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Remote 3D Engineer Jobs in New York (NOW HIRING)

Senior Concept Artist

Norwalk, CT · On-site +1

$112K - $154K/yr

Direct strategic creative systems, visual toolkits, and design frameworks engineered for ... Experience creating high-end 3D concepts, style frames, visual systems, or proof-of-concept work ...

Collaborate closely with developers to ensure designs are implemented accurately and maintain a ... 3D software is a strong plus Why work with us? * Competitive salary and INJ token award * Remote ...

Showing results 41-54

Remote 3D Engineer information

What is a remote 3D engineer?

A Remote 3D Engineer is a professional who designs, develops, and implements 3D models, graphics, or simulations while working from a location outside of a traditional office setting. These engineers use specialized software to create visualizations for industries such as gaming, architecture, manufacturing, and virtual reality. Remote 3D Engineers collaborate with teams online, manage file sharing, and communicate through digital platforms to ensure project success. Their work requires strong technical skills, creativity, and the ability to troubleshoot issues independently.

What are the key skills and qualifications needed to thrive as a remote 3D engineer?

To thrive as a Remote 3D Engineer, you need strong 3D modeling, rendering, and animation skills, typically supported by a degree in computer graphics, engineering, or a related field. Proficiency with tools like Blender, Autodesk Maya, Unity, or Unreal Engine, along with knowledge of relevant programming languages such as C++ or Python, is essential. Excellent communication, time management, and self-motivation help you collaborate effectively and stay productive in a remote environment. These skills ensure high-quality deliverables, seamless teamwork, and consistent project progress regardless of location.

What are some common challenges faced by remote 3D engineers, and how can they be addressed?

Remote 3D Engineers often encounter challenges related to communication and collaboration, especially when working with large design files or coordinating with cross-functional teams in different time zones. To address these issues, it's helpful to use cloud-based project management and version control tools, schedule regular video meetings, and establish clear documentation practices. Additionally, investing in a reliable high-speed internet connection and staying updated on the latest 3D modeling software can streamline workflow and minimize technical disruptions.

What is the difference between Remote 3D Engineer vs Remote 3D Artist?

AspectRemote 3D EngineerRemote 3D Artist
Required Skills3D modeling, programming, technical problem-solvingCreative modeling, texturing, visual design
Work EnvironmentTechnical teams, engineering projects, software developmentCreative teams, visual projects, media production
Common Industry UsageGaming, simulation, engineering visualizationVideo games, animation, advertising

Remote 3D Engineers focus on technical aspects like programming and engineering of 3D models, often working on software development or simulation projects. Remote 3D Artists emphasize creative design, texturing, and visual aesthetics. While both roles involve 3D skills, their focus, tools, and industries differ significantly.

What job categories do people searching Remote 3D Engineer jobs in New York look for?

The top searched job categories for Remote 3D Engineer jobs in New York are:

What cities in New York are hiring for Remote 3D Engineer jobs?

Cities in New York with the most Remote 3D Engineer job openings:

Research Intern on Generative and Protective AI for Content Creation

Sony Corporation

New York, NY • On-site, Remote

$50/hr

Full-time

Re-posted 18 days ago


Job description

Sony AI America, a branch of Sony AI, is a remotely distributed organization spread across the U.S. and Canada. Sony AI is Sony's new research organization pursuing the mission to use AI to unleash human creativity. Sony AI works closely with Sony's other business units, including Sony Interactive Entertainment LLC., Sony Pictures Entertainment Inc., and Sony Music Entertainment. With some 900 million Sony devices in hands and homes worldwide today, a vast array of Sony movies, television shows and music, and the PlayStation Network, Sony creates and delivers more entertainment experiences to more people than anyone else on earth. To learn more: https://ai.sony/
Position Summary
Sony AI is seeking research interns who are passionate about ML-based technologies that are useful in movie, game, and music creation, as well as technologies for the ethical operations of generative AIs. Our mission is to research and develop technologies for various Sony Group products and for scientific publication. The technologies developed during the internship will have the potential to be applied in film, game, and music production across entertainment studios worldwide.
Responsibilities
As a research intern, you will investigate and apply novel algorithms related to:
The generation and editing of video, sound, and 3D visual geometry (including 3D human motion).
The analysis and alleviation of ethical flaws in generative models, including techniques for memorization detection and mitigation, concept erasure, and data attribution.
Your goal will be to publish your findings in a top-tier conference. You are expected to be self-motivated and to implement innovative ideas using your research, coding, and problem-solving skills. You will receive support from internal scientists and engineers in your efforts.
Required Qualifications
  • Master's degree in Computer Science, Electrical Engineering, Applied Mathematics, or related fields.

  • Proven knowledge and expertise in generative AI applications, including deep generative modeling, computer vision, and audio signal processing.

  • Strong analytical and programming skills in deep learning using frameworks and tools for machine learning (e.g., PyTorch) and visualization (e.g., TensorBoard).

  • Experience in research communities, including published papers at top-tier conferences such as CVPR, ICCV, ECCV, NeurIPS, ICLR, and ICML.

  • Excellent communication and presentation skills.

Preferred Qualifications
  • Currently enrolled in a relevant Ph.D. program in fields such as Computer Science, Electrical Engineering, Applied Mathematics, or related disciplines.

Working Location
Location flexible (Tokyo, NYC, remote)
The target hourly rate for this internship is $50.00 per hour. The individual will be paid hourly and eligible for overtime.
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