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Part Time Backend Game Developer Jobs in Lincoln, NE

You'll help keep our stations sounding their best by running live and pre-recorded programming with ... Run ball games and commercials. * Accurately log discrepancies. * Maintain studio equipment and ...

You'll help keep our stations sounding their best by running live and pre-recorded programming with ... Run ball games and commercials. * Accurately log discrepancies. * Maintain studio equipment and ...

Part Time Backend Game Developer information

See Lincoln, NE salary details

$4

$15

$17

How much do part time backend game developer jobs pay per hour?

As of Aug 14, 2026, the average hourly pay for part time backend game developer in Lincoln, NE is $15.63, according to ZipRecruiter salary data. Most workers in this role earn between $13.41 and $16.73 per hour, depending on experience, location, and employer.

What is the difference between Part Time Backend Game Developer vs Part Time Frontend Game Developer?

AspectPart Time Backend Game DeveloperPart Time Frontend Game Developer
Primary ResponsibilitiesDevelops server-side logic, databases, and APIs for gamesDesigns and implements user interface and visual elements
Required SkillsProgramming languages like C++, Java, server managementHTML, CSS, JavaScript, UI/UX design
Work EnvironmentCollaborates with server teams, often remote or in-houseWorks closely with designers, artists, and front-end teams
Industry UsageCommon in multiplayer and online game developmentPrevalent in mobile and casual game projects

In summary, a Part Time Backend Game Developer focuses on server-side logic and data management, while a Part Time Frontend Game Developer concentrates on user interface and visual elements. Both roles are essential in game development but require different skill sets and focus areas.

Replay Technical Coordinator (VB) - Big Ten Conference - University of Nebraska

DVSport, Inc.

Lincoln, NE

$25 - $40/hr

Part-time

Posted 7 days ago


Job description

Company Overview

DVSport, Inc. is the industry leader in sports technology, providing cutting-edge video solutions for professional and collegiate teams, officials, and broadcasters. DVSport emphasizes innovation, excellence, and customer service. We are looking for tech-savvy, sports-minded professionals to join our team and support our solutions for Big Ten sports.

Job Overview

As a Replay Technology Coordinator (RTC), you are the onsite technical anchor for DVSport's video review solutions. You will be responsible for the end-to-end functionality of our replay solutions during Big Ten home volleyball games, ensuring seamless video acquisition, and real-time troubleshooting. This is a critical role that bridges the gap between broadcast production and officiating decisions.

Core Responsibilities

Game Day

  • Camera Integration: Set up eight static cameras around the volleyball court. Six on the end lines, sidelines, and attack lines. Two on the net poles.
  • Systems Validation: Set up and test the DVSport Replay System.
  • Feed Acquisition: Patch and verify all incoming video feeds from the broadcast and static cameras into the DVSport Replay System.
  • Collaborative Troubleshooting: Partner with DVSport, broadcast, Conference and school staff to troubleshoot and resolve any solution discrepancies.
  • Reporting: Document all system checks and performance benchmarks following a pre-game checklist.
  • Live Monitoring: Proactively monitor DVSport solutions during the game to ensure 100% uptime and optimal performance.
  • Post-Game Logistics: Oversee the secure teardown and storage of equipment and submit a comprehensive Game Day Performance Report.

Special Projects & Extended Season Support

  • Hardware Maintenance: Assist with targeted repairs, hardware swaps, or preventative maintenance of DVSport equipment outside of the standard game day window as needed.
  • Innovation & Testing: Participate in the deployment and field-testing of new DVSport technologies and software enhancements.
  • Extended Calendar Events: Provide technical coverage for non-standard events, including exhibitions and high-stakes postseason matchups (Conference Championship and NCAA Tournament).

Qualifications

  • Technical Proficiency: Proven experience in broadcast engineering, AV systems, or IT networking. You must understand video signal flow (SDI, IP, HDMI) and basic networking protocols.
  • Availability: Must be available for game day for the entire home schedule.
  • Pressure Management: Ability to maintain a calm, professional demeanor and solve technical issues in a fast-paced, live broadcast environment.
  • Communication: Strong interpersonal skills to navigate various stakeholders, from broadcast directors to conference officials.
  • Preferred Experience: Prior experience with DVSport software, sports replay systems, or live event production.

Position Logistics

  • Employment Type: Part-Time / Seasonal (Estimated 6-7 hours per game day).
  • Compensation: $25.00 – $40.00 per hour (commensurate with experience).
  • Location: University of Nebraska
  • Start Date: Summer 2026.
  • Note: This role is a W-2, hourly, seasonal position, subject to the withholding of all applicable federal, state and local taxes, and will be managed in accordance with all applicable federal, state and local employment laws.