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Pipeline Developer Animation Jobs (NOW HIRING)

Principal Gameplay Animator

Santa Monica, CA · On-site +1

$150K - $175K/yr

Partner with Design and Engineering teams to implement animation systems that enhance gameplay feel, responsiveness, and player immersion. * Work closely with Technical Animation to improve pipelines ...

Sr Manager, TV Animation

El Segundo, CA · On-site

$112K - $128K/yr

Strong visual storytelling sensibility and understanding of animation production pipelines from ... Meaningful experience in comedy programming is highly desirable. Preferred Skills * Experience ...

You will act as a bridge between animation and engineering - helping to define workflows, shape ... Contribute to and help evolve animation pipelines, tools, and workflows for rapid iteration

Sr Manager, TV Animation

El Segundo, CA

$112K - $128K/yr

Strong visual storytelling sensibility and understanding of animation production pipelines from ... Meaningful experience in comedy programming is highly desirable. Preferred Skills * Experience ...

Sr Manager, TV Animation

El Segundo, CA · On-site

$112K - $128K/yr

Strong visual storytelling sensibility and understanding of animation production pipelines from ... Meaningful experience in comedy programming is highly desirable. Preferred Skills * Experience ...

$69.79 - $95.38/hr

The Unreal Animation Artist (all genders) is a highly technical and creative role focused on high ... engineering components, ensuring physical plausibility and fluid motion. Technical Pipeline ...

Day-to-day responsibilities include creating and refining deformation setups, integrating motion capture data into production pipelines, and collaborating with animators, designers, and engineers to ...

Senior Technical Animator

Las Vegas, NV · On-site +1

$101K - $115K/yr

You'll work closely with artists, designers, and developers to build efficient animation pipelines, optimize assets for production, and ensure game features are implemented accurately. Success in ...

Showing results 41-60

Pipeline Developer Animation information

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How much do pipeline developer animation jobs pay per hour?

As of Sep 7, 2026, the average hourly pay for pipeline developer animation in the United States is $50.55, according to ZipRecruiter salary data. Most workers in this role earn between $53.37 and $58.89 per hour, depending on experience, location, and employer.

What is a pipeline developer animation?

Pipeline Developers in animation are technical professionals who design, implement, and maintain the software tools and workflows that connect various stages of the animation production process. They ensure that artists, animators, and technical directors can move assets and data seamlessly between different software applications and departments. Their work helps to automate repetitive tasks, fix bottlenecks, and improve production efficiency. Pipeline Developers often write scripts, develop plugins, and provide technical support to the team throughout the animation pipeline.

What skills and qualifications are needed to thrive as a pipeline developer animation?

To thrive as a Pipeline Developer in Animation, you need strong programming skills (especially in Python), understanding of animation workflows, and a degree in computer science or a related field. Familiarity with industry-standard tools like Maya, Houdini, Shotgun, and version control systems is typically required. Excellent problem-solving abilities, teamwork, and effective communication set standout candidates apart in this role. These skills ensure the smooth integration and automation of processes, enabling artists and technical teams to work efficiently and deliver high-quality animated content.

What are common challenges pipeline developers face in animation studios, and how can they overcome them?

Pipeline Developers in animation studios often encounter challenges such as integrating new tools with legacy systems, ensuring smooth data flow between departments, and supporting diverse artist workflows. To overcome these, it’s important to maintain clear documentation, collaborate closely with artists and technical directors, and stay adaptable to rapidly evolving production needs. Regular communication with end users and iterative testing can help ensure the pipeline remains efficient and user-friendly.

What is the difference between Pipeline Developer Animation vs Pipeline TD?

AspectPipeline Developer AnimationPipeline TD
CredentialsBachelor's in Computer Science, Animation, or related fieldBachelor's in Computer Science, Software Engineering, or related field
Work EnvironmentAnimation studios, VFX companies, game developmentVFX studios, animation houses, game studios
Industry UsageFocuses on animation pipeline tools and workflowsFocuses on technical pipeline automation and software integration

While both roles involve pipeline development, the Pipeline Developer Animation specializes in creating and maintaining workflows specific to animation and visual effects, whereas the Pipeline TD focuses on automating and integrating technical pipelines across various production stages. Both roles require strong scripting skills and industry experience but differ in their primary focus areas within the production pipeline.

More about Pipeline Developer Animation jobs

What cities are hiring for Pipeline Developer Animation jobs?

Cities with the most Pipeline Developer Animation job openings:

What states have the most Pipeline Developer Animation jobs?

States with the most job openings for Pipeline Developer Animation jobs include:

Infographic showing various Pipeline Developer Animation job openings in the United States as of August 2026, with employment types broken down into 95% Full Time, 3% Part Time, and 2% Contract. Highlights an 81% Physical, 4% Hybrid, and 15% Remote job distribution, with an average salary of $105,153 per year, or $50.6 per hour.

Technical Animator (Animation Blueprints & Control Rig) - Remote or On-Site

Studio Wildcard

Seattle, WA • Remote

Contractor

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 12 days ago


Job description

We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we've been able to stay independent, so that we can steer our own future in games and beyond. There's never been a better time for you to join this adventure and help us build ARK Survival Ascended, the next chapter of our original hit franchise! We're expanding and updating many of the ARK community's most beloved features while taking full advantage of the latest tools and technologies.


We’re looking for an exceptionally talented Technical Animator who lives and breathes Unreal Engine Animation Blueprints and Control Rig. You will own high-impact animation systems that bring creatures, characters, and gameplay to life. This is a systems-focused technical animation role: deep expertise in visual programming (AnimBPs + Control Rig) is the core requirement. Comfort with programming logic is essential, but day-to-day C++ work is not the focus.


Responsibilities:

  • Design, write, and implement animation systems, using Unreal Engine Animation Blueprints and Control Rigs
  • Create sophisticated Control Rig solutions (procedural animation, IK/FK systems, full-body IK, terrain adaptation, foot placement, active ragdoll blending, etc.)
  • Develop responsive, scalable animation systems for bipeds, quadrupeds, and fantasy creatures
  • Work closely with cross-functional teams to improve current solutions and create new ones
  • Create documentation and provide pipeline improvements
  • Optimize animation systems for performance, LODs, and large-scale creature ecosystems


Requirements:

  • Minimum 3 years of professional experience as a Technical Animator / Animation Programmer / Technical Artist focused on real-time animation systems, with at least one shipped title.
  • Expert-level proficiency with Unreal Engine Animation Blueprints (complex state machines, layered blends, procedural logic, gameplay-driven systems).
  • Strong self-motivation and willingness to participate in many areas of game development
  • Experience using Unreal Engine 5


Pluses:

  • C++ experience (useful for deeper engine integration or performance work, but not a primary focus of the role)
  • Experience with character/creature rigging and skinning in Maya, or Control Rig
  • Degree in computer science or a related field
  • Experience with Rigging and Animation
  • Physics-driven animation (ragdoll, physics blending, cloth, custom physics solvers)
  • Tool Programming, MEL, PyMel Python
  • Houdini experience


Required Application Materials:

  • Resume
  • Cover Letter which should include
    • Why you are interested in working for Studio Wildcard
    • What games you are currently playing
  • Portfolio or examples demonstrating Animation Blueprint and/or Control Rig work


About Studio Wildcard

Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA, and Gainesville, FL including distributed team members across multiple continents.


Equal Opportunity Employer
Wildcard is an equal-opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know.  


Pay Transparency Information
The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location. 


Wildcard Benefits
We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (5 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options