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Playstation Jobs (NOW HIRING)

Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of ...

Lead Character Tools Engineer

OR · On-site +1

$102K - $134K/yr

Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of ...

Senior Product Manager

San Diego, CA · Hybrid

$134K - $177K/yr

You will expand upon the PlayStation Plus service to evolve the value proposition and support business goals to acquire new audiences and expand PlayStation's reach. You will help shape how players ...

Product Marketing Manager

San Mateo, CA · On-site

$175K/yr

PlayStation is seeking a strategic and analytically minded Product Marketing Manager, Platform Audience Planning, to help shape the future of audience planning across the PlayStation ecosystem.

Execute the Studio Relationship Development Program, evangelizing the PlayStation opportunity across the developer landscape and generating strategic alignment with studios * Contribute to or create ...

Software Engineer I SDK

San Mateo, CA · On-site

$137K - $205K/yr

Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of ...

Senior Product Manager

San Diego, CA · On-site

$154K - $232K/yr

Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we're part of a proud legacy of innovation and excellence. SIE is a ...

Product Marketing Manager

San Mateo, CA · On-site

$175K/yr

PlayStation is seeking a strategic and analytically minded Product Marketing Manager, Platform Audience Planning, to help shape the future of audience planning across the PlayStation ecosystem.

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Playstation information

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$50K

$123.1K

$176.5K

How much do playstation jobs pay per year?

As of Sep 15, 2026, the average yearly pay for playstation in the United States is $123,125.00, according to ZipRecruiter salary data. Most workers in this role earn between $65,000.00 and $154,000.00 per year, depending on experience, location, and employer.

What are PlayStation jobs?

PlayStation jobs refer to a range of career opportunities within Sony Interactive Entertainment, the company behind the PlayStation gaming consoles and services. These roles can include positions in game development, software engineering, marketing, customer support, product design, and more. Employees help create and support the hardware, games, and online services that make up the PlayStation ecosystem. Working at PlayStation often involves collaborating with talented teams to deliver innovative entertainment experiences to players around the world.

What are the key skills and qualifications needed to thrive as a PlayStation game developer?

To thrive as a PlayStation Game Developer, you need a solid background in computer science, programming languages like C++ or C#, and experience with game development frameworks, often supported by a relevant degree. Familiarity with industry-standard tools such as Unity, Unreal Engine, PlayStation SDKs, and version control systems is essential. Creativity, problem-solving skills, and effective collaboration are vital soft skills that set top developers apart. These abilities ensure the creation of innovative, high-quality games that meet both technical requirements and player expectations.

What are some typical challenges faced by PlayStation software engineers working on game development projects?

PlayStation software engineers working on game development often encounter challenges such as optimizing code for performance on PlayStation hardware, integrating new features while maintaining system stability, and collaborating closely with cross-functional teams like artists and designers. They must stay updated with the latest development tools and SDKs, and frequently address compatibility issues across different PlayStation generations. Effective communication and adaptability are key, as project requirements and technology can evolve rapidly throughout the development cycle.

What is the difference between Playstation vs Game Tester?

AspectPlaystationGame Tester
Required CredentialsHigh school diploma or equivalent; gaming knowledgeHigh school diploma; passion for gaming; sometimes a degree in related fields
Work EnvironmentHome or retail stores; gaming consoles and accessoriesGame development studios or testing labs; computers and gaming setups
Industry UsageConsumer electronics and entertainmentVideo game industry; quality assurance
Common Search/ComparisonPopular gaming consoleVideo game quality assurance role

Playstation is a gaming console used by consumers for entertainment, while a Game Tester is a professional role within the video game industry responsible for testing games for bugs and quality. Both are connected through gaming, but Playstation is a product, and Game Tester is a job within the gaming industry.

More about Playstation jobs

What cities are hiring for Playstation jobs?

Cities with the most Playstation job openings:

What states have the most Playstation jobs?

States with the most job openings for Playstation jobs include:

Infographic showing various Playstation job openings in the United States as of September 2026, with employment types broken down into 32% Internship, 65% Full Time, 1% Part Time, and 2% Contract. Highlights an 24% Physical, 2% Hybrid, and 74% Remote job distribution, with an average salary of $123,125 per year, or $59.2 per hour.

Lead Character Tools Engineer

Remote

PlayStation Global
Manufacturing • 1 - 5K employees

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 17 days ago


Job description

Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn't just the Best Place to Play - it's also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we're part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
Why PlayStation?
PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly owned subsidiary of Sony Corporation.
We are seeking a Lead Character Tools Engineer to join the PlayStation Central Technology team focusing on Character technology from creation, rigging, and animation. Developing and distributing tools and optimizing for making the best characters in games more efficiently and integrating emergent technology into the future of game making.
Candidate expected to prototype, create, and collaborate to deploy and maintain technical tools and practices from experience on traditional game development and run-time workflows with internal teams and seek new opportunities for bringing increased usage of AI and ML to make those processes more efficient.
This internal team of artists, engineers, and technical artists partner with engineering teams, studio stakeholders, research engineers, and other Central Technology groups to provide cohesion and standardization across PSS activities.
This position requires a demonstratable understanding of game development pipelines, extensive experience with Autodesk Maya software, and strong programming skills. Familiarity with leveraging agentic workflows to accelerate code creation and testing.
Responsibilities:
  • Collaborate with internal team members and studio stakeholders to prototype and harden create tools considering contemporary development workflows, data management, art creation, animation, and game engine integration
  • Setting up and maintaining project specific environments and automation opportunities
  • Learning and supporting varying client working environments, assets, and tools
  • Writing, maintaining, and customizing internal tools and workflows
  • Building and maintaining technical documentation
  • Willingness to attend and participate in PlayStation internal demonstrations and conferences, travel required
  • Ability to work in a collaborative team environment as well as self-driven experimentation and research

Core Experience:
  • Experience as technical artist or engineer to develop and deploy tools to support character creation, rigging, simulation, or animation pipelines in a run-time environment
  • 10+ years in a game development studio or previous experience creating artist-facing tools on technical art or engineering team in a production environment
  • BS degree in Computer Science, Engineering, Graphic Art, or a related field, or equivalent experience
  • Extensive experience in working with game editors and excellent working knowledge of technical specifications of workflow from DCC to complex real-time environments
  • Capable of writing and debugging C++
  • Excellent knowledge of Maya with general knowledge of Maya rigging
  • Developing or maintaining project pipeline tools and system environments
  • Excellent troubleshooting skills and the ability to creatively solve problems
  • Experience leveraging Agentic AI models
  • Strong understanding of deformation and mesh processing
  • Familiarity with industry trends in character rigging, gameplay animation, cinematic animation, deformation and simulation usage in character animation pipelines
  • Decent sense of humor

Extended Experience:
  • Strong Python programming skills and experience with PyQt/Pyside
  • Motionbuilder, Maya, Houdini, experience
  • Experience with HLSL, MaterialX
  • Experience with other programming languages, especially C++.
  • Experience with Perforce, Git, Confluence
  • Exposure to photogrammetry, motion capture/performance capture

At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
The estimated base pay range for this role is listed below.
$143,700-$215,500 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.