We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid ... including remote, hybrid or in-office arrangements. Responsibilities * Create high-quality 3D ...
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid ... including remote, hybrid or in-office arrangements. Responsibilities * Create high-quality 3D ...
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid ... including remote, hybrid or in-office arrangements. Responsibilities * Create high-quality 3D ...
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid ... including remote, hybrid or in-office arrangements. Responsibilities * Create high-quality 3D ...
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid ... including remote, hybrid or in-office arrangements. Responsibilities * Create high-quality 3D ...
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid ... including remote, hybrid or in-office arrangements. Responsibilities * Create high-quality 3D ...
Technical Artist (Mid - Senior)
Seattle, WA · On-site +1
$144K - $173K/yr
Medical
Dental
Vision
Life
Retirement
PTO
Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real ... Remote
Technical Artist (Mid - Senior)
Seattle, WA · On-site +1
$144K - $173K/yr
Medical
Dental
Vision
Life
Retirement
PTO
Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real ... Remote
Technical Artist (Mid - Senior)
Seattle, WA · Remote
$130K - $155K/yr
Medical
Dental
Vision
Life
Retirement
PTO
Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real ... Remote
Quick apply
Technical Artist (Mid - Senior)
Seattle, WA · Remote
$130K - $155K/yr
Medical
Dental
Vision
Life
Retirement
PTO
Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real ... Remote
CONTRACT - Environment Artist III (NST)
Redmond, WA · On-site +1
Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual ... This position is not open to fully remote status at this time.
CONTRACT - Environment Artist III (NST)
Redmond, WA · On-site +1
Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual ... This position is not open to fully remote status at this time.
Required : • Experience as a 3D, Technical or VFX Artist or Compositor in games, film or digital production • Experience with Unreal Engine, Unity & Houdini, Maya / Blender / Cinema4D and similar ...
Required : • Experience as a 3D, Technical or VFX Artist or Compositor in games, film or digital production • Experience with Unreal Engine, Unity & Houdini, Maya / Blender / Cinema4D and similar ...
Senior VFX Artist
Frisco, TX · Remote
Produce basic 3D models, UV mapping, and simple animations when necessary. * Meet style and quality ... Remote Please note that 2K Games and its studios never uses instant messaging apps or personal ...
Senior VFX Artist
Frisco, TX · Remote
Produce basic 3D models, UV mapping, and simple animations when necessary. * Meet style and quality ... Remote Please note that 2K Games and its studios never uses instant messaging apps or personal ...
3D Creative Art Director (Remote)
Portland, OR · Remote
$123K - $130K/yr
You will lead external teams of designers, animators, artists, and technologists to deliver world ... Strong knowledge of 3D Max, Maya, Houdini and C4D
Quick apply
3D Creative Art Director (Remote)
Portland, OR · Remote
$123K - $130K/yr
You will lead external teams of designers, animators, artists, and technologists to deliver world ... Strong knowledge of 3D Max, Maya, Houdini and C4D
Review real-time VFX assets (environmental effects, combat FX, character abilities, particle ... Remote
Review real-time VFX assets (environmental effects, combat FX, character abilities, particle ... Remote
Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco
San Francisco, CA · On-site +1
$134K - $171K/yr
Partner with environment, character and VFX artists in the lighting design to achieve the desired ... Maya, Unity, Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, 3D StudioMax, Photoshop ...
Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco
San Francisco, CA · On-site +1
$134K - $171K/yr
Partner with environment, character and VFX artists in the lighting design to achieve the desired ... Maya, Unity, Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, 3D StudioMax, Photoshop ...
Material Artist - Talent Pool (2026 Opportunities)
Portland, OR · On-site +1
$24 - $28/hr
Medical
Dental
Vision
Retirement
We are looking for a 3D Material Artists with a strong artistic eye and a passion for crafting high ... Remote
Material Artist - Talent Pool (2026 Opportunities)
Portland, OR · On-site +1
$24 - $28/hr
Medical
Dental
Vision
Retirement
We are looking for a 3D Material Artists with a strong artistic eye and a passion for crafting high ... Remote
Material Artist - Talent Pool (2026 Opportunities)
Portland, OR · Remote
$24 - $28/hr
Medical
Dental
Vision
Retirement
We are looking for a 3D Material Artists with a strong artistic eye and a passion for crafting high ... Remote
Material Artist - Talent Pool (2026 Opportunities)
Portland, OR · Remote
$24 - $28/hr
Medical
Dental
Vision
Retirement
We are looking for a 3D Material Artists with a strong artistic eye and a passion for crafting high ... Remote
Solutions Architect - Adobe 3D & Immersive (Remote work possible)
Austin, TX · Remote
$62.50 - $82.25/hr
Act as a bridge between customer needs and Adobe's product, engineering, and technical artist teams ... Deep hands-on knowledge of 3D production pipelines in an enterprise context - including 3D data ...
Solutions Architect - Adobe 3D & Immersive (Remote work possible)
Austin, TX · Remote
$62.50 - $82.25/hr
Act as a bridge between customer needs and Adobe's product, engineering, and technical artist teams ... Deep hands-on knowledge of 3D production pipelines in an enterprise context - including 3D data ...
Solutions Architect - Adobe 3D & Immersive (Remote work possible)
Los Angeles, CA · Remote
$68 - $89.50/hr
Act as a bridge between customer needs and Adobe's product, engineering, and technical artist teams ... Deep hands-on knowledge of 3D production pipelines in an enterprise context - including 3D data ...
Solutions Architect - Adobe 3D & Immersive (Remote work possible)
Los Angeles, CA · Remote
$68 - $89.50/hr
Act as a bridge between customer needs and Adobe's product, engineering, and technical artist teams ... Deep hands-on knowledge of 3D production pipelines in an enterprise context - including 3D data ...
