts, low-poly/UV assets, and texture/material deliverables.

  • Manage asset pipelines across milestone cycles, tracking bid estimates and delivery durations through Flow (ShotGrid).

  • Coordinate handoffs between ExDev vendors and internal art teams, ensuring assets meet technical and visual requirements before engine integration.

  • Collaborate with Project Directors to ensure budget remains on track for vendor work.

  • Coordinate and facilitate Zoom meetings with vendor studios as required, including review sessions, kickoffs, and milestone check-ins.

  • Proactively identify schedule risks and communicate them to stakeholders with mitigation plans.

Quality Assurance & Art Direction

  • Evaluate all externally produced character art against established quality bars, style guides, and project art direction before approval.

  • Work closely with the Lead Character Artist to define asset acceptance criteria and ensure feedback provided to vendors is aligned with the project's creative vision.

  • Provide clear, actionable written feedback to external vendors, including annotated reference and redline documentation.

  • Source and distribute benchmark assets and visual reference packages from internal teams, ensuring external vendors have the materials needed to hit quality targets.

Stakeholder Communication & Process

  • Represent the ExDev pipeline in cross-department meetings with Production, Art Directors, and Mission Directors.

  • Maintain ExDev status reports and capacity data for studio leadership visibility.

  • Document and improve ExDev processes, including brief templates, review protocols, and vendor onboarding materials.

  • Work effectively across significant time zone differences with overseas external development partners, managing communication windows to maintain production momentum.

  • Other duties may be assigned.

Qualifications

  • 5+ years of experience in character art production within AAA game development, film, or equivalent industry.

  • Demonstrated experience managing external development vendors, including writing asset briefs and conducting formal reviews.

  • Shipped at least one AAA title with significant external development involvement preferred.

Technical Skills

  • Strong working knowledge of the full character art pipeline: high-poly ZBrush sculpting, low-poly/UV creation in Maya, and texturing/materials in Substance Painter.

  • Proficiency with PBR shading workflows and understanding of how materials are exported and set up in Unreal Engine or equivalent.

  • Experience with Flow (formerly ShotGrid/Shotgun) for production tracking and asset management.

  • Familiarity with source control via Perforce or equivalent.

  • Understanding of rigging, animation, and design constraints that affect character asset creation.

Soft Skills & Competencies

  • Exceptional written and verbal communication skills; able to convey complex artistic feedback clearly and diplomatically to non-native English speakers and remote teams.

  • Strong organizational and prioritization skills with the ability to manage multiple vendor relationships and asset streams simultaneously.

  • High degree of autonomy and accountability; proactively identifies and resolves production issues without requiring close oversight.

  • Collaborative and solutions-oriented mindset with a track record of building strong working relationships with external partners.

  • Ability to navigate ambiguity, manage changing priorities, and advocate for realistic timelines with leadership.

Please refer to our Candidate Privacy Noticefor more information about how we process your personal information, and your data protection rights.

At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Clickhere to learn more.

The estimated base pay range for this role is listed below.
$120,600-$180,800 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.