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Overnight 3D Environment Artist Jobs (NOW HIRING)

Level Design Artist

San Francisco, CA · On-site

$90 - $110/hr

You are equally an artist and a designer, with the ability to touch every aspect of the level ... Edit or create high‑quality and optimized 3D environments and props. * Attend level preproduction ...

Immersive Artist

Austin, TX · On-site

$55K - $126K/yr

Are you looking to shape how users experience digital twins, immersive applications, and real-time 3D simulation environments? We're seeking an Immersive Artist to create highfidelity 3D content and ...

Immersive Artist

Austin, TX · On-site

$55K - $126K/yr

Are you looking to shape how users experience digital twins, immersive applications, and real-time 3D simulation environments? We're seeking an Immersive Artist to create high-fidelity 3D content and ...

Immersive Artist

Austin, TX · On-site +1

$55K - $126K/yr

Are you looking to shape how users experience digital twins, immersive applications, and real-time 3D simulation environments? We're seeking an Immersive Artist to create high-fidelity 3D content and ...

3D Artist

New York, NY · Remote

$55/hr

The successful candidate will be responsible for creating high-quality 3D models, environments ... This role is ideal for someone with strong artistic skills, attention to detail, and experience ...

In this role, you will be responsible for generating textures and background environments for ... Partners with other 3D artists and motion designers to develop and stylize product models and ...

New

Working within a multidisciplinary team, you'll help shape virtual environments, prototype ... We're looking for a talented 3D Artist with experience creating high-quality real-time assets for ...

Midvale, Utah (onsite) Sr 3D Artist / Art DirectorAbout Us At ZAGG Brands, we're at the forefront ... Contribute to a supportive and creative working environment. * Protect Assets: Maintain backups of ...

Showing results 41-60

Overnight 3D Environment Artist information

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$19

$39

$68

How much do overnight 3d environment artist jobs pay per hour?

As of Sep 4, 2026, the average hourly pay for overnight 3d environment artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is the difference between Overnight 3D Environment Artist vs 3D Environment Artist?

AspectOvernight 3D Environment Artist3D Environment Artist
Work HoursTypically overnight shifts, often part-time or freelanceStandard daytime hours, full-time or freelance
CredentialsPortfolio, proficiency in 3D software, possibly some certificationsPortfolio, proficiency in 3D software, possibly some certifications
Work EnvironmentRemote or studio, focused on tight deadlinesStudio or remote, broader project scope
Industry UsageUsed in game development, film, or VR projects requiring overnight workCommon across gaming, film, visualization industries

In summary, Overnight 3D Environment Artists work primarily during night shifts, often focusing on quick turnarounds, while 3D Environment Artists work during regular hours with broader project timelines. Both roles require similar skills and credentials but differ mainly in work hours and scheduling.

What cities are hiring for Overnight 3D Environment Artist jobs?

Cities with the most Overnight 3D Environment Artist job openings:

What are the most commonly searched types of 3D Environment Artist jobs?

The most popular types of 3D Environment Artist jobs are:

What states have the most Overnight 3D Environment Artist jobs?

States with the most job openings for Overnight 3D Environment Artist jobs include:

Real-Time Environment Artist - ILM San Francisco (Project Hire)

The Walt Disney Company (France)

San Francisco, CA • On-site

$104 - $137/hr

Other

Posted 3 days ago

New


Walt Disney Company rating

7.6

Company rating: 7.6 out of 10

Based on 130 frontline employees who took The Breakroom Quiz

5th of 52 rated entertainment


Job description

We are looking for an artist who reflects the innovative spirit, creative talent, production excellence, inclusive mindset, and passion for great storytelling that defines ILM.


Real-Time Environment Artists create immersive, high-fidelity environments and assets for interactive experiences and virtual-production workflows. Working closely with Art Directors, Creative Directors, and cross-functional partners, they build visually compelling and technically performant worlds that support the player experience, creative exploration, and virtual scouting process.


