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Nintendo Software Technology Jobs (NOW HIRING)

Sr Business Systems Analyst

Redmond, WA · On-site

$108K - $173K/yr

Nintendo of America About Nintendo of America : From the launch of the Nintendo Entertainment ... Minimum of seven (7) years of related experience in various software development technologies ...

Nintendo of America About Nintendo of America : From the launch of the Nintendo Entertainment ... Minimum of seven (7) years of related experience in various software development technologies ...

$125K - $164K/yr

As a Senior Software Engineer on our Foundations team , you will design, build, and maintain ... Work with EA Central Tech, Microsoft, Sony, Nintendo and others to integrate their systems into ...

New

Senior Software Engineer

Spokane, WA

$123K - $163K/yr

... Nintendo Switch game in our office game room What Sets Us Apart While other companies may offer ... technology choices, and delivery strategies Breadth across technologies, stacks, and industries ...

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Nintendo Software Technology information

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$5

$33

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How much do nintendo software technology jobs pay per hour?

As of Aug 12, 2026, the average hourly pay for nintendo software technology in the United States is $33.84, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $44.95 per hour, depending on experience, location, and employer.

What are some common challenges faced when working as a developer at Nintendo Software Technology, and how can they be addressed?

Developers at Nintendo Software Technology often face the challenge of balancing creative innovation with maintaining Nintendo's high standards for quality and user experience. Collaborating closely with both local and international teams can also present communication and time zone hurdles. These challenges are typically addressed through regular team syncs, clear documentation, and a culture that encourages open feedback and iterative testing. Adapting to Nintendo's unique hardware and software ecosystems is also a key learning curve, but NST provides strong onboarding and ongoing support to help new hires integrate smoothly.

What is the difference between Nintendo Software Technology vs Nintendo Software Technology Game Developer?

AspectNintendo Software TechnologyNintendo Software Technology Game Developer
Primary RoleDevelops software and tools for Nintendo platformsDesigns, codes, and tests video games for Nintendo consoles
Required SkillsProgramming, software engineering, system architectureGame design, programming, graphics, gameplay mechanics
Work EnvironmentSoftware development teams within NintendoGame development teams, creative and technical roles
Industry UsageUsed internally by Nintendo for software tools and middlewareUsed for creating Nintendo video games

In summary, Nintendo Software Technology focuses on developing software tools and middleware for Nintendo platforms, while Nintendo Software Technology Game Developers are directly involved in creating and designing video games for Nintendo consoles. Both roles require technical skills, but their focus areas differ within the game development ecosystem.

What is Nintendo Software Technology?

Nintendo Software Technology (NST) is a subsidiary of Nintendo based in Redmond, Washington, responsible for developing video games and software primarily for Nintendo consoles and platforms. Established in 1998, NST focuses on creating original titles, localizations, and adaptations tailored for the North American market. Some of their notable projects include the Mario vs. Donkey Kong series and contributions to other popular Nintendo franchises. The studio collaborates closely with Nintendo's global teams to ensure high-quality gaming experiences.

What are the key skills and qualifications needed to thrive as a software engineer at Nintendo Software Technology, and why are they important?

To thrive as a Software Engineer at Nintendo Software Technology, you need strong programming skills (such as C++ or C#), a solid understanding of game development principles, and a relevant degree in computer science or a related field. Familiarity with game engines (like Unity or Unreal), version control systems (such as Git), and platform-specific development tools is typically required. Creativity, teamwork, and effective problem-solving skills help you stand out in collaborative and fast-paced development environments. These competencies are crucial to creating engaging, high-quality games that meet Nintendo's standards for innovation and user experience.
More about Nintendo Software Technology jobs
What cities are hiring for Nintendo Software Technology jobs? Cities with the most Nintendo Software Technology job openings:
What job categories do people searching Nintendo Software Technology jobs look for? The top searched job categories for Nintendo Software Technology jobs are:
Infographic showing various Nintendo Software Technology job openings in the United States as of August 2026, with employment types broken down into 80% Full Time, and 20% Part Time. Highlights an 80% In-person, and 20% Remote job distribution, with an average salary of $70,381 per year, or $33.8 per hour.

