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Nintendo Software Technology Jobs (NOW HIRING)

CONTRACT - Sr Systems Engineer (NTD)

Redmond, WA · On-site

$117K - $160K/yr

Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its ...

Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its ...

Sr Engineer, IT Security (NTD)

Redmond, WA · On-site

$128K - $175K/yr

Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its ...

Sr Engineer, IT Security (NTD)

Redmond, WA · On-site

$128K - $175K/yr

Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its ...

Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its ...

Engineer (NTD)

Redmond, WA · On-site

$120K - $217K/yr

Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its ...

Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its ...

Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its ...

Sr Dev Ops Engineer

Redmond, WA · Hybrid

$145K - $187K/yr

Nintendo of America About Nintendo of America : From the launch of the Nintendo Entertainment ... software development and system engineering technologies, patterns and practices. * Experience ...

Job Summary : Nintendo is a worldwide pioneer in interactive entertainment, known for its ... Qualifications : Required : • 5+ years of software development. • Excellent C++ coding and ...

Sr Dev Ops Engineer

Redmond, WA · On-site

$120K - $217K/yr

Nintendo of America About Nintendo of America : From the launch of the Nintendo Entertainment ... software development and system engineering technologies, patterns and practices. * Experience ...

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Nintendo Software Technology information

See salary details

$5

$33

$62

How much do nintendo software technology jobs pay per hour?

As of Jul 7, 2026, the average hourly pay for nintendo software technology in the United States is $33.84, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $44.95 per hour, depending on experience, location, and employer.

What are some common challenges faced when working as a developer at Nintendo Software Technology (NST), and how can they be addressed?

Developers at Nintendo Software Technology often face the challenge of balancing creative innovation with maintaining Nintendo's high standards for quality and user experience. Collaborating closely with both local and international teams can also present communication and time zone hurdles. These challenges are typically addressed through regular team syncs, clear documentation, and a culture that encourages open feedback and iterative testing. Adapting to Nintendo's unique hardware and software ecosystems is also a key learning curve, but NST provides strong onboarding and ongoing support to help new hires integrate smoothly.

How much do Nintendo employees get paid?

Salaries for Nintendo employees vary by role, experience, and location, but entry-level positions typically start around $50,000 annually, with more experienced roles earning upwards of $100,000. Compensation often includes benefits such as health insurance, paid time off, and opportunities for bonuses or stock options depending on the position and level of seniority.

What is the difference between Nintendo Software Technology vs Nintendo Software Technology Game Developer?

AspectNintendo Software TechnologyNintendo Software Technology Game Developer
Primary RoleDevelops software and tools for Nintendo platformsDesigns, codes, and tests video games for Nintendo consoles
Required SkillsProgramming, software engineering, system architectureGame design, programming, graphics, gameplay mechanics
Work EnvironmentSoftware development teams within NintendoGame development teams, creative and technical roles
Industry UsageUsed internally by Nintendo for software tools and middlewareUsed for creating Nintendo video games

In summary, Nintendo Software Technology focuses on developing software tools and middleware for Nintendo platforms, while Nintendo Software Technology Game Developers are directly involved in creating and designing video games for Nintendo consoles. Both roles require technical skills, but their focus areas differ within the game development ecosystem.

What does Nintendo Software Technology do?

Nintendo Software Technology is a game development company that creates video games and software for Nintendo consoles. Employees in this role typically work with programming, design, and testing tools to develop engaging gaming experiences. The company emphasizes teamwork and technical skills in game development environments.

What is Nintendo Software Technology?

Nintendo Software Technology (NST) is a subsidiary of Nintendo based in Redmond, Washington, responsible for developing video games and software primarily for Nintendo consoles and platforms. Established in 1998, NST focuses on creating original titles, localizations, and adaptations tailored for the North American market. Some of their notable projects include the Mario vs. Donkey Kong series and contributions to other popular Nintendo franchises. The studio collaborates closely with Nintendo's global teams to ensure high-quality gaming experiences.

Is it hard to get hired by Nintendo?

Getting hired by Nintendo, including roles at Nintendo Software Technology, can be competitive due to the company's reputation and industry standards. Candidates typically need relevant experience, strong technical skills, and a good understanding of game development or software engineering to improve their chances.

