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Remote 3D Character Artist Jobs (NOW HIRING)

Produce basic 3D models, UV mapping, and simple animations when necessary. * Meet style and quality ... Remote Please note that 2K Games and its studios never uses instant messaging apps or personal ...

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... character artists, designers and illustrators, and build a talent partnerships funnel from outreach to onboarding. This is a remote part-time contract role. Join us to create a cultural phenomenon.

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Remote 3D Character Artist information

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$104.5K

$120.5K

$128.5K

How much do remote 3d character artist jobs pay per year?

As of Aug 15, 2026, the average yearly pay for remote 3d character artist in the United States is $120,531.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,000.00 and $127,000.00 per year, depending on experience, location, and employer.

What is a remote 3D character artist?

Remote 3D character artists are digital artists who specialize in designing, modeling, and texturing characters for video games, animation, film, or virtual reality, all while working from a remote location. They use software like Blender, Maya, or ZBrush to create detailed character models that meet specific artistic and technical requirements. These professionals collaborate with other team members online, such as art directors and animators, to ensure the characters fit the project’s vision and style. Working remotely allows them to contribute to projects globally, often as freelancers or employees for studios offering flexible work arrangements.

What challenges do remote 3D character artists face when collaborating with distributed teams?

Remote 3D Character Artists often face challenges such as maintaining clear communication with team members across different time zones and ensuring their work aligns with the project's artistic vision. Sharing large 3D files and getting timely feedback can also be difficult due to technical limitations or scheduling differences. To overcome these challenges, artists typically use cloud-based asset management tools, regular video meetings, and clear documentation to keep everyone on the same page. Building strong communication habits and being proactive about updates are key to successful remote collaboration.

What is the difference between Remote 3D Character Artist vs Remote 3D Environment Artist?

AspectRemote 3D Character ArtistRemote 3D Environment Artist
CredentialsPortfolio, 3D modeling certifications, artistic skillsPortfolio, 3D modeling certifications, environment design skills
Work EnvironmentCreative studios, gaming, animation companiesGame studios, film, virtual production
Industry UsageVideo games, animation, VR/ARVideo games, film, architectural visualization
Search IntentJobs focused on character modeling and riggingJobs focused on environment creation and scene design

The main difference between a Remote 3D Character Artist and a Remote 3D Environment Artist lies in their focus areas. The character artist specializes in creating detailed 3D characters, while the environment artist focuses on designing immersive scenes and backgrounds. Both roles require strong artistic skills and 3D modeling expertise but serve different aspects of game and animation production.

What skills and qualifications are needed to thrive as a remote 3D character artist?

To thrive as a Remote 3D Character Artist, you need strong artistic ability, a solid understanding of anatomy and character design, and proficiency with 3D modeling and sculpting, often supported by a degree in art or a related field. Expertise in industry-standard software such as Blender, ZBrush, Maya, and familiarity with texture painting tools and game engines is typically required. Excellent communication, time management, and self-motivation are crucial soft skills for collaborating in a remote environment and meeting project deadlines. These skills ensure the creation of high-quality, visually compelling characters while maintaining productivity and effective teamwork across distributed teams.
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What cities are hiring for Remote 3D Character Artist jobs?

Cities with the most Remote 3D Character Artist job openings:

What are the most commonly searched types of 3D Character Artist jobs?

The most popular types of 3D Character Artist jobs are:

What states have the most Remote 3D Character Artist jobs?

States with the most job openings for Remote 3D Character Artist jobs include:

Infographic showing various Remote 3D Character Artist job openings in the United States as of August 2026, with employment types broken down into 68% Full Time, 14% Part Time, 2% Temporary, and 16% Contract. Highlights an 100% Remote job distribution, with an average salary of $120,531 per year, or $57.9 per hour.

Technical Artist (Mid - Senior)

