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Physics Software Engineer Jobs in Minnesota (NOW HIRING)

B) Image Reconstruction & Software Development (FLORET / NonCartesian) * Implement and validate ... Master's or PhD in MRI Physics, Biomedical Engineering, Medical Physics, Electrical Engineering ...

B) Image Reconstruction & Software Development (FLORET / Non‑Cartesian) * Implement and validate ... Master's or PhD in MRI Physics, Biomedical Engineering, Medical Physics, Electrical Engineering ...

... software updates as required • Proposes ideas for custom tooling for overall test process and ... Education: • 4 year degree in Electrical/Computing Engineering, or related field such as Physics ...

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Showing results 1-20

Physics Software Engineer information

See Minnesota salary details

$62.2K

$144.5K

$201.3K

How much do physics software engineer jobs pay per year?

As of Aug 6, 2026, the average yearly pay for physics software engineer in Minnesota is $144,486.00, according to ZipRecruiter salary data. Most workers in this role earn between $117,500.00 and $169,400.00 per year, depending on experience, location, and employer.

What is the difference between Physics Software Engineer vs Data Scientist?

AspectPhysics Software EngineerData Scientist
Required CredentialsBachelor's or Master's in Physics, Computer Science, or related fieldBachelor's or Master's in Data Science, Statistics, Computer Science, or related field
Work EnvironmentResearch labs, tech companies, aerospace, or defense industriesTech firms, finance, healthcare, or consulting companies
Industry UsagePhysics research, simulation, modeling, and software developmentData analysis, machine learning, predictive modeling, and data visualization

Physics Software Engineers focus on developing software for physics applications, simulations, and research, often working in research or engineering environments. Data Scientists analyze large datasets to extract insights and build predictive models. While both roles require strong programming skills, Physics Software Engineers emphasize physics principles, whereas Data Scientists focus on data analysis and statistical methods.

What are the key skills and qualifications needed to thrive as a physics software engineer?

To thrive as a Physics Software Engineer, you need a strong background in physics, mathematics, and computer science, typically supported by a degree in physics, engineering, or a related field. Proficiency in programming languages such as C++, Python, or MATLAB, and experience with simulation software or scientific computing libraries are essential. Analytical thinking, problem-solving, and effective communication are crucial soft skills for collaborating with multidisciplinary teams and interpreting complex data. These skills are vital for developing accurate, efficient software solutions that model physical systems and drive innovation in scientific and engineering projects.

What is a physics software engineer?

A Physics Software Engineer is a professional who develops, maintains, and optimizes software that simulates or models physical systems and phenomena. They often work at the intersection of physics, computer science, and engineering, creating tools for scientific research, simulations, or real-time physics engines used in industries like gaming, aerospace, or research institutions. These engineers typically have a strong background in both physics and programming, enabling them to translate complex physical formulas and concepts into efficient and accurate code. Their work is crucial for advancing technology in areas such as computational physics, virtual reality, and engineering design.

How does a physics software engineer typically collaborate with scientists and other engineering teams during a project?

Physics Software Engineers often work closely with physicists, data scientists, and hardware engineers to translate complex physical models into reliable software solutions. Collaboration usually involves regular meetings to clarify requirements, iterative development cycles to test and validate simulation accuracy, and ongoing feedback to refine algorithms. Effective communication and teamwork are essential, as engineers must bridge the gap between theoretical concepts and practical implementation while ensuring that software integrates smoothly with other systems. This collaborative environment fosters continuous learning and problem-solving, making the role both challenging and rewarding.
What are popular job titles related to Physics Software Engineer jobs in Minnesota? For Physics Software Engineer jobs in Minnesota, the most frequently searched job titles are:
What job categories do people searching Physics Software Engineer jobs in Minnesota look for? The top searched job categories for Physics Software Engineer jobs in Minnesota are:
What cities in Minnesota are hiring for Physics Software Engineer jobs? Cities in Minnesota with the most Physics Software Engineer job openings:
Infographic showing various Physics Software Engineer job openings in Minnesota as of July 2026, with employment types broken down into 6% Internship, 80% Full Time, 12% Part Time, and 2% Temporary. Highlights an 100% In-person job distribution, with an average salary of $144,486 per year, or $69.5 per hour.

Software Engineer - Embedded Systems

Swoop Search

Minneapolis, MN • On-site

$130K - $190K/yr

Full-time

Re-posted 8 days ago


Job description

About Swoop:
Swoop Technologies has a mission to organize and make accessible the world's military and critical infrastructure. We are building a distributed operating system, SwoopOS, that decomposes the world's equipment into a distributed robotic embodiment upon which a new generation of distributed systems, autonomous systems, and agentic AI can be built and deployed using our SDK, Valhalla, and operated via our browser, Surf. Imagine the world's equipment - consisting of the electrical grid, communications architectures, manufacturing facilities, and militaries as a trapped supply of inputs possessing the potential to ensure Western military advantage, sovereign control of economically competitive manufacturing capacity, or the creation of a grid that fosters energy dominance. Swoop is liberating these trapped assets, allowing them to contribute to the world's future as a series of building blocks to be combined at the speed of software, limited by only the hard constraints of physics and the soft constraints of safety. That is what Swoop is building. Not in the data center or cloud or edge on-premise computing node. In the physical world.
Impact:
Joining our Edge Team means you will get to work on building an operating system. Not an abstraction, virtualization, or data layer. A legitimate distributed operating system. This OS has to work across heterogeneous instruction sets, support a new generation of distributed system abstractions, treat security as a first principle, and work at the scale of power grids and entire militaries. You will influence the intersection of artificial intelligence, robotics, and the physical world - building a compute model the OS schedules and executes across the most geopolitically relevant problem sets. It is a bad-ass problem where every member of the team contributes tangibly on a daily basis. Come join us in either our Minneapolis or Washington, DC offices.
Responsibilities:
  • Develop and maintain embedded system firmware including low-level drivers, bootloaders, and other OS-critical functions to enable reliable OS initialization and hardware interaction.
  • Contribute to OS integration and kernel-level modules, ensuring efficient communication between hardware abstraction layers and higher-level system software.
  • Design and implement application-layer features and system services that leverage firmware interfaces, optimizing for performance, resource use, and robustness.
  • Collaborate cross-functionally with other engineering teams to debug complex issues spanning firmware, operating system, and application boundaries.
  • Collaborate closely with the deployment engineering team, solving technical challenges for various customer requirements

You Should Have:
  • Bachelor's degree in Computer Science, Computer Engineering, Electrical Engineering or related technical field, or equivalent technical experience
  • 4+ years of experience in one or more of the following: Operating System/Kernel development, RTOS, Embedded Systems/Firmware design, Microkernel development, Bare Metal development
  • Software development experience in C and Rust
  • Understanding of low level hardware systems
  • Travel Requirement - 5-20%
  • Active US Security clearance or ability and willingness to be sponsored for a US Security clearance

Bonus if you have:
  • Knowledge of one or more of the following: Microcontrollers, SoC, device drivers, hardware bring-up, power management, ARM processors, performance optimization, file systems, bootloading, firmware, x86 assembly, system BIOS, FPGAs or hardware/software integration
  • Understanding of clocks and timing as it pertains to processor instructions
  • Familiarity with serial protocols such as I2C, SPI, UART, USB
  • Demonstrated knowledge of systems engineering and distributed systems

Swoop Technologies is proud to be an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, age, national origin, disability, protected veteran status, gender identity or any other factor protected by applicable federal, state, or local laws.