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Pipeline Developer Animation Jobs in Texas (NOW HIRING)

... developers to stay inspired, balanced, and at the top of their game. Retro Studios is looking for ... You will be responsible for collaborating and sharing your ideas on animation as well as other ...

Sr iOS Developer - Irving

Addison, TX · On-site

$50 - $69/hr

Experience with iOS frameworks such as UIKit, Core Data, Core Animation, Core Graphics, and Core ... CD pipeline (RTC, Jenkins, RLM) Compensation, Benefits and Duration Minimum Compensation: USD 36 ...

Sr iOS Developer - Irving

Addison, TX · On-site

$50 - $69/hr

Experience with iOS frameworks such as UIKit, Core Data, Core Animation, Core Graphics, and Core ... CD pipeline (RTC, Jenkins, RLM) Compensation, Benefits and Duration Minimum Compensation: USD 36 ...

Sr iOS Developer - Irving

Addison, TX

$50 - $69/hr

Experience with iOS frameworks such as UIKit, Core Data, Core Animation, Core Graphics, and Core ... CD pipeline (RTC, Jenkins, RLM) Compensation, Benefits and Duration Minimum Compensation: USD 36 ...

Sr iOS Developer - Irving

Addison, TX

$50 - $69/hr

Experience with iOS frameworks such as UIKit, Core Data, Core Animation, Core Graphics, and Core ... CD pipeline (RTC, Jenkins, RLM) Compensation, Benefits and Duration Minimum Compensation: USD 36 ...

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

JOB SUMMARY As a Software Engineer- Human Motion Data, you will leverage your background in ... sim-to-real pipelines, or technical animation data generation. * A proven track record of ...

Principal Mobile Developer

Westlake, TX

$53.50 - $70.25/hr

... animations, and Material Design principles; and adapting layouts for multiple screen sizes and ... DE building and maintaining CI/CD pipelines for Android applications, using Gradle, GitHub Actions ...

Principal Mobile Developer

Westlake, TX · On-site

$53.50 - $70.25/hr

... animations, and Material Design principles; and adapting layouts for multiple screen sizes and ... DE building and maintaining CI/CD pipelines for Android applications, using Gradle, GitHub Actions ...

... animation, scene management). • Integrate robotics simulation outputs (motion, autonomy, sensor ... the rendering pipeline. • Visualize perception data (LiDAR, cameras, etc.) in sync with ...

Visualization Engineer

Irving, TX · On-site

$128K - $208K/yr

... animation, scene management) Robotics & Simulation Integration: Integrate robotics simulation outputs (motion, autonomy, sensor data) into the rendering pipeline. Visualize perception data (LiDAR ...

Technical Artist II

Austin, TX

$122K - $146K/yr

... pipelines and performance budgetsCollaborate with artists, designers, and developers to align ... animation principles, timing, composition, color, and visual hierarchy Preferred Education ...

Technical Artist II

Austin, TX · On-site

$122K - $146K/yr

... pipelines and performance budgets * Collaborate with artists, designers, and developers to align ... Strong understanding of animation principles, timing, composition, color, and visual hierarchy ...

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Pipeline Developer Animation information

What are the key skills and qualifications needed to thrive as a Pipeline Developer in Animation, and why are they important?

To thrive as a Pipeline Developer in Animation, you need strong programming skills (especially in Python), understanding of animation workflows, and a degree in computer science or a related field. Familiarity with industry-standard tools like Maya, Houdini, Shotgun, and version control systems is typically required. Excellent problem-solving abilities, teamwork, and effective communication set standout candidates apart in this role. These skills ensure the smooth integration and automation of processes, enabling artists and technical teams to work efficiently and deliver high-quality animated content.

What are Pipeline Developers in Animation?

Pipeline Developers in animation are technical professionals who design, implement, and maintain the software tools and workflows that connect various stages of the animation production process. They ensure that artists, animators, and technical directors can move assets and data seamlessly between different software applications and departments. Their work helps to automate repetitive tasks, fix bottlenecks, and improve production efficiency. Pipeline Developers often write scripts, develop plugins, and provide technical support to the team throughout the animation pipeline.

What is the difference between Pipeline Developer Animation vs Pipeline TD?

AspectPipeline Developer AnimationPipeline TD
CredentialsBachelor's in Computer Science, Animation, or related fieldBachelor's in Computer Science, Software Engineering, or related field
Work EnvironmentAnimation studios, VFX companies, game developmentVFX studios, animation houses, game studios
Industry UsageFocuses on animation pipeline tools and workflowsFocuses on technical pipeline automation and software integration

While both roles involve pipeline development, the Pipeline Developer Animation specializes in creating and maintaining workflows specific to animation and visual effects, whereas the Pipeline TD focuses on automating and integrating technical pipelines across various production stages. Both roles require strong scripting skills and industry experience but differ in their primary focus areas within the production pipeline.

What are some common challenges Pipeline Developers face in animation studios, and how can they overcome them?

Pipeline Developers in animation studios often encounter challenges such as integrating new tools with legacy systems, ensuring smooth data flow between departments, and supporting diverse artist workflows. To overcome these, it’s important to maintain clear documentation, collaborate closely with artists and technical directors, and stay adaptable to rapidly evolving production needs. Regular communication with end users and iterative testing can help ensure the pipeline remains efficient and user-friendly.
What are popular job titles related to Pipeline Developer Animation jobs in Texas? For Pipeline Developer Animation jobs in Texas, the most frequently searched job titles are:
What job categories do people searching Pipeline Developer Animation jobs in Texas look for? The top searched job categories for Pipeline Developer Animation jobs in Texas are:
What cities in Texas are hiring for Pipeline Developer Animation jobs? Cities in Texas with the most Pipeline Developer Animation job openings:
Infographic showing various Pipeline Developer Animation job openings in Texas as of June 2026, with employment types broken down into 100% Full Time. Highlights an 69% In-person, 8% Hybrid, and 23% Remote job distribution.
VFX Artist - GameSim - Talent Pipeline

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

Austin, TX • On-site, Remote

Full-time

Posted 14 days ago


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

Keywords Studios logo

About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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