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Remote 2D Animation Artist Jobs (NOW HIRING)

... animation pipelines. * Collaborate with the Director, Leads, and other artists on the team to ... Remote candidates may be considered; however, preference will be given to those who can work in Los ...

Mid-Level/Senior Animator

Madison, WI · On-site +1

$106K - $121K/yr

... open to remote work for those located in the United States and Canada. This role will work ... Review animation work from team members and outsource artists and provide specific feedback.

... 2D animations, and visual polish to elevate raw archival footage into premium content. * Creative ... A Visual Artist : You have a deep understanding of pacing, typography, photography, color theory ...

Floorplan Artist

Tampa, FL · Remote

$120K - $143K/yr

This position utilizes client-supplied CAD files and standards documents to create 2D interactive ... In this remote position, the Artist must remain reliable and able to work independently, while ...

Culver City, California (In-Office) / Remote considered , UK London office / remote considered Job ... and/or 2D/3D software packages (e.g., Blender, Maya, Nuke, Houdini). o Familiarity with Google ...

Produce basic 3D models, UV mapping, and simple animations when necessary. * Meet style and quality ... Remote Please note that 2K Games and its studios never uses instant messaging apps or personal ...

... 2D animations, and visual polish to elevate raw archival footage into premium content. * Creative ... A Visual Artist : You have a deep understanding of pacing, typography, photography, color theory ...

This position utilizes client-supplied CAD files and standards documents to create 2D interactive ... In this remote position, the Artist must remain reliable and able to work independently, while ...

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Remote 2D Animation Artist information

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$5

$29

$37

How much do remote 2d animation artist jobs pay per hour?

As of Jul 12, 2026, the average hourly pay for remote 2d animation artist in the United States is $29.11, according to ZipRecruiter salary data. Most workers in this role earn between $24.76 and $32.93 per hour, depending on experience, location, and employer.

What is the difference between Remote 2D Animation Artist vs Remote Motion Graphics Designer?

AspectRemote 2D Animation ArtistRemote Motion Graphics Designer
Required SkillsDrawing, character animation, storytellingGraphic design, visual effects, text animation
Tools UsedToon Boom, Adobe Animate, PhotoshopAfter Effects, Adobe Premiere, Illustrator
Work EnvironmentAnimation studios, freelance, media companiesAdvertising agencies, media firms, freelance
Industry UsageEntertainment, gaming, online contentAdvertising, branding, broadcast

While both roles involve visual creation, Remote 2D Animation Artists focus on character animation and storytelling, often working on cartoons or animated videos. Remote Motion Graphics Designers primarily create animated graphics and visual effects for commercials, videos, and branding. Understanding these differences helps employers and professionals choose the right role based on skills and project needs.

More about Remote 2D Animation Artist jobs
What cities are hiring for Remote 2D Animation Artist jobs? Cities with the most Remote 2D Animation Artist job openings:
What are the most commonly searched types of 2D Animation Artist jobs? The most popular types of 2D Animation Artist jobs are:
What states have the most Remote 2D Animation Artist jobs? States with the most job openings for Remote 2D Animation Artist jobs include:
Infographic showing various Remote 2D Animation Artist job openings in the United States as of July 2026, with employment types broken down into 6% Internship, 65% Full Time, 22% Part Time, 3% Temporary, and 4% Contract. Highlights an 70% Physical, 3% Hybrid, and 27% Remote job distribution, with an average salary of $60,546 per year, or $29.1 per hour.
VFX Artist - GameSim - Talent Pipeline

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

Orlando, FL • On-site, Remote

Full-time

Re-posted 10 days ago


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

Keywords Studios logo

About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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