2

Remote 3D Rigging Jobs in Oregon (NOW HIRING)

Technical Artist

Eugene, OR · On-site +1

$127K - $152K/yr

A focus on animation support from rigging to pipelines to tools for animation. A strong ... Nice-To-Have Skills Understanding of 3D art. Understanding of Unity. Demonstrated Ability To Make ...

Remote 3D Rigging information

What is remote 3D rigging?

Remote 3D rigging is the process of creating and setting up digital skeletons (rigs) for 3D models, such as characters or objects, from a remote location. Rigging involves making models move naturally by adding bones, joints, and control handles that animators use to create realistic motion. Remote 3D riggers typically collaborate with animation and modeling teams online, using tools like Autodesk Maya, Blender, or 3ds Max. This allows studios and clients to work with talented riggers regardless of their geographic location.

What are the key skills and qualifications needed to thrive as a remote 3D rigging artist?

To thrive as a Remote 3D Rigging Artist, you need a solid understanding of anatomy, kinematics, and 3D modeling principles, typically supported by a degree in animation, computer graphics, or a related field. Proficiency in industry-standard software such as Autodesk Maya, Blender, and knowledge of scripting languages like Python or MEL are commonly required. Strong problem-solving skills, attention to detail, and effective remote communication set top candidates apart. These skills ensure that rigs are technically sound, animation-ready, and integrate smoothly into collaborative production pipelines.

What are some common challenges faced when working as a remote 3D rigging artist, and how can they be addressed?

One common challenge for remote 3D rigging artists is ensuring seamless collaboration with animators and modelers despite not being physically present. Communication gaps can sometimes lead to misunderstandings about rig requirements or project feedback. To address this, it's helpful to establish regular check-ins, use version control software, and maintain clear documentation. Additionally, sharing screen recordings or annotated rigs can enhance clarity and efficiency, making remote teamwork more effective.

What is the difference between Remote 3D Rigging vs Remote 3D Character Animation?

AspectRemote 3D RiggingRemote 3D Character Animation
CredentialsKnowledge of rigging software, 3D modeling, and anatomySkills in animation software, acting, and timing
Work EnvironmentCollaborative with rigging artists and modelersCollaborative with animators and directors
Industry UsageUsed in game development, film, and VFX for creating rigsUsed in film, games, and advertising for bringing characters to life

Remote 3D Rigging focuses on creating the skeletal structures and controls for 3D models, enabling animation. Remote 3D Character Animation involves bringing those models to life through movement and performance. While both roles require 3D software skills, rigging emphasizes technical setup, whereas animation emphasizes performance and timing.

How to become a remote 3D rigger?

To become a remote 3D rigger, develop strong skills in 3D modeling, rigging, and animation using software like Maya, Blender, or 3ds Max. Build a portfolio showcasing your rigging work, gain experience through internships or freelance projects, and stay updated with industry standards and tools. Effective communication and self-motivation are essential for remote work success.

What are popular job titles related to Remote 3D Rigging jobs in Oregon?

For Remote 3D Rigging jobs in Oregon, the most frequently searched job titles are:

What job categories do people searching Remote 3D Rigging jobs in Oregon look for?

The top searched job categories for Remote 3D Rigging jobs in Oregon are:

Project Manager - Talent Pool (2026 Opportunities)

Portland, OR • On-site, Remote

Full-time

Medical, Dental, Vision, Retirement

Posted 6 days ago


Job description

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.
Check Us Out On ArtStation:
https://www.artstation.com/liquiddevelopment
We're building our2026 talent pool for exceptional Project Managers! By applying, you're not applying for a specific role today-instead, you're joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn't an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we'll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.
Requirements
What you'll bring to the table:
  • Strong organization and communication abilities
  • Deep knowledge of project management
  • Working directly with our Art Directors to build plans and proposals
  • Manage projects to ensure milestones are completed on schedule and within budget
  • Tracking resource availability for staffing and assignments
  • Ability to lead teams by instruction and example
  • Enthusiasm to expand knowledge in keeping with industry evolution
  • An understanding of game production pipelines and workflows
  • Strong critical thinking abilities to mitigate and resolve issues
  • Expertise in office admin programs such as Google Sheets, Docs and Drive

Bonus Points:
  • Experience in multiple software packages and game engines (i.e. 3DS Max, Maya, Zbrush, Unreal, Unity)
  • Understanding of industry standard techniques and tools
  • Ability to create budget and time estimations for asset production
  • Experience working with large teams and milestones
  • Mixed resume / portfolio - 2D, 3D, Rigging / Animation, Tech examples

Benefits
What's in it for you?
If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:
• Work alongside dynamic individuals in the gaming industry
• Work within a company with upward career growth opportunities
• Work Fully Remote
• Full Time Employment Benefits for applicants located in US only include:
o Medical, Dental, Vision benefits
o Voluntary Long-term / Short-term Disability
o 401K w/ company match
• Salary Range: $65,000 - 80,000 USD