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Director Steam Games Jobs (NOW HIRING)

Marketing Director

Beverly Hills, CA · On-site

$120K - $140K/yr

Marketing Director Location: Beverly Hills, CA (Full Time - In Office) Company: Snail Games USA ... game trailers, social media assets, Steam videos, and other marketing collateral. Identify ...

Marketing Director Location: Beverly Hills, CA (Full Time - In Office) Company: Snail Games USA ... game trailers, social media assets, Steam videos, and other marketing collateral. ● Identify ...

Marketing Director

Beverly Hills, CA · On-site

$120K - $140K/yr

Marketing Director Location: Beverly Hills, CA (Full Time - In Office) Company: Snail Games USA ... game trailers, social media assets, Steam videos, and other marketing collateral. • Identify ...

Gameplay Engineer

Bellevue, WA · On-site

$120 - $180/hr

As an early member of the game engineering team, you will have a direct impact on how the game ... A Steam Deck will be provided to employees for their employment. * Free Games and Manga Some ...

STEAM Program Leader

Katy, TX · On-site

$32K - $40K/yr

Creative problem-solving games * Hands-on discovery experiences ☀ Lead and coordinate our Summer ... Plan and oversee our STEAM-focused Afterschool Program , keeping children engaged through fun ...

... the games industry with real QA experience on a shipping MMO with a proven player base, direct ... A steam profile with a strong playtime record. Nice to Have * Experience filing bugs (any tracker)

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Director Steam Games information

What does a director of Steam Games do?

A Director of Steam Games is responsible for overseeing the development, publishing, and success of games released on the Steam platform. This role often involves managing a team of developers, coordinating with marketing and sales, and ensuring that games meet quality standards and deadlines. The director also analyzes market trends, user feedback, and performance metrics to guide the strategic direction of game projects. Collaboration with Valve (the company behind Steam) and other stakeholders is common to maximize visibility and profitability of the games.

What are the key skills and qualifications needed to thrive as a director of Steam Games?

To thrive as a Director of Steam Games, you typically need extensive experience in game development, strategic leadership, and a thorough understanding of the digital games market, often supported by a degree in game design, computer science, or business. Familiarity with project management tools, analytics platforms, and Steamworks SDK is essential for overseeing game launches and live operations. Strong communication, team management, and creative vision are crucial soft skills that help drive successful collaborations and innovative projects. These skills and qualities are vital to ensure the commercial success, quality, and growth of games within the competitive Steam ecosystem.

How does a director of Steam Games typically collaborate with development teams and external partners to ensure successful game launches?

As a Director of Steam Games, you will regularly coordinate between in-house development teams, marketing departments, and external partners such as publishers and platform representatives. Your role involves setting clear project milestones, facilitating communication across disciplines, and ensuring that all teams are aligned with the game's vision and release timeline. You may also oversee negotiations with Steam for promotional placement and work closely with QA and community management to address player feedback both pre- and post-launch. Successful collaboration requires strong leadership, adaptability, and the ability to balance creative goals with business objectives.

What is the difference between Director Steam Games vs Producer Steam Games?

AspectDirector Steam GamesProducer Steam Games
Primary FocusOversees game development, creative direction, and overall project visionManages project timelines, budgets, and coordination among teams
Required CredentialsTypically requires experience in game design, development, or related fieldsOften requires project management experience and industry knowledge
Work EnvironmentCreative teams, development studios, collaborative settingsProject teams, production offices, cross-departmental coordination

While both roles are integral to game development on Steam, the Director Steam Games focuses on creative leadership and vision, whereas the Producer Steam Games handles project management and execution. The roles often collaborate closely but differ in their core responsibilities and skill sets.

More about Director Steam Games jobs

What cities are hiring for Director Steam Games jobs?

Cities with the most Director Steam Games job openings:

What are the most commonly searched types of Steam Games jobs?

The most popular types of Steam Games jobs are:

What states have the most Director Steam Games jobs?

States with the most job openings for Director Steam Games jobs include:

Infographic showing various Director Steam Games job openings in the United States as of August 2026, with employment types broken down into 2% As Needed, 83% Full Time, 12% Part Time, 1% Temporary, and 2% Contract. Highlights an 91% Physical, 3% Hybrid, and 6% Remote job distribution.

$160K/yr

Full-time

Posted 4 days ago


Job description

Get AI-powered advice on this job and more exclusive features. Our client is looking for a Game Designer to help shape their next ambitious project: a new 3D top-down factory game entering prototyping in early 2026. If you enjoy creating smart systems, balancing complexity with clarity, and designing games that reward creative problem-solving, this role could be a great fit. You'll join a small, passionate, fully remote indie team focused on building high-quality factory and automation experiences, and play a key role in defining the gameplay vision from the ground up. RESPONSIBILITIES Design and iterate on mechanics, systems, interfaces, and gameplay loops. Collaborate closely with the Game Director and cross-disciplinary team members to define the game's vision and ensure a cohesive experience. Write clear and concise design documentation and communicate effectively with artists and developers. Ensure gameplay features are consistent, balanced, and intuitive for players. Support production by helping plan and organise design-related work. REQUIREMENTS Strong understanding of and passion for factory and automation games. You don't have to be in the credits for designing one, but you need to like, play and understand what makes them fun. 4–5+ years of professional experience as a Game Designer, ideally with at least one commercially successful title shipped on Steam. Experience designing gameplay systems and mechanics for PC titles. Clear communicator with an organised and collaborative work style. Flexible availability across time zones from Brazil (BRT) up to Central Europe (CEST) NICE TO HAVE Background in indie or remote team environments. Experience with factory game modding (if you've modded Factorio or Satisfactory – perfect) Familiarity with iterative development and early-stage prototyping. WHAT THEY OFFER Fully remote, full-time position with flexible scheduling. Healthy work-life balance culture, and paid overtime when it happens. Monthly personal growth allowance for courses, books, or other learning materials. Focus days dedicated to researching or learning new skills Team gatherings are organised once a year to meet and collaborate in person. Budget to set up or upgrade your home workspace, including the hardware of your choice. Yearly salary review to ensure your pay keeps pace with market standards, and an automatic increase of 2% per year. ABOUT THE COMPANY A small indie studio focused on creating thoughtful, deeply satisfying factory and automation games that players truly love. The team started with web games, found success on PC, and has since grown into a distributed team delivering highly rated simulation experiences. The studio values: Direct communication and ownership over unnecessary bureaucracy. Player-first design shaped by close collaboration with the community. Long-term partnerships with people who want to grow alongside their projects. Team size: ~12 people, slowly growing Work mode: Fully remote Engine: Unity Platform: PC #J-18808-Ljbffr