Depending on the project, their work may support interactive gameplay, immersive storytelling, virtual scouting, or other real-time production workflows.


What You’ll Do

  • Create a wide range of believable real-time 3D assets, props, and environments from concept art, photographic reference, and creative direction.



    • Create and maintain both organic and hard-surface environment assets, materials, and textures.




  • Build blocking geometry for initial environment layouts and develop environments from early blockout through final art implementation.


  • Maintain a consistent visual standard throughout the development process, from initial blockout through final polish and delivery.


  • Model, texture, assemble, edit, and set dress detailed 3D environments in a real-time engine.


  • Apply materials and lighting to support the intended mood, visual storytelling, and creative goals of each environment.


  • Process and clean up photogrammetry assets for integration into real-time environments.


  • Test content in builds and proactively identify visual, performance, or integration issues affecting the quality of the environment. Tune and optimize assets and environments to meet the visual-quality, performance, memory, and run-time requirements of the project.


  • Actively participate in the QA process to identify and fix bugs.


  • Create and implement materials, LODs, foliage, and other environment-art elements needed to support efficient real-time rendering.


  • Collaborate with Leads, Art Directors, Designers, Technical Artists, and Engineers to solve artistic and technical challenges.


  • Prepare scenes and content for internal reviews, creative working sessions, and virtual scouting sessions as needed. Support client-facing creative sessions and other real-time working sessions as needed.


  • Contribute to environment-art workflows, documentation, asset briefs, and best practices that improve consistency and iteration speed.


  • Proactively seek feedback, respond constructively to direction, and keep Leads and Production informed of progress and developments.


  • Participate in dailies and reviews, contribute aesthetic solutions, and share knowledge with other members of the team.


  • Work toward defined milestones and deadlines while continuing to develop your skills and stay current with relevant tools, techniques, and industry trends.


  • Support the development of Apprentice and Junior Artists as appropriate.



What We’re Looking For

  • 3–5 years of relevant professional experience in game development, VFX, animation, virtual production, or a related field, with shipped titles or comparable completed productions.


  • A strong foundation in traditional or digital art, with a particular emphasis on landscapes, interiors, environmental composition, and visual storytelling.


  • Strong 3D modeling and texturing skills using Maya, 3ds Max, Blender, or equivalent software.


  • Proficiency with Photoshop and 3D painting tools such as Substance Painter or equivalent software.


  • Experience using a real-time engine such as Unreal Engine or Unity.


  • Familiarity with environment-art workflows such as terrain or landscape editing, material setup, LOD creation, asset optimization, foliage tools, and scene assembly.


  • Experience taking environments from early blockout through final polish and real-time engine integration.


  • A solid understanding of PBR workflows, materials, textures, and lighting.


  • Strong understanding of form, shape, structure, silhouette, scale, proportion, color, and detail.


  • Experience with sculpting software such as ZBrush or Mudbox.


  • Ability to create work in a range of visual styles, from photorealistic to stylized.


  • Ability to work with a high degree of self-direction and motivation while meeting deadlines.


  • Strong communication, collaboration, time-management, and prioritization skills.


  • A team-oriented attitude and an openness to new ideas, constructive criticism, artistic direction, and changes.


  • Familiarity with source-control tools such as Perforce or equivalent software.



Bonus Points

  • Experience creating environments for virtual production, virtual scouting, VR, AR, or other emerging platforms.


  • Experience working with photogrammetry.


  • Familiarity with procedural modeling, procedural asset-placement tools, or world-building tools.


  • Experience with software such as Houdini, Mari, World Machine, Quixel, or equivalent tools.


  • Familiarity with Blueprint visual scripting or similar real-time engine tools.


  • Familiarity with advanced Unreal Engine material creation or scripting tools such as Python or MEL.



JoinILM


The hiring range for this position in San Francisco is $104,300 to 136,900 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

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What Walt Disney Company employees say

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Benefits

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Get the full story on Breakroom


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About Walt Disney

Sourced by ZipRecruiter

At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!

Industry

Amusement, gambling, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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