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Part Time Steam Games Jobs (NOW HIRING)

... steam-clean or hose garbage containers. * Attends all meetings as required. * Completes all ... Must be able to obtain a gaming license in accordance with the regulations established by the LTBB ...

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Part Time Steam Games information

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$11K

$138.5K

How much do part time steam games jobs pay per year?

As of Aug 12, 2026, the average yearly pay for part time steam games in the United States is $133,271.00, according to ZipRecruiter salary data. Most workers in this role earn between $128,000.00 and $137,500.00 per year, depending on experience, location, and employer.

What is the difference between Part Time Steam Games vs Part Time Video Game Tester?

AspectPart Time Steam GamesPart Time Video Game Tester
Required CredentialsBasic gaming knowledge, sometimes specific platform familiarityGaming experience, sometimes specific testing certifications
Work EnvironmentOnline, remote, or on-site at gaming stores or eventsRemote or on-site testing labs, game development studios
Employer & Industry UsageGame platforms, digital distribution services, retail storesGame development companies, QA departments

Part Time Steam Games typically involve playing and promoting games on the Steam platform, often with minimal formal testing requirements. In contrast, Part Time Video Game Testers focus on testing games for bugs and quality assurance, often requiring specific testing skills. Both roles are part-time and gaming-related but differ in their primary responsibilities and work environments.

More about Part Time Steam Games jobs
What cities are hiring for Part Time Steam Games jobs? Cities with the most Part Time Steam Games job openings:
What are the most commonly searched types of Steam Games jobs? The most popular types of Steam Games jobs are:
Infographic showing various Part Time Steam Games job openings in the United States as of August 2026, with employment types broken down into 72% Full Time, 25% Part Time, 2% Temporary, and 1% Contract. Highlights an 69% Physical, 1% Hybrid, and 30% Remote job distribution, with an average salary of $133,271 per year, or $64.1 per hour.

E-Sports Coach

Dayton Area School Consortium

West Alexandria, OH โ€ข On-site

$14.75 - $19/hr

Full-time, Part-time

Re-posted 23 days ago


Job description

Position Type:
Athletics/Activities/Coaching
Date Posted:
5/22/2026
Location:
Twin Valley Community Local Schools
District:
Twin Valley Community Local Schools
Job Description: E-sports Head Coach / Advisor
Position Type
  • Classification: Supplemental Contract (Stipend-Based)
  • Schedule: Part-time; after school, evenings, and select weekend tournament dates (primarily during the competitive seasons).
  • Reports To: Athletic Director and/or School Administration

Job Summary
As our school launches its inaugural E-sports program, the E-sports Coach will play a foundational role in building a competitive, inclusive, and structured gaming culture. This position is funded via a supplemental contract and is responsible for establishing the program, recruiting student-athletes, organizing practices, and managing competitive play. The ideal candidate does not need to be a grandmaster gamer, but must be an organized educator or mentor who can promote digital citizenship, teamwork, and academic accountability.
Key Responsibilities
1. Program Launch & Administration (Year 1 Focus)
  • League Compliance: Assist the Athletic Director in registering the school with the state or national high school E-sports league (e.g., HSEL, PlayVS, or state athletic association).
  • Roster Building: Organize and execute interest meetings, tryouts, and team selections across selected game titles (e.g., Rocket League, League of Legends, Super Smash Bros.).
  • IT & Equipment Coordination: Work alongside the school's IT department to ensure gaming hardware, peripherals, and network security settings (firewalls, bandwidth) are optimized for tournament play.
  • Scheduling: Coordinate the practice calendar and match schedules, ensuring students are present and logged in on time for official matches.

2. Coaching & Player Development
  • Strategic Practice: Structure practice sessions that focus on communication, map awareness, teamwork, vod (video) review, and game-specific strategies.
  • Holistic Wellness: Emphasize physical health, ergonomic posture, breaks, and healthy gaming habits to counter the sedentary nature of the sport.
  • Sportsmanship & Digital Citizenship: Actively teach and enforce toxicity-free communication. Ensure all players represent the school with high integrity, both in-game and in chat lobbies.

3. Program Management & Growth
  • Academic Monitoring: Enforce the school's academic eligibility requirements for all student-athletes.
  • Community Engagement: Help promote the new program within the school to boost student involvement and community support.

Contract & Schedule Expectations
Factor
Description
Compensation
Paid via a fixed supplemental contract/stipend according to the district's extracurricular salary schedule.
Time Commitment
Estimated 5-10 hours per week for practices and official match days.
Season Duration
Aligned with the designated Fall and/or Spring competitive E-sports seasons.
Qualifications & Skills
Education & Compliance
  • High School Diploma required; Associate's or Bachelor's degree preferred (current school staff members strongly encouraged to apply).
  • Ability to pass all district-required background checks and safety certifications (e.g., CPR/First Aid, Sudden Cardiac Arrest, Concussion training if required by the state athletic association).

Knowledge & Skills
  • Familiarity with popular competitive E-sports titles and tournament formats.
  • Basic troubleshooting knowledge of gaming PCs, consoles, and gaming platforms (Steam, Epic Games, Nintendo Online, etc.) is a plus.
  • Strong organizational skills to manage online accounts, parent permission forms, and match reporting.

Core Competencies
  • Inclusivity: Ability to create a welcoming environment for students who may not traditionally participate in traditional athletics.
  • Patience & Leadership: The adaptability required to troubleshoot tech glitches or league scheduling errors inherent to a first-year program.