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Remote 3D Character Rigging Internship Jobs (NOW HIRING)

$14 - $18.50/hr

During this 3-6 month Remote program, interns will: • Complete the KF SkillBridge Training ... Military, we work with professionals who command the renowned skills, experiences and character of ...

Technical Artist

Chicago, IL · On-site +1

$130.90K - $156.70K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Work across several art disciplines including shading, environment art, character art, animation ...

Animator - Los Angeles

El Segundo, CA · On-site +1

$112.90K - $128.90K/yr

... remote working arrangements. What we need We are seeking talented Mid to Senior Animators to join ... Proficiency in industry-standard 3D software. * Experience working with production pipelines (e.g ...

Animator - Los Angeles

El Segundo, CA · On-site +1

$112.90K - $128.90K/yr

... remote working arrangements. Position Overview Mid - Senior Animator - Los Angeles (6 month ... Proficiency in industry-standard 3D software. Experience working with production pipelines (e.g ...

... rigging, or prototyping. * Character Performance experience. * Effectively tell the story in a ... Remote candidates may be considered; however, preference will be given to those who can work in Los ...

$15/hr

Approval of remote and hybrid work is not guaranteed regardless of work location.For additional ... character recognition and natural language processing solution. Experience Required for Data ...

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How much do remote 3d character rigging internship jobs pay per hour?

As of May 28, 2026, the average hourly pay for remote 3d character rigging internship in the United States is $16.65, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $18.51 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote 3D Character Rigging Intern, and why are they important?

To thrive as a Remote 3D Character Rigging Intern, you need a solid understanding of 3D modeling, animation principles, and rigging fundamentals, often gained through coursework or a relevant portfolio. Proficiency in industry-standard tools like Autodesk Maya, Blender, or 3ds Max, and familiarity with scripting languages such as Python or MEL, are typically required. Strong problem-solving, attention to detail, and effective remote communication skills help interns excel in collaborative virtual environments. These competencies ensure efficient rigging workflows and high-quality character animation, contributing directly to production success.

What are some common challenges faced by interns in a remote 3D Character Rigging role, and how can they be effectively addressed?

Remote 3D Character Rigging interns often face challenges such as limited real-time feedback, difficulty accessing large project files, and coordinating with team members across different time zones. To address these issues, interns should establish clear communication channels with their mentors, proactively schedule regular check-ins, and familiarize themselves with cloud-based collaboration tools. Additionally, organizing files efficiently and documenting their work process can help streamline team collaboration and ensure smooth progress on assignments.

What is a Remote 3D Character Rigging Internship?

A Remote 3D Character Rigging Internship is a temporary, often entry-level position where individuals learn how to create and set up the digital skeletons and controls that allow 3D characters to move realistically in animations or video games. Interns work remotely, collaborating with animation or game studios from home, using specialized software like Autodesk Maya or Blender. The goal is to gain hands-on experience in rigging while building a professional portfolio and understanding industry workflows.

What is the difference between Remote 3D Character Rigging Internship vs 3D Character Animator?

AspectRemote 3D Character Rigging Internship3D Character Animator
Required SkillsRigging software, basic animation knowledge, anatomy understandingAnimation software, storytelling, motion skills
Work EnvironmentRemote, internship-based, entry-levelRemote or studio, professional or freelance
Industry UsageUsed in game development, film, animation studiosUsed in film, TV, game studios, freelance projects

The Remote 3D Character Rigging Internship focuses on creating and setting up character rigs for animation, requiring technical rigging skills. In contrast, a 3D Character Animator emphasizes bringing characters to life through motion and storytelling. Both roles often work in similar environments and industries but differ in their core responsibilities and skill sets.

