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Remote 3D Engineer Jobs in New York (NOW HIRING)

Senior Software Engineer

New York, NY ยท On-site +1

$134K - $176K/yr

... data, remote sensing data, and environmental models into scalable software systems * Object-oriented programming and class-based code architecture * Familiarity with 3D design and modeling ...

Founding Robotics Engineer

New York, NY ยท Remote

$120K - $140K/yr

Ship a contextual AI copilot that provides real-time guidance to remote operators, compressing new ... Rapid Prototyping: expert-level proficiency in CAD, 3D printing, and quick-turn fabrication -- from ...

New

Senior Game Specialist (Houdini)

Manhattan, NY ยท On-site +1

$130K - $155K/yr

We produce and distribute premier filmed entertainment and programming through our powerhouse film ... In this role, you'll create software that automatically generates 3D environments or objects.

Senior Game Specialist (Houdini)

Manhattan, NY ยท On-site +1

$130K - $155K/yr

We produce and distribute premier filmed entertainment and programming through our powerhouse film ... In this role, you'll create software that automatically generates 3D environments or objects.

Senior Game Specialist (Houdini)

Manhattan, NY ยท On-site +1

$130K - $155K/yr

We produce and distribute premier filmed entertainment and programming through our powerhouse film ... In this role, you'll create software that automatically generates 3D environments or objects.

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Remote 3D Engineer information

What is a remote 3D engineer?

A Remote 3D Engineer is a professional who designs, develops, and implements 3D models, graphics, or simulations while working from a location outside of a traditional office setting. These engineers use specialized software to create visualizations for industries such as gaming, architecture, manufacturing, and virtual reality. Remote 3D Engineers collaborate with teams online, manage file sharing, and communicate through digital platforms to ensure project success. Their work requires strong technical skills, creativity, and the ability to troubleshoot issues independently.

What are the key skills and qualifications needed to thrive as a remote 3D engineer?

To thrive as a Remote 3D Engineer, you need strong 3D modeling, rendering, and animation skills, typically supported by a degree in computer graphics, engineering, or a related field. Proficiency with tools like Blender, Autodesk Maya, Unity, or Unreal Engine, along with knowledge of relevant programming languages such as C++ or Python, is essential. Excellent communication, time management, and self-motivation help you collaborate effectively and stay productive in a remote environment. These skills ensure high-quality deliverables, seamless teamwork, and consistent project progress regardless of location.

What is the difference between Remote 3D Engineer vs Remote 3D Artist?

AspectRemote 3D EngineerRemote 3D Artist
Required Skills3D modeling, programming, technical problem-solvingCreative modeling, texturing, visual design
Work EnvironmentTechnical teams, engineering projects, software developmentCreative teams, visual projects, media production
Common Industry UsageGaming, simulation, engineering visualizationVideo games, animation, advertising

Remote 3D Engineers focus on technical aspects like programming and engineering of 3D models, often working on software development or simulation projects. Remote 3D Artists emphasize creative design, texturing, and visual aesthetics. While both roles involve 3D skills, their focus, tools, and industries differ significantly.

What are some common challenges faced by remote 3D engineers, and how can they be addressed?

Remote 3D Engineers often encounter challenges related to communication and collaboration, especially when working with large design files or coordinating with cross-functional teams in different time zones. To address these issues, it's helpful to use cloud-based project management and version control tools, schedule regular video meetings, and establish clear documentation practices. Additionally, investing in a reliable high-speed internet connection and staying updated on the latest 3D modeling software can streamline workflow and minimize technical disruptions.
What cities in New York are hiring for Remote 3D Engineer jobs? Cities in New York with the most Remote 3D Engineer job openings:

3D Computer Vision Engineer, New York City (Remote)

Toggle Robotics

New York, NY โ€ข Remote

Full-time

Re-posted 4 days ago


Job description

OverviewToggle is a venture-backed robotics and software company building technology for the construction and fabrication industries, with a globally distributed team across the U.S. and Europe. We have deployed robotic systems in real-world rebar production and are now building a new category of industrial software: automated feature inspection and dimensional verification for high-mix fabrication. We've validated our sensing and verification stack in rebar and are expanding into broader fabrication environments (metal, glass, GFRC, wood), where quality control remains manual and inconsistent. We're looking for a 3D Computer Vision Engineer on a contract basis to help shape software that turns raw 3D scan data into reliable, production-grade measurements and pass/fail decisions in real-world environments.
What you'll do
  • Develop pipelines for:
    • Point cloud processing, filtering, and denoising
    • Scan-to-CAD alignment (ICP + feature-based methods)
    • Feature extraction and primitive fitting (planes, edges, holes, slots, chamfers, fillets)
    • Dimensional measurement, tolerance evaluation, and per-point deviation field computation
  • Translate raw geometry into clear inspection outputs (pass/fail, deviations, annotations)
  • Generate per-point deviation heatmaps for visual review in the 3D viewer
  • Handle calibration, drift, noise, and incomplete data
  • Ensure robustness across materials, lighting, and shop-floor conditions
  • Work directly with QC managers on the shop floor to validate and iterate
  • Ship working software on a short feedback loop prototype, test in the field, harden
  • Support live customer deployments
    • Help define how UI/UX is optimized for operators
    • Contribute to end-to-end workflows, not just isolated algorithms
  • This is primarily a remote contract role, with approximately 20% of working time hands-on at a U.S. or European facility working directly with the 3D camera system to develop and test software against real hardware. Infrequent travel to client sites for system setup and validation is expected as needed.
Who You Are

You think in geometry, not just models, and care deeply about accuracy, robustness, and repeatability. You're comfortable moving from research to production and don't get stuck chasing perfect theoryyou ship working systems, learn from real-world data, and iterate quickly.

Required Skills & Experience
  • Degree in Computer Science, Robotics, or related field
  • Strong experience in 3D computer vision / geometry processing
  • Proficiency in Python; C++ a strong plus
  • Experience shipping production-quality computer vision or measurement pipelines (not just research code)
  • Hands-on experience with:
    • Real sensor data (not just simulated or academic datasets)
    • Point cloud libraries (PCL, Open3D, or similar)
    • Registration (ICP, feature-based alignment)
    • Geometric primitive fitting (RANSAC, circle/cylinder/plane fitting)
    • Sensor calibration and depth systems
Nice to have
  • Inspection, metrology, or manufacturing systems experience
  • Parsing CAD models (DXF, STEP) and aligning scan data to CAD geometry
  • Deployment of systems into production environments
  • Robotics or industrial automation background
Why Toggle
  • Work on unsolved problems in the physical world and built environment
  • Define and build new systems used directly in factory and construction pre-fab production
  • Human centric with a priority on safety and usability
  • High ownership and fast iteration
  • Small, technical, global and collaborative team

Toggle is an equal opportunity employer. We encourage candidates of all backgrounds to apply.