1

Motionbuilder Jobs (NOW HIRING)

Solid skills in ancillary animation packages like MotionBuilder Additional Information To get further details or to apply for this position please contact: Minesh Patel minesh.jpatel(at)collabera.com

Senior Gaming Animator

Redwood City, CA

$129.80K - $148.10K/yr

Motionbuilder and Unreal Engine experience * First-person animations experience * strong design eye * Strong knowledge of cinematography, editing, and story development * Experience creating state ...

Senior Gaming Animator

Redwood City, CA · On-site

$129.80K - $148.10K/yr

Motionbuilder and Unreal Engine experience * First-person animations experience * strong design eye * Strong knowledge of cinematography, editing, and story development * Experience creating state ...

TDiA

Bellevue, WA · On-site +1

$60 - $70/hr

Familiarity with modern animation tools such as Maya and MotionBuilder. Gameplay Animation Systems: * Experience implementing animation for abilities, combat systems, traversal, and character ...

Senior Gameplay Animator (Locomotion)

Boston, MA · On-site

$115.20K - $131.50K/yr

Proficient in 3D animation skills using Maya, MotionBuilder, or equivalent DCC tools. * Solid animation fundamentals, including weight, timing, posing, and clarity. * Ability to author hand-keyed ...

Experience using Motionbuilder, Maya, Shogun, Motive, and Unreal Engine, as well as their associated APIs. * Basic understanding of Python application development. * The ability and desire to learn ...

Senior Gameplay Animator (Locomotion)

Boston, MA · On-site +1

$115.20K - $131.50K/yr

Proficient in 3D animation skills using Maya, MotionBuilder, or equivalent DCC tools. * Solid animation fundamentals, including weight, timing, posing, and clarity. * Ability to author hand-keyed ...

next page

Showing results 1-20

Motionbuilder information

See salary details

$8

$26

$61

How much do motionbuilder jobs pay per hour?

As of Jun 4, 2026, the average hourly pay for motionbuilder in the United States is $26.34, according to ZipRecruiter salary data. Most workers in this role earn between $15.14 and $30.77 per hour, depending on experience, location, and employer.

What is a Motionbuilder job?

A MotionBuilder job typically involves using Autodesk MotionBuilder, a professional 3D character animation software, to create and refine motion capture data for films, games, and virtual productions. MotionBuilder specialists clean up, retarget, and enhance animation data to ensure realistic character movement. They often collaborate with animators, game developers, and VFX artists to integrate motion into final projects.

What are the key skills and qualifications needed to thrive in the Motionbuilder position, and why are they important?

To thrive as a Motionbuilder, you need strong skills in character animation, motion capture data editing, and a solid understanding of 3D animation principles, typically underpinned by a degree in animation, game design, or a related field. Proficiency with Autodesk MotionBuilder software and familiarity with related tools like Maya and motion capture hardware are crucial for handling industry-standard workflows. Attention to detail, strong problem-solving abilities, and effective teamwork are vital soft skills to excel in collaborative production environments. These competencies enable Motionbuilders to deliver high-quality, realistic animations that meet complex project requirements and production timelines.

What are the typical daily responsibilities of a Motionbuilder in a production team?

As a Motionbuilder, your daily tasks often involve importing and cleaning up motion capture data, applying animations to 3D characters, and working closely with animators, riggers, and technical directors to integrate assets into the production pipeline. You may also troubleshoot animation issues and refine character movements to achieve desired visual outcomes defined by the creative team. Most days require collaboration with artists and developers to ensure smooth workflow and consistency across different project stages. This hands-on, detail-oriented role is essential in creating lifelike and expressive animations for games, films, or virtual production environments.
What are the most commonly searched types of Motionbuilder jobs? The most popular types of Motionbuilder jobs are:
Infographic showing various Motionbuilder job openings in the United States as of May 2026, with employment types broken down into 100% Full Time. Highlights an 100% Physical job distribution, with an average salary of $54,791 per year, or $26.3 per hour.
3D Game Animator

3D Game Animator

Epoch Games

Winston Salem, NC • On-site

Other

Posted 28 days ago


Job description

Company Description

Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/
For more information about the game, please check out our IndieDb page:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order
NOTE: The address listed is N/A. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool).

Job Description

In this volunteer position you will be working closely with other members of the Visuals department to animate/rig/skin a range of organic and hard-body models and aid in the preparation of high-quality game assets for The Lays of Althas: Sundered Order (LoA:SO). We are willing to take on students who are looking to build their portfolios, but keep in mind that we are looking for people who can dedicate themselves to the project long-term.

Communication is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.

If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.

We are looking for Animators that can attend weekly meetings.

We are willing to take on students, but we need active Animators that can contribute.

This is a volunteer position, so no monetary compensation is being offered at this time.

At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy.

Qualifications

REQUIRED:

  • Strong understanding of Human anatomy and movement.
  • Expertise in animating 3D Characters
  • Understanding of traditional animation principles that enhance believable movement
  • Experience with non-gaming Non-linear Animation (NLA) systems and/or has animated for games
  • Rapid prototyping and turn-around for animations
  • Self-motivated and able to troubleshoot animation software challenges
  • Online communication (English) and Team-collaboration skills
  • A passion for 3D animation and an interest to learning game development

OPTIONAL:

  • Unreal Engine experience
  • Motionbuilder experience
Additional Information

REQUIRED SOFTWARE:

  • Autodesk Maya
  • Unreal Engine (we can assist with installation if necessary)

OPTIONAL SOFTWARE:

  • Motionbuilder (useful, but not essential)