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Freelance 3D Rigging Artist Jobs in California (NOW HIRING)

3D Artist

Menlo Park, CA · On-site

$50 - $80/hr

Title: 3D Artist Location: Remote US Duration: 8 months + Extensions Compensation: $50-80/hr Work ... Basic Rigging: * Set up simple skeletons and controls for hard surface assets to enable basic ...

This freelance role is built for a well-rounded modeler who moves fluidly between realistic and ... Knowledge of avatar rigging or custom character controllers in Roblox * Prior experience creating ...

Roblox 3D Artist

Los Angeles, CA · On-site +1

$30 - $45/hr

This freelance role is built for a well-rounded modeler who moves fluidly between realistic and ... Knowledge of avatar rigging or custom character controllers in Roblox * Prior experience creating ...

This is an hourly freelance position, with expected availability Monday through Friday during core ... Basic understanding of 3D pipelines and how 2D assets support 3D environments. * Familiarity with ...

Roblox 2D Artist

Los Angeles, CA · On-site +1

$20 - $50/hr

This is an hourly freelance position, with expected availability Monday through Friday during core ... Basic understanding of 3D pipelines and how 2D assets support 3D environments. * Familiarity with ...

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Freelance 3D Rigging Artist information

Are freelance 3D rigging artists in high demand?

Freelance 3D rigging artists are in growing demand due to the expanding use of 3D animation in gaming, film, and virtual production. Skills in popular software like Maya, Blender, or 3ds Max, along with a strong portfolio, can improve job prospects in this competitive field.

How do I get into a freelance 3D rigging artist career?

To become a freelance 3D rigging artist, develop strong skills in 3D modeling and rigging using software like Maya, Blender, or 3ds Max. Build a portfolio showcasing your work, gain experience through personal projects or internships, and establish an online presence on platforms like ArtStation or Behance to attract clients.

What is a freelance 3D rigging artist?

A Freelance 3D Rigging Artist is a professional who specializes in creating the skeletal frameworks (rigs) that allow 3D models to move realistically in animation and visual effects projects. They work independently on a contract basis for various clients, such as animation studios, game developers, or advertising agencies. Their main responsibilities include designing and implementing rigs for characters, creatures, or objects, ensuring they are ready for animators to bring to life. Freelance rigging artists need strong technical skills in 3D software like Maya or Blender, as well as a solid understanding of anatomy and motion.

What are common challenges faced by freelance 3D rigging artists when collaborating remotely with animation teams?

Freelance 3D rigging artists often face challenges such as ensuring compatibility with the team's animation pipeline, maintaining clear communication about rig requirements, and adapting to various software preferences. Since much of the work is done remotely, staying aligned on project updates and feedback can require extra attention to detail and proactive communication. Building strong documentation and using shared project management tools can help overcome these challenges and ensure seamless collaboration with animators and other team members.

What skills and qualifications are needed to thrive as a freelance 3D rigging artist?

To thrive as a Freelance 3D Rigging Artist, you need expertise in character rigging, a solid understanding of anatomy and movement, and proficiency with industry-standard 3D software such as Maya or Blender. Familiarity with scripting languages like Python or MEL and experience using rigging toolsets are highly advantageous. Strong problem-solving abilities, effective communication, and adaptability help you collaborate with clients and other artists remotely. These skills ensure you can deliver flexible, high-quality rigs that meet project requirements and deadlines in a competitive freelance market.
What are the most commonly searched types of 3D Rigging Artist jobs in California? The most popular types of 3D Rigging Artist jobs in California are:
What are popular job titles related to Freelance 3D Rigging Artist jobs in California? For Freelance 3D Rigging Artist jobs in California, the most frequently searched job titles are:
What job categories do people searching Freelance 3D Rigging Artist jobs in California look for? The top searched job categories for Freelance 3D Rigging Artist jobs in California are:
What cities in California are hiring for Freelance 3D Rigging Artist jobs? Cities in California with the most Freelance 3D Rigging Artist job openings:
Infographic showing various Freelance 3D Rigging Artist job openings in California as of August 2026, with employment types broken down into 89% Full Time, 8% Part Time, and 3% Contract. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution.

Expression of Interest - Rigging Artist

AGBO

Los Angeles, CA • On-site

Temporary

Re-posted 26 days ago


Job description

About the Company:

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Awardwinning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

About the Position:
AGBO is seeking a talented Rigging Artist to join our Visual Effects (VFX) team. The Rigging Artist is responsible for designing and creating complex character and creature rigs and pipeline for use in various projects. They collaborate closely with animators, modelers, and other team members to ensure that characters and creatures move realistically and convincingly within the context of the project.

This is an Expression of Interest role.

Key Responsibilities:

  • Work with department heads to design and build sophisticated character and creature rigs using industry-standard software like Autodesk Maya, Houdini, Blender, or similar tools. This may include creating skeletons, muscle systems, deformations, and control setups.
  • Prepare characters for animation by setting up skinning and weighting to ensure that the mesh deforms correctly as the character moves.
  • Develop facial rigs that allow animators to create expressive facial animations, including lip-syncing, blinking, and emotive expressions.
  • Implement realistic body mechanics in rigs, such as joint limitations, muscle simulations, and secondary animations like cloth and hair.
  • Write scripts and use automation tools to streamline rigging processes and improve efficiency.
  • Troubleshoot rigging issues and provide creative solutions to technical challenges that may arise during the animation process.
  • Collaborate closely with animators, modelers, and other team members to ensure rigs meet the artistic and technical requirements of the project.
  • Maintain detailed documentation and guidelines for the rigs to facilitate smooth handovers to animators and other team members.
  • Provide guidance and mentorship to junior rigging artists, sharing best practices and helping them develop their skills.
  • Keep up-to-date with industry trends, tools, and techniques related to rigging and animation to ensure the team's work remains at the cutting edge of the field.
  • Performs other duties as assigned.

Qualifications:

  • Bachelor's degree in Animation, Computer Graphics, or a related field (or equivalent experience).
  • 5+ years of proven experience as a Rigging Artist in the animation or VFX industry, with a strong portfolio showcasing your rigging work.
  • Proficiency in industry-standard 3D software, such as Maya or Blender.
  • Solid understanding of anatomy, kinematics, and character movement.
  • Strong problem-solving skills and the ability to work creatively within technical constraints.
  • Excellent communication and collaboration skills.
  • Leadership abilities and experience in mentoring junior artists is a plus
  • Metahuman experience is a plus.
  • Familiarity with scripting languages like Python for automation is a bonus.

Additional Information:

  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.


AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.


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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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