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Part Time Backend Game Developer Jobs (NOW HIRING)

... full-time or part-time. We believe that everyone, from seasoned professionals to first-time ... About The Role We're looking for a seasoned Senior/Staff Backend Engineer to join the Finance Pod ...

DESCRIPTION Back End Support Staff We are looking for motivated personnel to join our local Krew ... We're looking to fill part-time positions with candidates who have a flexible schedule. Duties and ...

Back End Support Staff We are looking for motivated personnel to join our local Krew, and take care ... We're looking to fill part-time positions with candidates who have a flexible schedule. Duties and ...

... full-time or part-time. We believe that everyone, from seasoned professionals to first-time ... About The Role We're looking for a seasoned Senior/Staff Backend Engineer to join us as we continue ...

iOS Developer

San Francisco, CA · On-site

$61 - $84/hr

... backend REST-based APIs This is your opportunity to make a significant contribution to a game ... We are accepting intern, part-time, and full-time candidates for this role, as long as you meet the ...

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Part Time Backend Game Developer information

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How much do part time backend game developer jobs pay per hour?

As of Jun 28, 2026, the average hourly pay for part time backend game developer in the United States is $17.95, according to ZipRecruiter salary data. Most workers in this role earn between $15.38 and $19.23 per hour, depending on experience, location, and employer.

What is the difference between Part Time Backend Game Developer vs Part Time Frontend Game Developer?

AspectPart Time Backend Game DeveloperPart Time Frontend Game Developer
Primary ResponsibilitiesDevelops server-side logic, databases, and APIs for gamesDesigns and implements user interface and visual elements
Required SkillsProgramming languages like C++, Java, server managementHTML, CSS, JavaScript, UI/UX design
Work EnvironmentCollaborates with server teams, often remote or in-houseWorks closely with designers, artists, and front-end teams
Industry UsageCommon in multiplayer and online game developmentPrevalent in mobile and casual game projects

In summary, a Part Time Backend Game Developer focuses on server-side logic and data management, while a Part Time Frontend Game Developer concentrates on user interface and visual elements. Both roles are essential in game development but require different skill sets and focus areas.

What cities are hiring for Part Time Backend Game Developer jobs? Cities with the most Part Time Backend Game Developer job openings:
What are the most commonly searched types of Backend Game Developer jobs? The most popular types of Backend Game Developer jobs are:
What states have the most Part Time Backend Game Developer jobs? States with the most job openings for Part Time Backend Game Developer jobs include:
Lecturer - Game Design & Development

Lecturer - Game Design & Development

University of Colorado

Colorado Springs, CO • On-site

Part-time

Medical, Retirement, PTO

Posted 9 days ago


University Of Colorado Boulder rating

8.1

Company rating: 8.1 out of 10

Based on 38 frontline employees who took The Breakroom Quiz

156th of 541 rated colleges and universities


Job description

Lecturer - Game Design and Development (pool)
College of Engineering & Applied Science
Engage. Educate. Empower. Join UCCS as a Lecturer!
Who We Are
The University of Colorado Colorado Springs (UCCS) is a premier educational institution that prides itself on academic excellence, research, and community engagement and is actively seeking Lecturers in Computer Science - Game Design and Development to join our team! UCCS offers a diverse and inclusive learning environment that fosters innovation, growth, and the holistic development of its students.
The Department of Computer Science at UCCS has excelled in preparing undergraduates for careers in the computing industry locally and nationally, by providing a wide variety of ABET-accredited classes of high quality. The department has over 500 majors across all the programs. We also offer several graduate level programs to suit the needs of full-time students as well as working individuals in the area.
Explore the Computer Science Department and undergraduate and graduate degrees: https://eas.uccs.edu/departments/computer-science
Pay Range: Generally starting at $4,000-$5,500 per 3-credit hour course. Pay rate is dependent upon the type of courses taught (e.g. undergraduate, graduate, or cross-listed). Compensation is prorated based on course credit hours. Compensation will be commensurate upon experience, qualifications, and teaching assignments. This position is Exempt from the Fair Labor Standards Act (FLSA) overtime provisions.
Work Location: Determined by course modality: On-campus (typically), online, or hybrid. Remote teaching opportunities may be available under certain conditions.
Summary
The College of Engineering & Applied Science at the University of Colorado Colorado Springs (UCCS) will establish and maintain a pool of Lecturers in Game Design and Development from which future appointments to temporary, non-tenure track positions will be made. Appointments are part-time (less than 50% time) and will be made semester-by-semester.
This position will teach Game Design and Development classes for the department of Computer Science. Classes may be on-campus, online, or hybrid. Examples of courses/subject area include the following:
  • Introduction to Game Development (using GameMaker Studio 2)
  • Introductory Programming for Game Developers (using C# and Unity)
  • Object-Oriented Design, Analysis, and Implementation (using C# and Unity)
  • Game Design for Diverse Populations (using GameMaker Studio 2)
  • Special Topics in Game Design (various topics in game design and game art)
  • Special Topics in Game Programming (various topics in game programming)

