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Nintendo Software Technology Jobs (NOW HIRING)

Sr Dev Ops Engineer

Redmond, WA · On-site

$120K - $217K/yr

Nintendo of America About Nintendo of America: From the launch of the Nintendo Entertainment ... software development and system engineering technologies, patterns and practices. Experience ...

Senior Software Engineer

Spokane, WA

$123K - $163K/yr

... Nintendo Switch game in our office game room What Sets Us Apart While other companies may offer ... technology choices, and delivery strategies Breadth across technologies, stacks, and industries ...

Senior Software Engineer

Spokane, WA

$123K - $163K/yr

... Nintendo Switch game in our office game room What Sets Us Apart While other companies may offer ... technology choices, and delivery strategies Breadth across technologies, stacks, and industries ...

Senior Software Engineer

Spokane, WA · On-site +1

$123K - $163K/yr

... Nintendo Switch game in our office game room What Sets Us Apart While other companies may offer ... technology choices, and delivery strategies Breadth across technologies, stacks, and industries ...

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Nintendo Software Technology information

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$5

$33

$62

How much do nintendo software technology jobs pay per hour?

As of Jul 7, 2026, the average hourly pay for nintendo software technology in the United States is $33.84, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $44.95 per hour, depending on experience, location, and employer.

What are some common challenges faced when working as a developer at Nintendo Software Technology (NST), and how can they be addressed?

Developers at Nintendo Software Technology often face the challenge of balancing creative innovation with maintaining Nintendo's high standards for quality and user experience. Collaborating closely with both local and international teams can also present communication and time zone hurdles. These challenges are typically addressed through regular team syncs, clear documentation, and a culture that encourages open feedback and iterative testing. Adapting to Nintendo's unique hardware and software ecosystems is also a key learning curve, but NST provides strong onboarding and ongoing support to help new hires integrate smoothly.

How much do Nintendo employees get paid?

Salaries for Nintendo employees vary by role, experience, and location, but entry-level positions typically start around $50,000 annually, with more experienced roles earning upwards of $100,000. Compensation often includes benefits such as health insurance, paid time off, and opportunities for bonuses or stock options depending on the position and level of seniority.

What is the difference between Nintendo Software Technology vs Nintendo Software Technology Game Developer?

AspectNintendo Software TechnologyNintendo Software Technology Game Developer
Primary RoleDevelops software and tools for Nintendo platformsDesigns, codes, and tests video games for Nintendo consoles
Required SkillsProgramming, software engineering, system architectureGame design, programming, graphics, gameplay mechanics
Work EnvironmentSoftware development teams within NintendoGame development teams, creative and technical roles
Industry UsageUsed internally by Nintendo for software tools and middlewareUsed for creating Nintendo video games

In summary, Nintendo Software Technology focuses on developing software tools and middleware for Nintendo platforms, while Nintendo Software Technology Game Developers are directly involved in creating and designing video games for Nintendo consoles. Both roles require technical skills, but their focus areas differ within the game development ecosystem.

What does Nintendo Software Technology do?

Nintendo Software Technology is a game development company that creates video games and software for Nintendo consoles. Employees in this role typically work with programming, design, and testing tools to develop engaging gaming experiences. The company emphasizes teamwork and technical skills in game development environments.

What is Nintendo Software Technology?

Nintendo Software Technology (NST) is a subsidiary of Nintendo based in Redmond, Washington, responsible for developing video games and software primarily for Nintendo consoles and platforms. Established in 1998, NST focuses on creating original titles, localizations, and adaptations tailored for the North American market. Some of their notable projects include the Mario vs. Donkey Kong series and contributions to other popular Nintendo franchises. The studio collaborates closely with Nintendo's global teams to ensure high-quality gaming experiences.

Is it hard to get hired by Nintendo?

Getting hired by Nintendo, including roles at Nintendo Software Technology, can be competitive due to the company's reputation and industry standards. Candidates typically need relevant experience, strong technical skills, and a good understanding of game development or software engineering to improve their chances.

How much does Nintendo pay software engineers?

Nintendo Software Technology software engineers typically earn between $70,000 and $120,000 annually, depending on experience, location, and role level. Entry-level positions may start lower, while senior engineers with specialized skills or leadership responsibilities can earn higher salaries. Compensation often includes benefits such as health insurance, bonuses, and stock options in some cases.

What are the key skills and qualifications needed to thrive as a Software Engineer at Nintendo Software Technology, and why are they important?

