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From Home 3D Rigging Artist Jobs in California (NOW HIRING)

3D Artist

Menlo Park, CA · On-site

$50 - $80/hr

Basic Rigging: * Set up simple skeletons and controls for hard surface assets to enable basic ... Lead the 3D asset production from rendering models to launch in collaboration with technical ...

From AI-driven marketing and in-home 3D design to sales, service, and operations, Moon unifies the entire customer and business journey on a single platform - supercharged by Luna, our proprietary AI ...

The Role We're hiring an artist to help build the 3D world of Tolan. You'll create beautiful ... Own assets from early exploration through final Unity integration. * Work closely with art and ...

Take models from concept and blockout through to final, game-ready delivery, with clean topology ... Knowledge of avatar rigging or custom character controllers in Roblox * Prior experience creating ...

Roblox 3D Artist

Los Angeles, CA · On-site +1

$30 - $45/hr

Take models from concept and blockout through to final, game-ready delivery, with clean topology ... Knowledge of avatar rigging or custom character controllers in Roblox * Prior experience creating ...

3D Engineer

Glendale, CA · On-site

$130K - $160K/yr

From AI-driven marketing and in-home 3D design to sales, service, and operations, Moon unifies the entire customer and business journey on a single platform - supercharged by Luna, our proprietary AI ...

Senior 3D Engineer

Glendale, CA · On-site

$160K - $200K/yr

From AI-driven marketing and in-home 3D design to sales, service, and operations, Moon unifies the entire customer and business journey on a single platform - supercharged by Luna, our proprietary AI ...

Create cinematic 3D animations from pre-visualization or animatics through final render * Model ... Experience working across the full 3D pipeline: modeling, texturing/shading, lighting, rigging ...

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From Home 3D Rigging Artist information

What are the key skills and qualifications needed to thrive as a from home 3D rigging artist?

To excel as a From Home 3D Rigging Artist, you need a solid understanding of anatomy, character movement, and rigging principles, often backed by a degree in animation or related field. Proficiency in industry-standard software such as Autodesk Maya, Blender, and familiarity with scripting languages like Python are commonly required. Excellent problem-solving abilities, communication, and time management skills help you collaborate remotely and deliver projects efficiently. These competencies ensure that characters are rigged accurately for smooth animation, meeting both creative and technical project requirements.

What is a from home 3D rigging artist?

A From Home 3D Rigging Artist is a digital artist who specializes in creating skeletal structures (rigs) for 3D models, enabling them to move realistically in animations or video games, all while working remotely. They use specialized software to design and implement control systems for characters, creatures, or objects, making them ready for animators to bring to life. This role requires strong technical skills, attention to detail, and the ability to communicate effectively with remote teams. Remote rigging artists often collaborate with modelers, animators, and technical directors through online platforms.

Are from home 3D rigging artists paid well?

From home 3D rigging artists can earn competitive salaries that vary based on experience, skill level, and industry demand. Typically, freelance or remote rigging artists with strong portfolios and proficiency in tools like Maya or Blender tend to earn higher rates. Compensation may also depend on project complexity and client budgets.

Are from home 3D rigging artists in high demand?

From home 3D rigging artists are in increasing demand due to the growth of remote work in the animation and gaming industries. Skills in software like Maya, Blender, or 3ds Max, along with a strong portfolio, can improve job prospects as companies seek flexible, skilled professionals for character rigging tasks.

How do from home 3D rigging artists typically collaborate with animators and other team members?

As a remote 3D Rigging Artist, you'll frequently collaborate with animators, modelers, and technical directors using project management platforms and file-sharing tools. Communication is key—regular video meetings, feedback sessions, and clear documentation help ensure your rigs meet the animation and production requirements. You may also participate in virtual dailies to review progress and address any technical challenges, making adaptability and proactive communication essential for success in a distributed team environment.
What are the most commonly searched types of 3D Rigging Artist jobs in California? The most popular types of 3D Rigging Artist jobs in California are:

Expression of Interest - Rigging Artist

AGBO

Los Angeles, CA • On-site

Temporary

Re-posted 28 days ago


Job description

About the Company:

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Awardwinning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

About the Position:
AGBO is seeking a talented Rigging Artist to join our Visual Effects (VFX) team. The Rigging Artist is responsible for designing and creating complex character and creature rigs and pipeline for use in various projects. They collaborate closely with animators, modelers, and other team members to ensure that characters and creatures move realistically and convincingly within the context of the project.

This is an Expression of Interest role.

Key Responsibilities:

  • Work with department heads to design and build sophisticated character and creature rigs using industry-standard software like Autodesk Maya, Houdini, Blender, or similar tools. This may include creating skeletons, muscle systems, deformations, and control setups.
  • Prepare characters for animation by setting up skinning and weighting to ensure that the mesh deforms correctly as the character moves.
  • Develop facial rigs that allow animators to create expressive facial animations, including lip-syncing, blinking, and emotive expressions.
  • Implement realistic body mechanics in rigs, such as joint limitations, muscle simulations, and secondary animations like cloth and hair.
  • Write scripts and use automation tools to streamline rigging processes and improve efficiency.
  • Troubleshoot rigging issues and provide creative solutions to technical challenges that may arise during the animation process.
  • Collaborate closely with animators, modelers, and other team members to ensure rigs meet the artistic and technical requirements of the project.
  • Maintain detailed documentation and guidelines for the rigs to facilitate smooth handovers to animators and other team members.
  • Provide guidance and mentorship to junior rigging artists, sharing best practices and helping them develop their skills.
  • Keep up-to-date with industry trends, tools, and techniques related to rigging and animation to ensure the team's work remains at the cutting edge of the field.
  • Performs other duties as assigned.

Qualifications:

  • Bachelor's degree in Animation, Computer Graphics, or a related field (or equivalent experience).
  • 5+ years of proven experience as a Rigging Artist in the animation or VFX industry, with a strong portfolio showcasing your rigging work.
  • Proficiency in industry-standard 3D software, such as Maya or Blender.
  • Solid understanding of anatomy, kinematics, and character movement.
  • Strong problem-solving skills and the ability to work creatively within technical constraints.
  • Excellent communication and collaboration skills.
  • Leadership abilities and experience in mentoring junior artists is a plus
  • Metahuman experience is a plus.
  • Familiarity with scripting languages like Python for automation is a bonus.

Additional Information:

  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.


AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.


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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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