Solutions Architect - Adobe 3D & Immersive (Remote work possible)
San Jose, CA · Remote
$73.75 - $97.25/hr
Act as a bridge between customer needs and Adobe's product, engineering, and technical artist teams ... Deep hands-on knowledge of 3D production pipelines in an enterprise context - including 3D data ...
Solutions Architect - Adobe 3D & Immersive (Remote work possible)
San Jose, CA · Remote
$73.75 - $97.25/hr
Act as a bridge between customer needs and Adobe's product, engineering, and technical artist teams ... Deep hands-on knowledge of 3D production pipelines in an enterprise context - including 3D data ...
Solutions Architect - Adobe 3D & Immersive (Remote work possible)
San Francisco, CA · Remote
$74.25 - $97.75/hr
Act as a bridge between customer needs and Adobe's product, engineering, and technical artist teams ... Deep hands-on knowledge of 3D production pipelines in an enterprise context - including 3D data ...
Solutions Architect - Adobe 3D & Immersive (Remote work possible)
San Francisco, CA · Remote
$74.25 - $97.75/hr
Act as a bridge between customer needs and Adobe's product, engineering, and technical artist teams ... Deep hands-on knowledge of 3D production pipelines in an enterprise context - including 3D data ...
Solutions Architect - Adobe 3D & Immersive (Remote work possible)
New York, NY · On-site +1
$69 - $90.75/hr
Act as a bridge between customer needs and Adobe's product, engineering, and technical artist teams ... Deep hands-on knowledge of 3D production pipelines in an enterprise context - including 3D data ...
Solutions Architect - Adobe 3D & Immersive (Remote work possible)
New York, NY · On-site +1
$69 - $90.75/hr
Act as a bridge between customer needs and Adobe's product, engineering, and technical artist teams ... Deep hands-on knowledge of 3D production pipelines in an enterprise context - including 3D data ...
Principal Technical Artist, Games R&D - Tech Lab
OR · On-site +1
$126K - $151K/yr
Medical
Life
Retirement
PTO
... such as 3D graphics, VFX, modeling, shaders, texturing, and lighting for games Demonstrated ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...
Principal Technical Artist, Games R&D - Tech Lab
OR · On-site +1
$126K - $151K/yr
Medical
Life
Retirement
PTO
... such as 3D graphics, VFX, modeling, shaders, texturing, and lighting for games Demonstrated ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...
APG, MD OR remote Strong portfolio showcasing drawing skills, proficiency in industry-standard ... Provide specialized cartoon illustration and character design support to enhance visual ...
APG, MD OR remote Strong portfolio showcasing drawing skills, proficiency in industry-standard ... Provide specialized cartoon illustration and character design support to enhance visual ...
Remote 3D Character Artist information
See salary details
$104.5K - $106.7K
16% of jobs
$108.5K is the 25th percentile. Wages below this are outliers.
$106.7K - $108.9K
10% of jobs
$108.9K - $111K
0% of jobs
$111K - $113.2K
0% of jobs
$113.2K - $115.4K
0% of jobs
$115.4K - $117.6K
0% of jobs
$117.6K - $119.8K
0% of jobs
$119.8K - $122K
18% of jobs
The median wage is $123K / yr.
$122K - $124.1K
11% of jobs
$124.1K - $126.3K
0% of jobs
$127.3K is the 75th percentile. Wages above this are outliers.
$126.3K - $128.5K
44% of jobs
$104.5K
$120.5K
$128.5K
How much do remote 3d character artist jobs pay per year?
What is a remote 3D character artist?
What challenges do remote 3D character artists face when collaborating with distributed teams?
What is the difference between Remote 3D Character Artist vs Remote 3D Environment Artist?
| Aspect | Remote 3D Character Artist | Remote 3D Environment Artist |
|---|---|---|
| Credentials | Portfolio, 3D modeling certifications, artistic skills | Portfolio, 3D modeling certifications, environment design skills |
| Work Environment | Creative studios, gaming, animation companies | Game studios, film, virtual production |
| Industry Usage | Video games, animation, VR/AR | Video games, film, architectural visualization |
| Search Intent | Jobs focused on character modeling and rigging | Jobs focused on environment creation and scene design |
The main difference between a Remote 3D Character Artist and a Remote 3D Environment Artist lies in their focus areas. The character artist specializes in creating detailed 3D characters, while the environment artist focuses on designing immersive scenes and backgrounds. Both roles require strong artistic skills and 3D modeling expertise but serve different aspects of game and animation production.
What skills and qualifications are needed to thrive as a remote 3D character artist?
What cities are hiring for Remote 3D Character Artist jobs?
Cities with the most Remote 3D Character Artist job openings:
What are the most commonly searched types of 3D Character Artist jobs?
The most popular types of 3D Character Artist jobs are:
What states have the most Remote 3D Character Artist jobs?
States with the most job openings for Remote 3D Character Artist jobs include:
What job categories do people searching Remote 3D Character Artist jobs look for?
The top searched job categories for Remote 3D Character Artist jobs are:

Full-time
Re-posted 11 days ago
Keywords Studios rating
8.7
Based on 5 frontline employees who took The Breakroom Quiz
9th of 76 rated media
Job description
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.
This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.
Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.
This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.
This role offers flexible work options, including remote, hybrid or in-office arrangements.
Responsibilities- Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
- Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
- Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
- Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
- Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
- Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
- Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
- Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
- Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
- Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
- Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
- Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.
About Keywords Studios
Sourced by ZipRecruiter
Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.
Industry
Arts, entertainment, and recreation
Company size
10,000+ Employees
Headquarters location
Burbank, CA, US