Essential Functions
The duties and responsibilities of the position include, but are not limited to:
  • Provide instruction to undergraduate/graduate students based on course modality including class and/or lab preparation, administering exams, grading, and maintaining office hours.
  • Maintain, develop and schedule student learning experiences to achieve desired learning outcomes.
  • Plan, develop, and implement evaluation tools to assess student progress towards course learning objectives.
  • Be familiar with learning management systems, such as Canvas.
  • Other duties as determined by the Department Chair.

Tentative Search Timeline
This is an evergreen Lecturer Pool for Game Design and Development in the Department of Computer Science at UCCS. Applications will be reviewed on a semester-by-semester basis as business needs arise.
  • Priority Application Dates: Applications submitted by the following dates will receive priority consideration:
    • Fall Semester: May 1
    • Spring Semester: October 1
    • Summer Semester: March 1
  • Interview Dates: Candidates whose qualifications match specific course openings may be contacted for interviews at any time as hiring needs arise.
  • Potential Start Dates: Employment start dates will vary based on course scheduling needs and will align with the start of the relevant academic semester.

Because this appointment is temporary in nature, you will not be eligible to receive all of the benefits normally provided to faculty under the standard University of Colorado benefits programs. You are not eligible to receive paid vacation leave, medical, or retirement benefits. However, you are eligible to accrue sick leave at 0.034 hours of sick leave per hour worked.
CU is an Equal Opportunity Employer and complies with all applicable federal, state, and local laws governing nondiscrimination in employment. We are committed to creating a workplace where all individuals are treated with respect and dignity, and we encourage individuals from all backgrounds to apply, including protected veterans and individuals with disabilities.
This position does not include new visa sponsorship for individuals outside the U.S.Candidates must already be in the United States with valid work authorization or an employment-based visa. The university will not initiate sponsorship for those who do not currently hold a U.S. work visa or authorization. If you already have valid U.S. work authorization or are on a visa that permits employment, we welcome your application.
Applicants should either reside in Colorado or be prepared to relocate within two months of starting employment. We're excited to welcome new team members and will provide support and resources to help make your transition to Colorado as smooth as possible.
The University of Colorado Colorado Springs has implemented amisconduct history check programwith respect to final candidates for specific appointments. The misconduct history check program is intended to allow UCCS to collect and review information about a candidate's conduct at their previous institutions, specifically conduct related to sexual misconduct, harassment, and/or discrimination - before making hiring decisions. All final candidates to these appointments are required to complete an Authorization to Release Information and provide contact information for their previous institutions.
In accordance with the Equal Pay for Equal Work Act, UCCS does not discriminate based on sex in our employment or compensation practices.
Qualifications
  • Applicants must have a Master's degree in Computer Science, Game Design, Game Art, or a related field.
  • At least 3 years of experience designing and developing video games is required.
  • At least four months teaching experience is preferred.
  • Commercial game development experience is preferred.

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