Hardsuit Labs

Seattle, WA • On-site, Remote

$144K - $173K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 29 days ago


Job description

ABOUT HARDSUIT LABS
Founded in 2015 by industry veterans Andy Kipling and Russell Nelson, we are a Seattle based game developer and co-dev studio who were recently acquired by Keywords Studios in 2023. We believe that great games can only be built with great people and that great people thrive and do their best work in a healthy, collaborative, and positive work environment that values them. We believe in a diverse and inclusive workplace and building equity throughout the organization. At Hardsuit Labs, we are respectful and inclusive, we are problem solvers and efficiency champions, we are curious and collaborative, we are flexible and adaptable and most of all we are always looking to deliver excellence in the experiences and products that we craft!
As a studio we have built a reputation as an Unreal Engine focused development house, working in a multitude of genres and games, from support work and work for hire to original development. We have long-standing relationships with some of the largest gaming companies in the industry and are a certified developer across all major platforms.
Role Overview
We are seeking a talented and versatile Mid to Senior Technical Artist to bridge the gap between our artistic vision and technical execution. In this role, you will collaborate closely with artists, designers, and engineers to optimize workflows, establish high-quality pipelines, and push the visual boundaries of our projects in Unreal Engine 5.
The ideal candidate possesses a deep understanding of the 3D art pipeline, a strong grasp of 3D math, and the ability to maintain peak performance across multiple platforms-from high-end AAA environments to optimized mobile devices.
Key Responsibilities
  • Pipeline & Workflow Optimization: Define, build, and enforce technical and quality standards for all in-game art assets. Author comprehensive pipeline documentation to guide and support the art team.
  • Visual Development & Shaders: Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real-time visual effects using Niagara FX.
  • Terrain & Procedural Workflows: Author complex, performant landscape and terrain materials (utilizing Runtime Virtual Texturing and layered shader workflows). Implement and leverage procedural generation systems (such as UE5's PCG framework) to streamline world-building and environment art pipelines.
  • Performance & Rendering: Balance cutting-edge UE5 features (Lumen, Nanite) for AAA experiences while ensuring strict performance optimization and calibration for lower-end and mobile platforms.
  • Cross-Discipline Collaboration: Act as the primary technical liaison between art, design, and engineering to ensure seamless asset integration and clear communication.

What You'll Bring (Requirements)
  • Artistic Foundation: Strong understanding of lighting, color theory, composition, visual balance, and PBR rendering standards/calibration.
  • Software Proficiency: Proven experience authoring high-quality textures using Photoshop and the Substance Suite for games.
  • Technical Scripting: Strong knowledge of object-oriented programming (OOP) using UE5 Blueprint scripting, functions, and data-driven systems.
  • Problem-Solving Mindset: Detail-oriented with a natural talent for troubleshooting, profiling, and debugging complex technical art issues.
  • Autonomy & Communication: Ability to work independently through complex challenges while remaining highly collaborative, approachable, and professional.

Bonus Points (Preferred Qualifications)
  • Tooling: Experience designing, developing, and deploying custom toolsets to
  • improve artist workflows.
  • Automation & UI: Proficiency with Python scripting for DCCs (Maya, 3ds Max, Blender) and Unreal Engine, as well as experience with Editor Utility Widgets (EUW) and UMG UI systems.
  • Shipped Titles: Track record of delivering results on previously published or shipped game titles.
  • Hybrid Experience: Past professional experience working directly as a production artist, game designer, or software engineer.

Job Details
  • Job Title: Technical Artist
  • Reports to: Studio Art & Animation Director
  • Department: Art
  • Work Location: Fully Remote
  • Employment status: Full Time
  • FLSA: Salaried, Exempt
  • Benefits: Generous PTO, Health, Dental, & Vision coverage; Healthcare and Daycare FSAs, 401k with company match; Life and Disability insurance, Technology Stipend, Paid Sick leave, commuter benefits, paid company holidays and office closures

This position is currently open to candidates residing in the following U.S. states only:
Arizona (AZ), Connecticut (CT), Florida (FL), lowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), Washington (WA), Pennsylvania (PA), Colorado (CO), New York (NY), Nebraska (NE), Kansas (KS), Idaho (ID) and Utah (UT).
Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.
Salary Range: $66,000 to $95,000 USD
Primary working language: English
ABOUT HARDSUIT LABS
We are an independent game developer founded in 2015 in Seattle, Washington. We believe that great games can only be built with great people and that great people thrive and do their best work in a healthy, collaborative, and positive work environment that values them. We believe in a diverse and inclusive workplace and building equity throughout the organization. At Hardsuit Labs, we are respectful and inclusive, we are problem solvers and efficiency champions, we are curious and collaborative, we are flexible and adaptable, and most of all, we are always looking to deliver excellence in the experiences and products that we craft!
As a studio, we have built a reputation as an Unreal Engine-focused development house, working in a multitude of genres and games, from support work and engagement for hire to the development of original in-house projects. We have long standing relationships with some of the largest gaming companies in the industry and are certified developers across all major platforms.
Hardsuit Labs is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based on race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here. We also consider qualified applicants with criminal histories consistent with applicable federal, state, and local law.
Hardsuit Labs is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or accommodation due to a disability, you may contact us at HR@Hardsuitlabs.com
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice
E-Verify Notification
This Organization Participates in E-Verify
Esta Organización Participa en E-Verify
Role Information: EN
Studio: Hardsuit Labs
Location: Americas
Area of Work: Game Development
Service: Create
Employment Type: Full Time, Permanent
Working Pattern: Remote