To thrive as a Software Engineer at Nintendo Software Technology, you need strong programming skills (such as C++ or C#), a solid understanding of game development principles, and a relevant degree in computer science or a related field. Familiarity with game engines (like Unity or Unreal), version control systems (such as Git), and platform-specific development tools is typically required. Creativity, teamwork, and effective problem-solving skills help you stand out in collaborative and fast-paced development environments. These competencies are crucial to creating engaging, high-quality games that meet Nintendo's standards for innovation and user experience.
More about Nintendo Software Technology jobs
What cities are hiring for Nintendo Software Technology jobs? Cities with the most Nintendo Software Technology job openings:
What job categories do people searching Nintendo Software Technology jobs look for? The top searched job categories for Nintendo Software Technology jobs are:
Infographic showing various Nintendo Software Technology job openings in the United States as of July 2026, with employment types broken down into 4% Locum Tenens, 34% Internship, 37% As Needed, 2% Full Time, 22% Nights, and 1% Summer. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $70,381 per year, or $33.8 per hour.
Sr Dev Ops Engineer

$120K - $217K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 20 days ago


Nintendo rating

8.2

Company rating: 8.2 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

83rd of 202 rated software companies


Job description

Nintendo of America About Nintendo of America: From the launch of the Nintendo Entertainment System™ more than 30 years ago, Nintendo's mission has been to create smiles through unique entertainment experiences. Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendo's iconic and cherished franchises including Mario™, Donkey Kong™, The Legend of Zelda™, Metroid™, Animal Crossing™, Pikmin™ and Splatoon™ across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks. We are an equal opportunity employer offering a welcoming and inclusive environment in service to one another, our products, and the diverse consumers and communities we call home. For more information about Nintendo, please visit the company's website at https://www.nintendo.com/. SUMMARY: This role is part of the Digital Marketing department, supporting Nintendo's online web infrastructure and associated applications by designing, architecting, deploying, and maintaining these systems for Nintendo.com. DESCRIPTION OF DUTIES Designs, builds and maintains reliable and scalable applications on Linux servers, both On-prem and cloud to support internally or externally developed applications. Partners with development teams by providing infrastructure assistance and guidance from the early phases of product development (such as build, release and deployment automation). Collaborates with engineers in peer team to develop solutions that meet operational goals, leveraging automation and process. Submits software fixes for deficiencies within area of expertise or operational responsibility. Owns, drives and is accountable for KPIs pertaining to reliability, resiliency, durability, and uptime contributing to defining Service Level Objectives. Leads and directs efforts for requirements gathering, prototyping, architecting, building and implementing test plans, performing quality reviews, and triaging or fixing operational issues. Troubleshoots, evaluates and resolves system and application challenges. Builds automation to reduce the cost of errors, build/improve CI/CD processes, and increase developer efficiency. Runs infrastructure as a code with AWS CloudFormation/Terraform/CDK. Assists project managers in project planning, as well as coaching and reviewing estimates provided to more junior members. Builds monitoring that alert based on system data rather than outages. Works closely with management to ensure that projects are kept on track and team members are following through on assigned tasks. Participates in 24x7 on call cycle to support and troubleshoot products and solutions in multiple Manages Content Delivery Network (CDN) configuration and security. SUMMARY OF REQUIREMENTS Minimum of seven (7) years of related experience in software development and system engineering technologies, patterns and practices. Experience leading, planning and executing moderately to highly complex projects, both alone and as part of a team. High level of proficiency in at least one programming language (such as Python, Java, Go, etc.). Must have in-depth knowledge of the Linux operating system. Proficient with several different server prototyping and virtualization tools and platforms (Docker, AWS, EKS/ECS, etc.), as well as the ability to use various solutions in combination. High level of proficiency with version control tools (preferably with Github Actions) High level of experience with Software Development Lifecycle (SDLC) processes (code review, release management, etc.) and automation of same (continuous integration, continuous delivery). Experience with networking equipment, protocols (TCP/IP, SSL, etc.), and troubleshooting tools (Wireshark, etc.). Writes code in at least one language; comfortable implementing both functionality and tests, and reviews others' code. Bachelor of Science degree in Computer Science, Computer Engineering, Information Technology, Information Systems, or related field; or equivalent combination of education and experience. Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role. This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. This position includes the base pay range listed below, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Pay Range: $120,900-$217,650 USD
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