More about Remote 3D Character Rigging Internship jobs
What cities are hiring for Remote 3D Character Rigging Internship jobs? Cities with the most Remote 3D Character Rigging Internship job openings:
What states have the most Remote 3D Character Rigging Internship jobs? States with the most job openings for Remote 3D Character Rigging Internship jobs include:
What job categories do people searching Remote 3D Character Rigging Internship jobs look for? The top searched job categories for Remote 3D Character Rigging Internship jobs are:
Infographic showing various Remote 3D Character Rigging Internship job openings in the United States as of May 2026, with employment types broken down into 100% Full Time. Highlights an 4% Physical, and 96% Remote job distribution, with an average salary of $34,624 per year, or $16.6 per hour.
Character Art External Development Manager

Character Art External Development Manager

Insomniac Games

Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 17 days ago


Job description

Insomniac Games is looking for a Character Art External Development Manager. The Character Art External Development Manager is responsible for managing the full lifecycle of character art assets produced by external development vendors. This role serves as the primary point of contact between Insomniac Games' internal Character Art team and external partners, ensuring all outsourced work meets the studio's visual quality standards, adheres to art direction, and delivers on schedule. This is a production-facing role that requires both strong artistic judgment and rigorous project management capabilities.
Essential Duties and Responsibilities
  • Serve as the primary liaison between Insomniac Games and external development vendors, maintaining consistent communication across all active engagements.
  • Author, review, and maintain detailed asset briefs for all ExDev character art work, including high-poly sculpts, low-poly/UV assets, and texture/material deliverables.
  • Manage asset pipelines across milestone cycles, tracking bid estimates and delivery durations through Flow (ShotGrid).
  • Coordinate handoffs between ExDev vendors and internal art teams, ensuring assets meet technical and visual requirements before engine integration.
  • Collaborate with Project Directors to ensure budget remains on track for vendor work.
  • Coordinate and facilitate Zoom meetings with vendor studios as required, including review sessions, kickoffs, and milestone check-ins.
  • Proactively identify schedule risks and communicate them to stakeholders with mitigation plans.

Quality Assurance & Art Direction
  • Evaluate all externally produced character art against established quality bars, style guides, and project art direction before approval.
  • Work closely with the Lead Character Artist to define asset acceptance criteria and ensure feedback provided to vendors is aligned with the project's creative vision.
  • Provide clear, actionable written feedback to external vendors, including annotated reference and redline documentation.
  • Source and distribute benchmark assets and visual reference packages from internal teams, ensuring external vendors have the materials needed to hit quality targets.

Stakeholder Communication & Process
  • Represent the ExDev pipeline in cross-department meetings with Production, Art Directors, and Mission Directors.
  • Maintain ExDev status reports and capacity data for studio leadership visibility.
  • Document and improve ExDev processes, including brief templates, review protocols, and vendor onboarding materials.
  • Work effectively across significant time zone differences with overseas external development partners, managing communication windows to maintain production momentum.
  • Other duties may be assigned.

Qualifications
  • 5+ years of experience in character art production within AAA game development, film, or equivalent industry.
  • Demonstrated experience managing external development vendors, including writing asset briefs and conducting formal reviews.
  • Shipped at least one AAA title with significant external development involvement preferred.

Technical Skills
  • Strong working knowledge of the full character art pipeline: high-poly ZBrush sculpting, low-poly/UV creation in Maya, and texturing/materials in Substance Painter.
  • Proficiency with PBR shading workflows and understanding of how materials are exported and set up in Unreal Engine or equivalent.
  • Experience with Flow (formerly ShotGrid/Shotgun) for production tracking and asset management.
  • Familiarity with source control via Perforce or equivalent.
  • Understanding of rigging, animation, and design constraints that affect character asset creation.

Soft Skills & Competencies
  • Exceptional written and verbal communication skills; able to convey complex artistic feedback clearly and diplomatically to non-native English speakers and remote teams.
  • Strong organizational and prioritization skills with the ability to manage multiple vendor relationships and asset streams simultaneously.
  • High degree of autonomy and accountability; proactively identifies and resolves production issues without requiring close oversight.
  • Collaborative and solutions-oriented mindset with a track record of building strong working relationships with external partners.
  • Ability to navigate ambiguity, manage changing priorities, and advocate for realistic timelines with leadership.

Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
The estimated base pay range for this role is listed below.
$120,600-$180,800 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.