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Remote 3D Engineer Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA ยท Remote

$110K - $140K/yr

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming ... As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ...

Translate complex engineering or scientific concepts into clear visual narratives * Iterate ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

Senior 3D Software Engineer

Maplewood, MN ยท On-site +1

$125K - $165K/yr

Join a dynamic team as a Senior 3D Software Engineer, where you'll innovate and collaborate to ... This remote position offers a unique opportunity to contribute to a technology roadmap and work ...

3D ORD Modeler

$26.59 - $46.54/hr

This position is remote, and the selected candidate will have flexibility in work location while ... Develop logic-based engineering templates * Implement templates to create 3D models of civil ...

3D ORD Modeler

$26.59 - $46.54/hr

This position is remote, and the selected candidate will have flexibility in work location while ... Develop logic-based engineering templates * Implement templates to create 3D models of civil ...

... remote working is another option. It will nationally, indirectly report to Insight Surgery's USA ... Use validated segmentation software to convert patient scan data into 3D anatomical models for ...

Senior Biomedical Engineer (USA)

Houston, TX ยท On-site +1

$99K - $137K/yr

... remote working is another option. It will nationally, indirectly report to Insight Surgery's USA ... Use validated segmentation software to convert patient scan data into 3D anatomical models for ...

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Remote 3D Engineer information

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$59.5K

$90.5K

$153.5K

How much do remote 3d engineer jobs pay per year?

As of Aug 18, 2026, the average yearly pay for remote 3d engineer in the United States is $90,511.00, according to ZipRecruiter salary data. Most workers in this role earn between $68,500.00 and $105,000.00 per year, depending on experience, location, and employer.

What is a remote 3D engineer?

A Remote 3D Engineer is a professional who designs, develops, and implements 3D models, graphics, or simulations while working from a location outside of a traditional office setting. These engineers use specialized software to create visualizations for industries such as gaming, architecture, manufacturing, and virtual reality. Remote 3D Engineers collaborate with teams online, manage file sharing, and communicate through digital platforms to ensure project success. Their work requires strong technical skills, creativity, and the ability to troubleshoot issues independently.

What are the key skills and qualifications needed to thrive as a remote 3D engineer?

To thrive as a Remote 3D Engineer, you need strong 3D modeling, rendering, and animation skills, typically supported by a degree in computer graphics, engineering, or a related field. Proficiency with tools like Blender, Autodesk Maya, Unity, or Unreal Engine, along with knowledge of relevant programming languages such as C++ or Python, is essential. Excellent communication, time management, and self-motivation help you collaborate effectively and stay productive in a remote environment. These skills ensure high-quality deliverables, seamless teamwork, and consistent project progress regardless of location.

What are some common challenges faced by remote 3D engineers, and how can they be addressed?

Remote 3D Engineers often encounter challenges related to communication and collaboration, especially when working with large design files or coordinating with cross-functional teams in different time zones. To address these issues, it's helpful to use cloud-based project management and version control tools, schedule regular video meetings, and establish clear documentation practices. Additionally, investing in a reliable high-speed internet connection and staying updated on the latest 3D modeling software can streamline workflow and minimize technical disruptions.

What is the difference between Remote 3D Engineer vs Remote 3D Artist?

AspectRemote 3D EngineerRemote 3D Artist
Required Skills3D modeling, programming, technical problem-solvingCreative modeling, texturing, visual design
Work EnvironmentTechnical teams, engineering projects, software developmentCreative teams, visual projects, media production
Common Industry UsageGaming, simulation, engineering visualizationVideo games, animation, advertising

Remote 3D Engineers focus on technical aspects like programming and engineering of 3D models, often working on software development or simulation projects. Remote 3D Artists emphasize creative design, texturing, and visual aesthetics. While both roles involve 3D skills, their focus, tools, and industries differ significantly.

More about Remote 3D Engineer jobs

What cities are hiring for Remote 3D Engineer jobs?

Cities with the most Remote 3D Engineer job openings:

What are the most commonly searched types of 3D Engineer jobs?

The most popular types of 3D Engineer jobs are:

What states have the most Remote 3D Engineer jobs?

States with the most job openings for Remote 3D Engineer jobs include:

What job categories do people searching Remote 3D Engineer jobs look for?

The top searched job categories for Remote 3D Engineer jobs are:

Infographic showing various Remote 3D Engineer job openings in the United States as of August 2026, with employment types broken down into 90% Full Time, and 10% Contract. Highlights an 100% Remote job distribution, with an average salary of $90,511 per year, or $43.5 per hour.

3D Artist (Remote)

Prisms VR

San Francisco, CA โ€ข Remote

$110K - $140K/yr

Full-time

Re-posted 11 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume.
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist