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Motionbuilder Jobs (NOW HIRING)

Experience using Motionbuilder, Maya, Shogun, Motive, and Unreal Engine, as well as their associated APIs. * Basic understanding of Python application development. * The ability and desire to learn ...

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How much do motionbuilder jobs pay per hour?

As of Aug 23, 2026, the average hourly pay for motionbuilder in the United States is $26.34, according to ZipRecruiter salary data. Most workers in this role earn between $15.14 and $30.77 per hour, depending on experience, location, and employer.

What is a MotionBuilder?

A MotionBuilder job typically involves using Autodesk MotionBuilder, a professional 3D character animation software, to create and refine motion capture data for films, games, and virtual productions. MotionBuilder specialists clean up, retarget, and enhance animation data to ensure realistic character movement. They often collaborate with animators, game developers, and VFX artists to integrate motion into final projects.

What does a MotionBuilder do?

As a Motionbuilder, your daily tasks often involve importing and cleaning up motion capture data, applying animations to 3D characters, and working closely with animators, riggers, and technical directors to integrate assets into the production pipeline. You may also troubleshoot animation issues and refine character movements to achieve desired visual outcomes defined by the creative team. Most days require collaboration with artists and developers to ensure smooth workflow and consistency across different project stages. This hands-on, detail-oriented role is essential in creating lifelike and expressive animations for games, films, or virtual production environments.

What skills and qualifications are needed to thrive as a MotionBuilder?

To thrive as a Motionbuilder, you need strong skills in character animation, motion capture data editing, and a solid understanding of 3D animation principles, typically underpinned by a degree in animation, game design, or a related field. Proficiency with Autodesk MotionBuilder software and familiarity with related tools like Maya and motion capture hardware are crucial for handling industry-standard workflows. Attention to detail, strong problem-solving abilities, and effective teamwork are vital soft skills to excel in collaborative production environments. These competencies enable Motionbuilders to deliver high-quality, realistic animations that meet complex project requirements and production timelines.

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What are the most commonly searched types of Motionbuilder jobs?

The most popular types of Motionbuilder jobs are:

What job categories do people searching Motionbuilder jobs look for?

The top searched job categories for Motionbuilder jobs are:

Infographic showing various Motionbuilder job openings in the United States as of August 2026, with employment types broken down into 50% Full Time, and 50% Temporary. Highlights an 100% In-person job distribution, with an average salary of $54,791 per year, or $26.3 per hour.

Senior Technical Gameplay Animator

Sony Interactive Entertainment (SIE)

Santa Monica, CA • On-site

$126K - $227K/yr

Full-time

Re-posted 18 days ago


Job description

Why Sony Interactive Entertainment?

Sony Interactive Entertainment isn't just the Best Place to Play - it's also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we're part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.

This is a hybrid / onsite position.

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us!

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

What you will do:

  • Create high quality animation content supporting the newly developed behaviors and systems and implement it in engine
  • Work with the animation leadership on defining and maintaining the style and quality bar of the in-game animation
  • Collaborate with the Animation, Design, and Engineering teams to analyze, troubleshoot, and resolve in-game animation implementation issues and animation-related technical challenges
  • Take ownership of challenging projects and provide innovative solutions, including mentoring team members and creating documentation
  • Contribute to the strategic development of internal technologies and artistic processes
  • Facilitate the creation and implementation of tools and techniques that allow the building of complex and high-quality animation systems
  • Innovate and streamline animation pipeline processes and workflows

What skills you will use:

  • 5+ years of industry experience in gameplay animation for games
  • Proven track record of creating visually stunning animations for diverse game genres
  • Full understanding of in-game animation tools like state machines, blend trees, IK solvers, etc.
  • Expertise with mocap and keyframe based digital content creation pipelines built on Maya or Motionbuilder
  • Proficiency in Python, C#, C++ or other programming languages is required
  • Proactively contributes to the progress of the team and the project

As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an animation test.

#LI-SP3

The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.

The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.
$126,400-$227,000 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.