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Platform Artist Jobs (NOW HIRING)

Unreal Technical Artist

New Orleans, LA

$122K - $146K/yr

Unreal Technical Artist Location: New Orleans, LA Studio: Swaybox Studios Department: VFX ... Proficiency working within version control systems such as Perforce, Git, or similar platforms.

Unreal Technical Artist

New Orleans, LA · On-site

$122K - $146K/yr

Unreal Technical Artist Location: New Orleans, LA Studio: Swaybox Studios Department: VFX ... Proficiency working within version control systems such as Perforce, Git, or similar platforms.

JOB TITLE Freelance Production Artist LOCATION St. Louis, Missouri (On-Site) ENGAGEMENT TYPE 1099 ... Proficiency on Mac platform in Adobe Photoshop, InDesign, Acrobat, Microsoft Excel, Word, and ...

Technical Artist III

Las Vegas, NV · On-site

$116K - $139K/yr

Integrate assets into games without sacrificing artistic vision or exceeding technical limits of the platform. * Collaborate with artists and engineers to implement assets and presentations ...

Technical Artist III

Las Vegas, NV · On-site

$85K - $110K/yr

Integrate assets into games without sacrificing artistic vision or exceeding technical limits of the platform. * Collaborate with artists and engineers to implement assets and presentations ...

Production Artist Founded in 1919 as Phototype and recently rebranded as the Olberding Brand Family ... platforms, all the way to color management and the production of printing plates. With our world ...

Production Artist Founded in 1919 as Phototype and recently rebranded as the Olberding Brand Family ... platforms, all the way to color management and the production of printing plates. With our world ...

Technical Artist III

Las Vegas, NV · On-site

$85 - $110/hr

Integrate assets into games without sacrificing artistic vision or exceeding technical limits of the platform. * Collaborate with artists and engineers to implement assets and presentations ...

Production Artist Founded in 1919 as Phototype and recently rebranded as the Olberding Brand Family ... platforms, all the way to color management and the production of printing plates. With our world ...

Production Artist Founded in 1919 as Phototype and recently rebranded as the Olberding Brand Family ... platforms, all the way to color management and the production of printing plates. With our world ...

Production Artist Founded in 1919 as Phototype and recently rebranded as the Olberding Brand Family ... platforms, all the way to color management and the production of printing plates. With our world ...

Production Artist Founded in 1919 as Phototype and recently rebranded as the Olberding Brand Family ... platforms, all the way to color management and the production of printing plates. With our world ...

Production Artist Founded in 1919 as Phototype and recently rebranded as the Olberding Brand Family ... platforms, all the way to color management and the production of printing plates. With our world ...

Production Artist Founded in 1919 as Phototype and recently rebranded as the Olberding Brand Family ... platforms, all the way to color management and the production of printing plates. With our world ...

Weekly classes and workshops are led by professional Artist Educators in the areas of ceramics ... Zoom platform and all equipment required to execute teaching of assigned classes. Per Diem ...

Showing results 41-60

Platform Artist information

See salary details

$42K

$111.8K

$146.5K

How much do platform artist jobs pay per year?

As of Sep 7, 2026, the average yearly pay for platform artist in the United States is $111,753.00, according to ZipRecruiter salary data. Most workers in this role earn between $95,000.00 and $140,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a platform artist?

To thrive as a Platform Artist, you need a strong foundation in 3D modeling, texturing, and digital art, typically supported by a degree in art, design, or a related field. Proficiency in industry-standard tools like Autodesk Maya, Blender, ZBrush, and game engines such as Unreal Engine or Unity is essential. Creativity, attention to detail, and collaboration skills help set exceptional Platform Artists apart, enabling them to deliver high-quality assets that fit a project's vision. These skills ensure the creation of visually compelling and technically optimized assets critical for immersive interactive environments.

What are some common challenges platform artists face when working across multiple game engines or hardware platforms?

Platform Artists often encounter challenges related to optimizing assets for different game engines and hardware specifications. Each platform may have unique limitations, such as texture size, polygon count, or rendering capabilities, requiring artists to adapt their workflows for maximum efficiency and visual quality. Collaboration with programmers and technical artists is key to ensuring assets perform well and meet platform-specific guidelines. Staying updated with the latest tools and optimization techniques can help Platform Artists overcome these hurdles and deliver consistent results across all platforms.

How much do platform artists make?

Platform artists typically earn between $40,000 and $80,000 annually, depending on experience, location, and clientele. They often work in beauty or cosmetic industries, performing live demonstrations and using skills in styling and product knowledge.

How to become a platform artist?

To become a platform artist, one typically gains experience in the beauty or cosmetics industry, develops strong technical skills, and builds a reputation through demonstrations and training sessions. Many platform artists also pursue relevant certifications and stay updated on product trends to effectively showcase techniques on stage or in tutorials.

What is a platform artist?

A platform artist is a professional who demonstrates and teaches beauty, makeup, or hair styling techniques at trade shows, salons, or events. They often showcase products and skills to both industry professionals and consumers, requiring strong communication and technical expertise. Their work involves live demonstrations, product knowledge, and staying current with industry trends.

What cities are hiring for Platform Artist jobs?

Cities with the most Platform Artist job openings:

What are the most commonly searched types of Platform Artist jobs?

The most popular types of Platform Artist jobs are:

What states have the most Platform Artist jobs?

