1

Nintendo Software Technology Jobs (NOW HIRING)

Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its ...

Sr Engineer, ML (NTD)

Redmond, WA · On-site +1

$145K - $261K/yr

Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its ...

Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its ...

Sr Engineer, ML (NTD)

Redmond, WA · On-site

$145K - $261K/yr

Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its ...

Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its ...

Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its ...

Engineer, UX (NTD)

Redmond, WA · On-site

$120K - $217K/yr

Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its ...

Engineer, UX (NTD)

Redmond, WA · On-site +1

$120K - $217K/yr

Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its ...

next page

Showing results 1-20

Nintendo Software Technology information

See salary details

$5

$33

$62

How much do nintendo software technology jobs pay per hour?

As of Jun 9, 2026, the average hourly pay for nintendo software technology in the United States is $33.84, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $44.95 per hour, depending on experience, location, and employer.

What are some common challenges faced when working as a developer at Nintendo Software Technology (NST), and how can they be addressed?

Developers at Nintendo Software Technology often face the challenge of balancing creative innovation with maintaining Nintendo's high standards for quality and user experience. Collaborating closely with both local and international teams can also present communication and time zone hurdles. These challenges are typically addressed through regular team syncs, clear documentation, and a culture that encourages open feedback and iterative testing. Adapting to Nintendo's unique hardware and software ecosystems is also a key learning curve, but NST provides strong onboarding and ongoing support to help new hires integrate smoothly.

What is the difference between Nintendo Software Technology vs Nintendo Software Technology Game Developer?

AspectNintendo Software TechnologyNintendo Software Technology Game Developer
Primary RoleDevelops software and tools for Nintendo platformsDesigns, codes, and tests video games for Nintendo consoles
Required SkillsProgramming, software engineering, system architectureGame design, programming, graphics, gameplay mechanics
Work EnvironmentSoftware development teams within NintendoGame development teams, creative and technical roles
Industry UsageUsed internally by Nintendo for software tools and middlewareUsed for creating Nintendo video games

In summary, Nintendo Software Technology focuses on developing software tools and middleware for Nintendo platforms, while Nintendo Software Technology Game Developers are directly involved in creating and designing video games for Nintendo consoles. Both roles require technical skills, but their focus areas differ within the game development ecosystem.

What is Nintendo Software Technology?

Nintendo Software Technology (NST) is a subsidiary of Nintendo based in Redmond, Washington, responsible for developing video games and software primarily for Nintendo consoles and platforms. Established in 1998, NST focuses on creating original titles, localizations, and adaptations tailored for the North American market. Some of their notable projects include the Mario vs. Donkey Kong series and contributions to other popular Nintendo franchises. The studio collaborates closely with Nintendo's global teams to ensure high-quality gaming experiences.

What are the key skills and qualifications needed to thrive as a Software Engineer at Nintendo Software Technology, and why are they important?

To thrive as a Software Engineer at Nintendo Software Technology, you need strong programming skills (such as C++ or C#), a solid understanding of game development principles, and a relevant degree in computer science or a related field. Familiarity with game engines (like Unity or Unreal), version control systems (such as Git), and platform-specific development tools is typically required. Creativity, teamwork, and effective problem-solving skills help you stand out in collaborative and fast-paced development environments. These competencies are crucial to creating engaging, high-quality games that meet Nintendo's standards for innovation and user experience.
More about Nintendo Software Technology jobs
What cities are hiring for Nintendo Software Technology jobs? Cities with the most Nintendo Software Technology job openings:
Infographic showing various Nintendo Software Technology job openings in the United States as of June 2026, with employment types broken down into 1% Locum Tenens, 2% Internship, 8% As Needed, 63% Part Time, 23% Contract, and 3% Nights. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $70,381 per year, or $33.8 per hour.
Engineer, UX (NTD)

Engineer, UX (NTD)

Nintendo

Redmond, WA • On-site, Remote

Other

Posted 5 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

93rd of 186 rated software companies


Job description

Nintendo Technology Development

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch system and the Nintendo 3DS family of portable systems. Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy, Game Boy Advance, Nintendo DS family of systems, Super NES, Nintendo 64, Nintendo GameCube, Wii and Wii U systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokemon.  A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

SUMMARY: 
UX Engineer for the Nintendo Technology Development Inc. (NTD) organization who is responsible for the core development of a shared component library used in the design system for developer-facing applications through all stages of software design, coding, and testing. The component library is designed for conformance to the company's UX style guide. The UX Engineer works closely with the UX team to implement components according to agreed-upon specifications and may collaborate across different organizational levels at Nintendo Co., Ltd. (NCL) and its subsidiaries, as well as with external vendors or partners.

DESCRIPTION OF DUTIES

  • Produces production-ready output with assistance and review from more senior engineers
  • Writes correct and clean code to defined specifications
  • Debugs code effectively within primary area
  • Defines the use-case scenarios, architecture, design goals, and functional requirements in a collaborative way with other members of the team
  • Develops the React component library and evangelizes it to the broader organization.
  • Ensures the component library follows company guidelines and is WCAG 2.0 compliant.
  • Researches, evaluates, and analyzes technical and design requirements to present technical documentation regarding Nintendo's component library and design system.
  • Partners with UX Designers to develop an exceptional suite of developer-facing tools.
  • Learns about our implementation of the Windows Presentation Foundation (WPF) with the aim of contributing to the WPF component library.
  • Maintains up-to-date knowledge of new UX web development technologies and applies them to enhance the usability and efficiency of the applications that use the component library.
  • Effectively and proactively documents work
  • Collaborates with peer groups and other teams across Nintendo
  • May assist with on-boarding new hires and/or participating in the hiring process
  • Up to 10% travel; domestic and international

SUMMARY OF REQUIREMENTS

  • 2+ years related experience
  • Solid knowledge of front-end focused technologies, such as HTML, CSS, JavaScript (ECMAScript 6), and TypeScript.
  • Proficient in web libraries and frameworks such as React or Angular.
  • Proficient in identifying and addressing browser compatibility issues.
  • Proficient in prototyping web applications and components.
  • Knowledge of the full software development life cycle, including coding standards, code reviews, source control management, build processes, and testing.
  • Familiarity with UX design tools such as Figma preferred.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is onsite in Redmond, WA, and not open to remote status at this time.