CONTRACT - Sr Engineer, Kubernetes (NTD)

Nintendo

Redmond, WA • On-site

$145K - $187K/yr

Full-time

Posted 29 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

153rd of 243 rated software companies


Job description

Nintendo Technology Development

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch system and the Nintendo 3DS family of portable systems. Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy, Game Boy Advance, Nintendo DS family of systems, Super NES, Nintendo 64, Nintendo GameCube, Wii and Wii U systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokemon.  A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES

As a Senior Software Engineer, Kubernetes, you will be a key member of our internal platform team. This role is a unique blend of software development and DevOps principles, focusing on standardizing, stabilizing, and scaling our Kubernetes infrastructure. You will be responsible for both day-to-day operations and strategic long-term projects that will shape our platform's future.

  • Document and Standardize: Audit our existing infrastructure and document our current setup, including its architecture, processes, and configurations. Your goal is to establish a clear and reproducible foundation.
  • Infrastructure as Code (IaC): Build out robust deployment scripts and IaC templates to enable the full reproduction of our Kubernetes infrastructure. You will leverage tools like Terraform to provision and manage our clusters, ensuring consistency and reliability.
  • Platform Strategy: Investigate and propose solutions for a hybrid cloud strategy, evaluating the technical and business merits of different approaches.
  • Implement Deployment Automation: Design and implement standardized, automated deployments using GitOps principles. This includes setting up and managing tools such as ArgoCD, Flux CD, Spinnaker, or Kargo to ensure a single source of truth for all deployments.
  • Tooling & CI/CD: Develop and maintain CI/CD pipelines to streamline developer workflows. You'll help manage application deployments using package or configuration managers like Helm or Kustomize.
  • Cluster Management: Have hands-on experience with Kubernetes cluster management, which require familiarity with tools like kubeadm and kubectl.
  • On-Premise & Cloud Environments: Have knowledge & experience working with Kubernetes clusters hosted on-premise and in cloud environments, along with the unique considerations that come with both.
  • Networking & Service Mesh: Own the design, tuning, and troubleshooting of cluster networking end-to-end - including the CNI dataplane (Cilium), ingress/Gateway API, Envoy configuration, and service mesh. Diagnose and resolve complex throughput, latency, and connectivity issues spanning worker nodes, pod networking, and east-west traffic.
  • Collaboration & Mentorship: Work closely with peer groups and other teams, sharing your expertise and helping to build a deeper understanding of Kubernetes best practices across the organization.

SUMMARY OF REQUIREMENTS

We are looking for a senior-level candidate with a software engineering background and hands-on experience with managing production Kubernetes environments.

  • Experience: 7+ years of professional experience in software development, with at least 5 years of hands-on experience building and managing production-level Kubernetes infrastructure.
  • Kubernetes Expertise: Deep understanding of Kubernetes architecture, including core concepts like Pods, Deployments, Services, RBAC and the API server.
  • On-Premise & Cloud Cluster Management: Experience with using and managing Kubernetes clusters hosted on on-premise hardware and in cloud environments such as AWS, Google Cloud, and Azure
  • Infrastructure as Code (IaC): Experience provisioning and managing infrastructure with tools like Terraform, specifically for Kubernetes clusters.
  • Configuration Management: Proficiency with Helm (especially advanced usage) or Kustomize.
  • GitOps: Experience with managing Kubernetes application & service deployment with tools such as ArgoCD, FluxCD, Spinnaker, Kargo, GitLab CI/CD, or GitHub Actions.
  • Containerization: Expertise with Docker and other container runtimes like containerd.
  • Advanced Kubernetes Networking: Hands-on production experience with Cilium (or closely transferable CNIs such as Calico or Canal, with demonstrated ability to ramp on Cilium/eBPF). Working knowledge of Linux networking fundamentals (iptables/nftables, conntrack, MTU, BGP) and Kubernetes traffic paths (kube-proxy or eBPF replacement, CoreDNS, ingress controllers, Gateway API).
  • Service Mesh: Production experience with at least one service mesh - Istio (sidecar and/or ambient) preferred, Linkerd or Cilium Service Mesh acceptable - including mTLS, traffic policy, and Envoy-level troubleshooting (listeners, clusters, xDS, access logs).
  • Experience with programming languages such as Go, Python, or C#.
  • Knowledge of Linux & Windows systems, as well as scripting functionality for both
  • Direct experience with Terraform, kubeadm, and kubespray for cluster provisioning and management preferred.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is onsite in Redmond, WA, and not open to remote status at this time.  


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