How much does Nintendo pay software engineers?

Nintendo Software Technology software engineers typically earn between $70,000 and $120,000 annually, depending on experience, location, and role level. Entry-level positions may start lower, while senior engineers with specialized skills or leadership responsibilities can earn higher salaries. Compensation often includes benefits such as health insurance, bonuses, and stock options in some cases.

What are the key skills and qualifications needed to thrive as a Software Engineer at Nintendo Software Technology, and why are they important?

To thrive as a Software Engineer at Nintendo Software Technology, you need strong programming skills (such as C++ or C#), a solid understanding of game development principles, and a relevant degree in computer science or a related field. Familiarity with game engines (like Unity or Unreal), version control systems (such as Git), and platform-specific development tools is typically required. Creativity, teamwork, and effective problem-solving skills help you stand out in collaborative and fast-paced development environments. These competencies are crucial to creating engaging, high-quality games that meet Nintendo's standards for innovation and user experience.
More about Nintendo Software Technology jobs
What cities are hiring for Nintendo Software Technology jobs? Cities with the most Nintendo Software Technology job openings:
What job categories do people searching Nintendo Software Technology jobs look for? The top searched job categories for Nintendo Software Technology jobs are:
Infographic showing various Nintendo Software Technology job openings in the United States as of July 2026, with employment types broken down into 4% Locum Tenens, 34% Internship, 37% As Needed, 2% Full Time, 22% Nights, and 1% Summer. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $70,381 per year, or $33.8 per hour.
CONTRACT - Sr Systems Engineer (NTD)

CONTRACT - Sr Systems Engineer (NTD)

Nintendo

Redmond, WA • On-site

$117K - $160K/yr

Other

Posted 22 days ago


Nintendo rating

8.2

Company rating: 8.2 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

83rd of 202 rated software companies


Job description

Nintendo Technology Development

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch system and the Nintendo 3DS family of portable systems. Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy, Game Boy Advance, Nintendo DS family of systems, Super NES, Nintendo 64, Nintendo GameCube, Wii and Wii U systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokemon.  A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES

  • Build and maintain solutions in public cloud solutions - AWS and Azure.
  • Build and maintain on-premises virtualization platforms (e.g. OpenStack, OpenNebula).
  • Build and maintain Kubernetes infrastructure.
  • Ensure the highest level of systems and infrastructure availability. Manage system performance, monitoring, backups, and troubleshooting.
  • Ensure system security by configuring firewalls, SSL, VPNs, and applying patches and updates.
  • Monitor and resolve hardware, software, and networking issues in a timely manner.
  • Perform routine system upgrades, patching, and security compliance checks.
  • Provide troubleshooting and technical support for escalated issues.
  • Provide emergency responses to critical outages or incidents.
  • Document system configurations, procedures, and troubleshooting steps for internal use.
  • Research emerging tools and technologies that help improve automation, security and performance.
  • Collaborate with other professionals to ensure high-quality deliverables within organization guidelines, policies, and procedures

SUMMARY OF REQUIREMENTS

  • 8+ years in Cloud infrastructure administration/engineering and Linux system administration/engineering.
  • Expert level understanding of OpenStack/OpenNebula or similar cloud orchestration solution is required.
  • Expert level understanding of designing and managing Kubernetes clusters is required.
  • Expert level understanding of designing and managing solutions in AWS and Azure is required.
  • Enhanced troubleshooting skills within the server OS, KVM, Kubernetes environments is required.
  • Expert level understanding of TCP/IP, network services, and storage systems is a plus. 
  • Experience installing and maintaining distributed storage solutions like CEPH is a strong plus.
  • Automation mastery: Advanced skills in Ansible, Jenkins, Python/bash scripting.
  • Experience with Ubuntu/Canonical tools like MAAS, Landscape etc. is a plus.
  • Experience with Terraform, Helm, or cloud-native monitoring tools (Prometheus, Grafana).
  • AWS Professional solutions architect certification is a plus.
  • Azure Solutions architect expert certification is a plus.
  • BS or MS in engineering, computer science, a related field, or equivalent combination of education and experience.
  • Valid passport may be required.

This position is onsite in Redmond, WA, and not open to remote status at this time.  


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