... 3D software, such as Maya or Blender. * Solid understanding of anatomy, kinematics, and character ... Remote candidates may be considered; however, preference will be given to those who can work in Los ...
... 3D software, such as Maya or Blender. * Solid understanding of anatomy, kinematics, and character ... Remote candidates may be considered; however, preference will be given to those who can work in Los ...
Work closely with the animation and rigging teams to ensure models are optimized for motion ... Remote candidates may be considered; however, preference will be given to those who can work in Los ...
Work closely with the animation and rigging teams to ensure models are optimized for motion ... Remote candidates may be considered; however, preference will be given to those who can work in Los ...
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... 3D animation is a plus. * Comfortable with character rigging and has a strong comprehension of animation principles. * A creative with a strong online presence or portfolio. Bonus if you've already ...
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As Needed Survey Crew Chief III
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Lead Animator
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Remote 3D Character Rigging Internship information
What is a remote 3D character rigging internship?
What are the key skills and qualifications needed to thrive as a remote 3D character rigging intern, and why are they important?
What are some common challenges faced by interns in a remote 3D character rigging role, and how can they be effectively addressed?
What is the difference between Remote 3D Character Rigging Internship vs 3D Character Animator?
| Aspect | Remote 3D Character Rigging Internship | 3D Character Animator |
|---|---|---|
| Required Skills | Rigging software, basic animation knowledge, anatomy understanding | Animation software, storytelling, motion skills |
| Work Environment | Remote, internship-based, entry-level | Remote or studio, professional or freelance |
| Industry Usage | Used in game development, film, animation studios | Used in film, TV, game studios, freelance projects |
The Remote 3D Character Rigging Internship focuses on creating and setting up character rigs for animation, requiring technical rigging skills. In contrast, a 3D Character Animator emphasizes bringing characters to life through motion and storytelling. Both roles often work in similar environments and industries but differ in their core responsibilities and skill sets.
What are popular job titles related to Remote 3D Character Rigging Internship jobs in California?
For Remote 3D Character Rigging Internship jobs in California, the most frequently searched job titles are:
What job categories do people searching Remote 3D Character Rigging Internship jobs in California look for?
The top searched job categories for Remote 3D Character Rigging Internship jobs in California are:
What cities in California are hiring for Remote 3D Character Rigging Internship jobs?
Cities in California with the most Remote 3D Character Rigging Internship job openings:
Temporary
Re-posted 13 days ago
Job description
About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
About the Position:
AGBO is seeking a talented Rigging Artist to join our Visual Effects (VFX) team. The Rigging Artist is responsible for designing and creating complex character and creature rigs and pipeline for use in various projects. They collaborate closely with animators, modelers, and other team members to ensure that characters and creatures move realistically and convincingly within the context of the project.
This is an Expression of Interest role.
Key Responsibilities:
- Work with department heads to design and build sophisticated character and creature rigs using industry-standard software like Autodesk Maya, Houdini, Blender, or similar tools. This may include creating skeletons, muscle systems, deformations, and control setups.
- Prepare characters for animation by setting up skinning and weighting to ensure that the mesh deforms correctly as the character moves.
- Develop facial rigs that allow animators to create expressive facial animations, including lip-syncing, blinking, and emotive expressions.
- Implement realistic body mechanics in rigs, such as joint limitations, muscle simulations, and secondary animations like cloth and hair.
- Write scripts and use automation tools to streamline rigging processes and improve efficiency.
- Troubleshoot rigging issues and provide creative solutions to technical challenges that may arise during the animation process.
- Collaborate closely with animators, modelers, and other team members to ensure rigs meet the artistic and technical requirements of the project.
- Maintain detailed documentation and guidelines for the rigs to facilitate smooth handovers to animators and other team members.
- Provide guidance and mentorship to junior rigging artists, sharing best practices and helping them develop their skills.
- Keep up-to-date with industry trends, tools, and techniques related to rigging and animation to ensure the team's work remains at the cutting edge of the field.
- Performs other duties as assigned.
Qualifications:
- Bachelor's degree in Animation, Computer Graphics, or a related field (or equivalent experience).
- 5+ years of proven experience as a Rigging Artist in the animation or VFX industry, with a strong portfolio showcasing your rigging work.
- Proficiency in industry-standard 3D software, such as Maya or Blender.
- Solid understanding of anatomy, kinematics, and character movement.
- Strong problem-solving skills and the ability to work creatively within technical constraints.
- Excellent communication and collaboration skills.
- Leadership abilities and experience in mentoring junior artists is a plus
- Metahuman experience is a plus.
- Familiarity with scripting languages like Python for automation is a bonus.
Additional Information:
- This is a temporary position with the possibility of extension based on project needs.
- This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
- Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
- Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
- Please submit a portfolio or demo reel for consideration.
AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
Employment Type: TEMPORARY
About AGBO
Sourced by ZipRecruiter
Industry
Arts, entertainment, and recreation
Company size
11 - 50 Employees
Headquarters location
Los Angeles, CA, US
Year founded
2020