States with the most job openings for Platform Artist jobs include:

Infographic showing various Platform Artist job openings in the United States as of August 2026, with employment types broken down into 50% Full Time, 47% Part Time, and 3% Contract. Highlights an 78% Physical, 2% Hybrid, and 20% Remote job distribution, with an average salary of $111,753 per year, or $53.7 per hour.

Unreal Technical Artist

Swaybox Studios

New Orleans, LA

$122K - $146K/yr

Full-time

Posted 18 days ago


Job description

Unreal Technical Artist

Location: New Orleans, LA
Studio: Swaybox Studios
Department: VFX Department
Reports To: VFX Supervisor/Unreal Supervisor
Employment Type: Full Time - This is an ONSITE POSITION in New Orleans

Job Summary:

Swaybox Studios is currently seeking an Unreal Technical Artist to join our dynamic VFX team in bringing visually stunning work to life. This role serves as a bridge between the artistic and technical sides of production, helping ensure our Unreal Engine workflows support the visual quality, performance, and efficiency required for high-end cinematic work. It requires strong technical expertise, artistic sensibility, problem-solving skills, and a collaborative mindset.

The Unreal Technical Artist will work hands-on within Unreal Engine to support content integration, lighting, rendering, materials, shaders, real-time compositing, and performance optimization. This person will collaborate closely with the VFX Supervisor, Unreal Supervisor, CG artists, and TD team to solve technical and creative challenges while maintaining the unique visual aesthetic of the film. They will also play an important role in developing and refining Unreal workflows, troubleshooting production issues, and helping artists work effectively within the engine.

This is a perfect position for a Technical Artist who is passionate about combining artistry and technology to push cinematic quality and hybrid visual storytelling.

Key Responsibilities:

  • Work hands-on within Unreal Engine to support the creation, integration, lighting, rendering, and optimization of high-quality assets and environments for cinematic production.
  • Collaborate with the VFX Supervisor, Unreal Supervisor, CG artists, and TDs to develop technical solutions that support the creative and production goals of the film.
  • Develop and maintain Unreal Engine tools and workflows utilizing Blueprints and other engine-based systems to improve artist efficiency and production consistency.
  • Create and optimize shaders, materials, assets, and scenes within Unreal Engine, using profiling and performance analysis tools to identify bottlenecks and maintain visual quality while ensuring efficient render performance.
  • Support real-time compositing and cinematic rendering workflows, including Unreal Composure, ACES/OCIO color management, and HDR rendering.
  • Support the integration and optimization of assets created in industry-standard DCC applications such as Maya, Rhino3D, Blender, Substance, Mari, and Photoshop.
  • Troubleshoot technical art and workflow challenges, collaborating with artists and TDs to develop scalable solutions and identify opportunities for pipeline and tool improvements.
  • Create and maintain clear technical documentation for Unreal tools, workflows, best practices, and troubleshooting procedures.
  • Communicate technical issues, requirements, and solutions clearly to both technical and non-technical team members.
  • Research and evaluate new Unreal Engine features, tools, and techniques that may improve production efficiency or visual quality, while sharing knowledge and providing technical guidance to other artists as needed.
  • Excel in a fast-paced environment where priorities can shift quickly, demonstrating exceptional organization, flexibility, and the ability to maintain quality amid evolving creative and technical requirements.

Required Qualifications:

  • 5+ years of experience as a Technical Artist or in a comparable technical art role within high-end live action VFX, animation, Virtual Production, or cinematic production.
  • Strong proficiency in Unreal Engine, including Blueprints, lighting, rendering, materials, shaders, content integration, and real-time compositing.
  • Strong proficiency with industry-standard DCC applications such as Maya, Rhino 3D, Blender, Substance, Mari, and Photoshop, with a solid understanding of 3D asset workflows.
  • Proven experience working on photorealistic projects using Unreal Engine, with a strong understanding of the visual standards required for high-end cinematic work.
  • Strong understanding of real-time rendering and performance constraints, including experience using Unreal Engine profiling and performance analysis tools to identify and resolve bottlenecks.
  • Strong understanding of shader development and optimization, including experience with HLSL and/or GLSL.
  • Experience with color-managed pipelines, including ACES/OCIO and HDR rendering workflows.
  • Proficiency working within version control systems such as Perforce, Git, or similar platforms.
  • Ability to independently plan, design, troubleshoot, and implement solutions to a broad range of technical art challenges.
  • Strong written and verbal communication skills, including the ability to explain technical concepts to non-technical team members and create clear technical documentation.
  • Experience developing artist-facing tools and workflows within Unreal Engine.
  • Deep understanding of visual language- texture, color, dimension, perspective, shade, motion blur, depth of field, proportion, spatial awareness, etc.
  • Strong problem-solving skills, attention to detail, and the ability to adapt quickly to unique or proprietary workflows.
  • A collaborative mindset with a willingness to receive feedback, share knowledge, and continually explore new tools, skills, and techniques.

Preferred Qualifications:

  • Experience with Virtual Production and hybrid workflows combining live action, practical elements, CG, and real-time rendered content.
  • Familiarity with Python and/or other scripting languages used to support DCC and Unreal production workflows.
  • Experience working closely with pipeline TDs or developers to design and implement production tools.
  • Understanding of traditional offline VFX rendering and compositing workflows and how they integrate with real-time production.
  • Basic knowledge of compositing in Nuke to create, evaluate, or troubleshoot slap comps and rendered output.
  • Familiarity with tracking software such as ShotGrid (Flow Production Tracking) and version control software such as Perforce.
  • Previous experience mentoring artists or helping establish technical art best practices within a production team.