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Remote Playback Engineer Jobs (NOW HIRING)

Software Engineer

Boulder, CO · On-site +1

$120K - $155K/yr

Major League Baseball is looking for a Software Engineer to join a cross-platform engineering group ... remote interactions, TV-safe UX patterns) * Background in video streaming (players, playback ...

Software Engineer

New York, NY · On-site +1

$120K - $155K/yr

Major League Baseball is looking for a Software Engineer to join a cross-platform engineering group ... remote interactions, TV-safe UX patterns) * Background in video streaming (players, playback ...

Staff iOS Engineer, Media Foundation

$53 - $73/hr

In-depth knowledge of AVFoundation for video and audio playback, asset management, streaming ... You collaborate effectively with teams in a fully remote environment and discuss complex topics ...

In-depth knowledge of AVFoundation for video and audio playback, asset management, streaming ... You collaborate effectively with teams in a fully remote environment and discuss complex topics ...

Sr. Android Engineer

$100K - $140K/yr

Own the Android experience end-to-end - from video playback and offline support to auth ... Remote (US-based, SF a plus) Type: Full-Time Salary: $100,000 - $140,000 + equity To Apply Send us:

Senior Roku Engineer

Austin, TX · Remote

$107K - $146K/yr

Ability to work independently in a remote, fast-paced environment. Nice-to-Have * Experience ... Knowledge of analytics, video playback, or ad integrations within Roku ecosystems. Additional * US ...

Senior Product Engineer

$140K - $190K/yr

... around gestures, WebViews, video playback, performance, memory, and responsive layouts ... You'll work fully remote from anywhere in the U.S. Benefits include comprehensive medical, dental ...

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Remote Playback Engineer information

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$12

$55

$80

How much do remote playback engineer jobs pay per hour?

As of Aug 25, 2026, the average hourly pay for remote playback engineer in the United States is $55.99, according to ZipRecruiter salary data. Most workers in this role earn between $40.14 and $74.52 per hour, depending on experience, location, and employer.

What is the difference between Remote Playback Engineer vs Remote Media Engineer?

AspectRemote Playback EngineerRemote Media Engineer
Required CredentialsBachelor's in Computer Science or related, experience with streaming protocolsBachelor's in Media Technology or related, knowledge of media formats
Work EnvironmentFocus on playback systems, client devices, streaming platformsFocus on media content, encoding, distribution systems
Employer & Industry UsageTech companies, streaming services, media platformsMedia companies, broadcasting, content providers
Search & Comparison IntentYesYes

The Remote Playback Engineer primarily focuses on ensuring seamless media playback across devices and streaming platforms, working closely with client-side systems. In contrast, the Remote Media Engineer handles media content creation, encoding, and distribution. Both roles require knowledge of streaming protocols and media formats, but their core responsibilities differ in focus and industry application.

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Infographic showing various Remote Playback Engineer job openings in the United States as of August 2026, with employment types broken down into 94% Full Time, 2% Part Time, and 4% Contract. Highlights an 85% Physical, 5% Hybrid, and 10% Remote job distribution, with an average salary of $116,463 per year, or $56 per hour.

Senior Product Engineer - Real-Time Graphics & Telemetry 3656373

Axiom Path

Seattle, WA • Remote

$80 - $85/hr

Contractor

Medical, Dental, Vision, Retirement, PTO

Posted 5 days ago


Job description

Be Part Of A High-Performing Team

Join a small, remote-first sports technology company building precision hardware and software that capture and reconstruct complex real-world activity from high-frequency sensor data. The engineering team works with a high degree of autonomy and owns problems end to end, from architecture and performance through product decisions and final user experience.

This role sits at the intersection of real-time graphics, telemetry, product engineering, and performance optimization. The core challenge is transforming streams of position, speed, heading, environmental, and movement data into an intuitive spatial experience that users can replay, explore, and analyze. The environment is fast-moving, low-meeting, async-friendly, and especially well suited to engineers who enjoy technically difficult visualization problems and meaningful individual ownership.

What's In Store For You

  • 100% remote working environment with an async-friendly, intentionally low-meeting culture.
  • 6-month contract-to-hire opportunity with the potential to transition into the permanent engineering organization.
  • Significant ownership across architecture, product decisions, implementation, optimization, and production delivery.
  • Opportunity to build sophisticated software connected to physical hardware and real-world telemetry.
  • Exposure to real-time visualization, analytics, spatial computing, high-frequency datasets, and emerging AI-assisted product capabilities.
  • Optional workspace access in Seattle, Washington and Atlanta, Georgia.
  • Upon permanent conversion, company-provided benefits include medical, dental, and vision coverage, a 401(k), flexible PTO, and an equipment stipend.

How You Will Make An Impact

  • Build a high-performance 2D/3D replay and visualization experience using Three.js, WebGL/WebGPU, and potentially react-three-fiber.
  • Reconstruct complex real-world events from telemetry and allow users to view them from multiple camera perspectives with smooth playback and frame-level navigation.
  • Develop the surrounding React and TypeScript product experience, including timelines, playback controls, camera systems, data overlays, and analytical interfaces.
  • Turn large telemetry datasets into meaningful insights, comparisons, and performance analytics.
  • Engineer applications that continuously render while remaining responsive across laptops and mobile devices.
  • Optimize rendering pipelines, interpolation, memory usage, application architecture, and data processing for high-frequency datasets.
  • Profile render loops, identify frame-time bottlenecks, reduce unnecessary draw calls, and improve overall rendering performance.
  • Build full-stack product features when required, including APIs, data pipelines, analytics capabilities, and AI-enabled functionality.
  • Translate technically accurate data into experiences that are clear, readable, and useful to real users.
  • Own technical problems from initial architecture through implementation, performance tuning, and production deployment.

Do you bring proven success in real-time product engineering and visualization?

  • 5+ years of professional software engineering experience, including substantial experience developing user-facing products.
  • Strong hands-on expertise with TypeScript and React.
  • Production browser-graphics experience using Three.js, react-three-fiber, WebGL, WebGPU, or comparable technologies.
  • Experience developing software that renders continuously and optimizing it for production performance.
  • Strong understanding of rendering performance concepts including frame budgets, render loops, draw calls, memory utilization, and frame-time diagnosis.
  • Strong data-visualization judgment, particularly involving time-series, telemetry, geospatial, or similarly complex datasets.
  • Ability to translate large or technically complex datasets into intuitive visual experiences.
  • Experience developing backend functionality using Go, TypeScript, Rust, or a comparable modern backend stack.
  • Strong product-engineering mindset with the ability to work across frontend, visualization, data, backend, and product boundaries.
  • Comfortable using modern LLM-assisted development tools while maintaining complete ownership and understanding of production code.
  • Ability to operate independently and make sound engineering decisions in a small, highly autonomous team.

Especially relevant backgrounds

Candidates with experience in the following environments are particularly well aligned:

  • Gaming
  • Simulation
  • VFX / real-time graphics
  • Sports technology
  • Telemetry platforms
  • Race or event visualization
  • Geospatial applications
  • Performance analytics

Experience building camera systems, replay systems, interpolation engines, simulation playback, or performance-sensitive rendering pipelines is especially valuable.

Sailing experience is not required.

Additional valuable experience

  • GPS track processing and geospatial rendering
  • Timeline, playback, replay, or video-style interfaces
  • Go
  • Flutter/Dart
  • WebAssembly
  • WebGPU
  • Compute shaders or GPU compute
  • Large, high-frequency time-series datasets
  • Hardware-connected applications
  • Sports-performance analytics
  • LLM-backed product features including structured-data retrieval, tool calling, streaming, grounding, and output evaluation

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