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Remote 3D Character Rigging Internship Jobs in California

Principal Character Technical Artist

San Mateo, CA ยท On-site +1

$133.40K - $198K/yr

You will use your mastery of DCC applications, Unreal Engine 5, rigging, and complex character and ... The position is for an existing vacancy. #LI-Remote #LI-Onsite #LI-Hybrid

3D Animator

Pasadena, CA ยท On-site +1

Experience working across the full 3D pipeline: modeling, texturing/shading, lighting, rigging ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

Animator - Los Angeles

El Segundo, CA ยท On-site +1

$112.90K - $128.90K/yr

... remote working arrangements. What we need We are seeking talented Mid to Senior Animators to join ... Proficiency in industry-standard 3D software. * Experience working with production pipelines (e.g ...

Animator - Los Angeles

El Segundo, CA ยท On-site +1

$112.90K - $128.90K/yr

... remote working arrangements. Position Overview Mid - Senior Animator - Los Angeles (6 month ... Proficiency in industry-standard 3D software. Experience working with production pipelines (e.g ...

... rigging, or prototyping. * Character Performance experience. * Effectively tell the story in a ... Remote candidates may be considered; however, preference will be given to those who can work in Los ...

... to 3D, texturing, texture editing, animation rigging, etc. We also built a vibrant community for ... If you have questions about hybrid or remote work arrangements for this role, please ask your ...

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Remote 3D Character Rigging Internship information

What are the key skills and qualifications needed to thrive as a Remote 3D Character Rigging Intern, and why are they important?

To thrive as a Remote 3D Character Rigging Intern, you need a solid understanding of 3D modeling, animation principles, and rigging fundamentals, often gained through coursework or a relevant portfolio. Proficiency in industry-standard tools like Autodesk Maya, Blender, or 3ds Max, and familiarity with scripting languages such as Python or MEL, are typically required. Strong problem-solving, attention to detail, and effective remote communication skills help interns excel in collaborative virtual environments. These competencies ensure efficient rigging workflows and high-quality character animation, contributing directly to production success.

What are some common challenges faced by interns in a remote 3D Character Rigging role, and how can they be effectively addressed?

Remote 3D Character Rigging interns often face challenges such as limited real-time feedback, difficulty accessing large project files, and coordinating with team members across different time zones. To address these issues, interns should establish clear communication channels with their mentors, proactively schedule regular check-ins, and familiarize themselves with cloud-based collaboration tools. Additionally, organizing files efficiently and documenting their work process can help streamline team collaboration and ensure smooth progress on assignments.

What is a Remote 3D Character Rigging Internship?

A Remote 3D Character Rigging Internship is a temporary, often entry-level position where individuals learn how to create and set up the digital skeletons and controls that allow 3D characters to move realistically in animations or video games. Interns work remotely, collaborating with animation or game studios from home, using specialized software like Autodesk Maya or Blender. The goal is to gain hands-on experience in rigging while building a professional portfolio and understanding industry workflows.

What is the difference between Remote 3D Character Rigging Internship vs 3D Character Animator?

AspectRemote 3D Character Rigging Internship3D Character Animator
Required SkillsRigging software, basic animation knowledge, anatomy understandingAnimation software, storytelling, motion skills
Work EnvironmentRemote, internship-based, entry-levelRemote or studio, professional or freelance
Industry UsageUsed in game development, film, animation studiosUsed in film, TV, game studios, freelance projects

The Remote 3D Character Rigging Internship focuses on creating and setting up character rigs for animation, requiring technical rigging skills. In contrast, a 3D Character Animator emphasizes bringing characters to life through motion and storytelling. Both roles often work in similar environments and industries but differ in their core responsibilities and skill sets.

What are popular job titles related to Remote 3D Character Rigging Internship jobs in California? For Remote 3D Character Rigging Internship jobs in California, the most frequently searched job titles are:
What job categories do people searching Remote 3D Character Rigging Internship jobs in California look for? The top searched job categories for Remote 3D Character Rigging Internship jobs in California are:
What cities in California are hiring for Remote 3D Character Rigging Internship jobs? Cities in California with the most Remote 3D Character Rigging Internship job openings:
Infographic showing various Remote 3D Character Rigging Internship job openings in California as of May 2026, with employment types broken down into 100% Full Time. Highlights an 4% Physical, and 96% Remote job distribution.

3D Character & Creature Artist - Remote - Revenue Share

3METAD

San Jose, CA โ€ข On-site, Remote

Part-time

Posted 19 days ago


Job description

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D Modeler to work on exciting projects for the next-generation gaming and metaverse. Depending on your background, skills, and experience, we will find the most suitable role within our team. Our Orc tribe is a pool of brilliant Orcs from many disciplines, such as 3D artists, concept artists, game developers, graphic designers, community moderators, front-end developers, and blockchain developers worldwide.

We banded together to bring high-quality 3D content to the Metaverse and NFT space and self-publish our collections, games, and items. WHO ARE WE LOOKING FOR? You have a few years of work experience working with 3D models.

You have projects or a portfolio demonstrating skill in modeling props and environments, with competency in lighting, UV mapping, and texturing abilities utilizing shaders. Sounds like you? Then this job is for you!

OUR VALUES We get better every day. Our technical abilities should never limit our ideas but guide our attention to the challenge. We question the status quo and do not accept yesterday's answers to tomorrow's challenges.

We follow our moral compass; our values guide our decisions. We surround ourselves with people who believe in our mission. We fail, learn, and grow, contributing to the collective wisdom of our profession.

WORKING HOURS You are expected to work 18 hours a week, with one day per weekend. The times are flexible and built around your availability and our team's hours. COMPENSATION Revenue-based / Percentage-based model: You will receive a percentage of the company's profits, aligning your success with the company's performance.

Department Allocation: Your share will be based on your contribution within the marketing department. Commission Structure: Rewards based on sales obtained from projects you contribute to and contribution/output on a per collection/project basis. Equity We offer company equity as part of our long-term compensation package, providing a stake in the company's success.

REQUIREMENTS 2+ years of proficiency in Maya/Blender, with experience in character and creature modeling, creating detailed, textured models, and translating 2D concepts into 3D models. Experience with Photoshop and texturing tools like Substance or Quixel. Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game use.

Familiarity with Unreal Engine's blueprints and experience developing game assets and characters. Attention to detail, quality, and art; good file management and communication skills. English proficiency; self-motivated with the ability to work iteratively within a small team.

Relevant degree or professional experience, with a portfolio demonstrating previous work. Experience with Unreal or Unity game engines is preferred. RESPONSIBILITIES Create optimized low-poly and high-poly 3D models for production.

Maintain clear communication, update ticketing systems, and coordinate with team members to meet deadlines. Troubleshoot modeling issues, create high-quality models with clean UVs, and understand low/high poly geometry for baking and LOD creation. Research and assist with PBR textures and materials, and document solutions.

Take ownership of tasks, determine project timelines, and contribute concept art and cohesive environment assets. Work on 3D solid modeling, design theory, and game design principles. Communicate effectively, prioritize workloads, and work independently when needed.

We review resumes within two weeks and may assign a small challenge if your profile matches our requirements. Final decisions are made within two weeks after interviews. Additional Details Seniority level: Entry level Employment type: Part-time Job function: Design, Art/Creative, IT Industry: Computer Games Referrals increase your chances of interviewing at 3METAD by 2x.

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