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Nintendo Software Technology Jobs (NOW HIRING)

Sr Software Engineer - Gameplay (NST)

Redmond, WA · On-site +1

$137K - $180K/yr

Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of ...

Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of ...

Sr Engineer, ML (NTD)

Redmond, WA · On-site

$145K - $261K/yr

Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its ...

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Nintendo Software Technology information

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How much do nintendo software technology jobs pay per hour?

As of Jun 9, 2026, the average hourly pay for nintendo software technology in the United States is $33.84, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $44.95 per hour, depending on experience, location, and employer.

What are some common challenges faced when working as a developer at Nintendo Software Technology (NST), and how can they be addressed?

Developers at Nintendo Software Technology often face the challenge of balancing creative innovation with maintaining Nintendo's high standards for quality and user experience. Collaborating closely with both local and international teams can also present communication and time zone hurdles. These challenges are typically addressed through regular team syncs, clear documentation, and a culture that encourages open feedback and iterative testing. Adapting to Nintendo's unique hardware and software ecosystems is also a key learning curve, but NST provides strong onboarding and ongoing support to help new hires integrate smoothly.

What is the difference between Nintendo Software Technology vs Nintendo Software Technology Game Developer?

AspectNintendo Software TechnologyNintendo Software Technology Game Developer
Primary RoleDevelops software and tools for Nintendo platformsDesigns, codes, and tests video games for Nintendo consoles
Required SkillsProgramming, software engineering, system architectureGame design, programming, graphics, gameplay mechanics
Work EnvironmentSoftware development teams within NintendoGame development teams, creative and technical roles
Industry UsageUsed internally by Nintendo for software tools and middlewareUsed for creating Nintendo video games

In summary, Nintendo Software Technology focuses on developing software tools and middleware for Nintendo platforms, while Nintendo Software Technology Game Developers are directly involved in creating and designing video games for Nintendo consoles. Both roles require technical skills, but their focus areas differ within the game development ecosystem.

What is Nintendo Software Technology?

Nintendo Software Technology (NST) is a subsidiary of Nintendo based in Redmond, Washington, responsible for developing video games and software primarily for Nintendo consoles and platforms. Established in 1998, NST focuses on creating original titles, localizations, and adaptations tailored for the North American market. Some of their notable projects include the Mario vs. Donkey Kong series and contributions to other popular Nintendo franchises. The studio collaborates closely with Nintendo's global teams to ensure high-quality gaming experiences.

What are the key skills and qualifications needed to thrive as a Software Engineer at Nintendo Software Technology, and why are they important?

To thrive as a Software Engineer at Nintendo Software Technology, you need strong programming skills (such as C++ or C#), a solid understanding of game development principles, and a relevant degree in computer science or a related field. Familiarity with game engines (like Unity or Unreal), version control systems (such as Git), and platform-specific development tools is typically required. Creativity, teamwork, and effective problem-solving skills help you stand out in collaborative and fast-paced development environments. These competencies are crucial to creating engaging, high-quality games that meet Nintendo's standards for innovation and user experience.
More about Nintendo Software Technology jobs
What cities are hiring for Nintendo Software Technology jobs? Cities with the most Nintendo Software Technology job openings:
Infographic showing various Nintendo Software Technology job openings in the United States as of June 2026, with employment types broken down into 1% Locum Tenens, 2% Internship, 8% As Needed, 63% Part Time, 23% Contract, and 3% Nights. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $70,381 per year, or $33.8 per hour.
Sr Software Engineer - Gameplay (NST)

Sr Software Engineer - Gameplay (NST)

Nintendo

Redmond, WA • On-site, Remote

$137K - $180K/yr

Other

Posted yesterday


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

93rd of 186 rated software companies


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers.

As a Senior Software Engineer in Gameplay, you will have a desire for leading the implementation on key gameplay features as well as managing small groups of engineers. You will also have a passion for games and working collaboratively across different departments to implement gameplay features that will surprise and delight players. If this sounds like you, we would love to see your resume!

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

For more information about NST, click here.

DESCRIPTION OF DUTIES:

  • Develops, writes clear, maintainable and portable code, and debugs using the relevant programming languages.
  • Reviews and optimizes other engineers' code.
  • Provides effective solutions by applying advanced programming skills and knowledge.
  • Provides technical documentation and explanations intended for distribution to other parties.
  • Allocates work to other team members and supervises their results.
  • Mentors less experienced members of the team.
  • Makes recommendations regarding system architectural design, data structures, and algorithm development.
  • Manages team members' performance by setting clear goals and expectations, tracking progress against the goals, ensuring feedback, and addressing performance problems and issues promptly.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.
SUMMARY OF REQUIREMENTS:
  • 7 or more years of software engineering experience in the relevant field.
  • Strong all-around programming skills including ability to review and optimize other engineers' code.
  • Strong understanding of core technologies, toolsets, and common workflows for video game development.
  • In-depth understanding of interactive entertainment methodologies and production pipelines.
  • Advanced knowledge of the relevant programming languages (C/C++/C#).
  • Strong preference of experience supervising a team; allocating work, supervising their results, providing clear expectations, and providing coaching and development - to ensure high-quality execution and successful outcomes.
  • Proven experience leading and mentoring other gameplay engineers.
  • Undergraduate degree in Computer Science or related field; or equivalent education and experience.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.